Fun game with a fantastic story! Love the Yakuza games and was really happy to see this game release outside of Japan. I loved the thrill and suspense of the plot and the combat was intense and engaging throughout the play through. My only critique would be that the combat felt a bit clunky and unbalanced in certain scenarios, but other than that I immensely enjoyed my time with this game!

THE ONE PIECE!!! THE ONE PIECE IS REAL!!!!

Fun expansion! The new Strand abilities were very unique and interesting, very happy to get a new subclass to play with in Destiny. Calus returning was very enjoyable to see and seeing more of the Witness was great for the overarching plot.

Only critiques I have are the restriction of Strand through the campaign: some of the level design feeling off with enemy placement and level design structure, and the plot feeling like a bit of a letdown overall.

The Neptune environment could have been a bit more lively/intricate with more building hopping/maneuvering and a bit more neon/brightness to the locations.

Other than that, great expansion! I can't wait to play more of the content!

Went in expecting a fun anime hack and slash but was a bit disappointed with what I experienced. Combat felt clunky and tedious and the interactions between the main characters left for more to be desired overall. Cannot say I would recommend this title unless it was on sale, or if more content was added to flesh the game out.

An interesting hack and slash action game! Playing as Stone, the badass katana-wielding special agent in this thrilling game had its ups and downs. The combat was fast, intense and fluid, while feeling clunky and uneven in different sections.

The narrative seemed like it was getting somewhere with the cutscenes between the games and the interesting anime cutscenes between levels intrigued me and made me interested in playing further. Sadly, you experience less of the cutscenes and more of frustrating combat sequences. The checkpoint placements are all over the place, the enemy spawns can be punishing and the damage you deal does not feel nearly enough to what you think you would deal to enemies.

I did enjoy getting a hang of the combat and sequences towards the end of the game, as understanding the mechanics and combat fully felt very rewarding. Funny enough, I did find the enemy encounters to be harder than some of the bosses, which I found very odd and an interesting, so-to-speak, design choice

This is a game that I enjoyed very much but would only recommend if you are into games like DmC or Ninja Gaiden.

An absolutely magical experience! This was the Harry Potter/Wizarding World game I have been wanting since I was reading the books years ago.

Creating your character, selecting your house, wand, patronus, animal, etc. was so immersive and the fact that you could attend classes and learn spells in different ways made the whole experience engaging and immersive.

The story was surprising to me as well - I was not expecting much out of the story, rather, I didn't know what to expect overall from it. I was shocked, playing through the story was like experiencing a movie! The role you play, the cast of characters, the stakes, the motives, the lore, the history - all of it made for a great experience that I was blown away by.

Riding around on your broom or your magical companion mount felt wonderous, as flying through the sky and seeing the Wizarding World beneath you was breathtaking. Interacting with the world in ways like this and others, such as meeting magical creatures and fighting against the threats of the world really helped to capture the magical essence of this game and help to create the adventurous tone and spirit of the game.

I am hoping for more content and looking forward to hearing more about this game and series.

I was very much excited to play this game seeing the PlayStation Direct footage, the Project Athia developer videos and the gameplay footage showcasing the traversal and combat. It very much seemed like a promising, fluid action RPG akin to Final Fantasy XV. Unfortunately, Forspoken tried very hard to deliver on multiple aspects of what a great action RPG can be but came short and failed to deliver.

To start off positively, I adored the combat in this game. The starting magic is cool - a nice introduction spell set to start you off with. Then the game get interesting with the addition of Tanta magic that you unlock the further you progress in the game. Each new spell set I unlocked engaged me the more I played and achieved in my play through.

Unfortunately, this is the extent of my excitement with this game, as there isn't much more to write home about. The world is lacking; for an open-world, there isn't much that is interesting or engaging. No interesting landmarks, no random event, no world-building through exploring the world, etc. For a game that emphasized on traversal and exploring the world with magic, it is a bit too bland to want to even attempt seeing the unfamiliar territory.

The boss fights and enemy encounters were okay, not the worst but not the best. Some mid-boss encounters felt unbalanced and not fun at all, sometimes making them a bit more difficult than the actual boss encounters. Some of the bosses, especially in the later section of the game felt a bit unfinished and needed reworking, especially one in the later section of the game that I won't spoil.

Overall, I was expecting a lot out of the game and it fell short in various aspects. Possibly with some further patches and some new content this game can be redeemed for a better experience for new and future players. As of now I would recommend for the combat, as I think it is worth playing for that aspect alone.

Excellent remake of one of my favorite games of all time! I was going into this remake not knowing what to expect - if it would exceed my expectations or if it would disappoint me.

I can confidently say that this new version of Dead Space left me feeling amazed by the work and care that was put in and the fluidity of the gameplay, experience, combat and overall presentation.

The game played just like how I remember it did back on the Xbox 360 original version. This time around, however, I felt the controls were more responsive, the environments fleshed out and fully realized and the combat more intense and gripping.

The shading, draw distance, lighting/ray tracing and rendering all were fantastic, brining this classic into the modern day with a fresh coat of paint and a reworked engine. Having a classic game that still plays well tuned up like this is something marvelous and special, and to experience it in this way is truly a magical experience.

If there are plans for a Dead Space 2 remake, I am all aboard and eagerly awaiting.