Some of the humblest beginnings. Combos are stiff as hell to pull off, but you can see the flow they were beginning to form, and only hammered away at this system for about 30 years now.

Crash got his own "Super Mario All-Stars" (derogatory)

I didn't play this when it was new, but if I did, I feel like I would've absolutely hated this. Because I kinda hate it now. It feels like complete shit, the bots rubberband so much, and even at its fastest, everything feels slow and sluggish. It's wild to me that this is early grounds for Need For Speed, considering its output after this game.

Even my kid self would be falling asleep to this nonsense after coming off an F-Zero X trip back then.

2010

The best way I can describe this game is what you do for 90% of a playthrough: It's a FUCKING DRAG.

Played with a bunch of friends, and it devolved into barely comprehendible jokes full of curse words, those dumb sound effects they let you spam, emojis (which the game doesn't show on-screen but does read them out loud) and us nearly dry-heaving over the dumb shit we came up with.

Uncharted 1 almost makes me dizzy. It feels like a mobius strip of a game where I'm just repeating sequences of jumping through a jungle cliff area, shooting guys, going through a temple area, shooting guys, and then jumping through another jungle cliff area, shooting guys. It's mind-breaking thinking this was made by the same studio behind the Jak quadrilogy. Uncharted 1 was a black hole for creativity.

Mario what-y? Literally WHO Party?! Wario Ware Inc: Mega PARTY Game$ is the real fucking shit. Just as bizarre as the original Wario Ware, this is a quasi-remake/remaster/port/sequel to the original Gameboy Advance game. I love all the goofy new cutscenes and the hectic nature, much like the first-game but cranked up! But the real meat and potatoes come from the multiplayer, which showcases new mini-games centered around 4 player madness, and has this delectible selection of playstyles that range from relaxing and fun to intense and stress-inducing.

It was hard to pull cousins and siblings in with this when we had the likes of Smash Bros. Melee or Mario Tennis on the table, but every once in a while I managed to get them into seeing just how bonkers, ridiculous, and fun Wario Ware Inc. on the Gamecube was! I fucking adore this game.

We learned a lot about touchpads and rearpads today, didn't we?

The rhythm gaming action is virtually identical to the first game, but received some welcome changes, such as 2-player co-op and the ability to turn off that stupid-ass "freestyle" mode from all the songs . . . well, except for any song made for the first game.

Speaking of which, like its sister Rock Band, Dance Central 2 allows you to export the setlist from the original game into this, expanding any returning player's library effortlessly! Good shit. idk what else to say, there's sort of a story mode and it's dumb, but the characters are cool and this shit is just fun.

You won't catch me DEAD playing this shit in the daylight, or any other time of the day.

Such a cool-ass game with nice, little details that give it a survival horror feel. I love how you have to check your ammo manually, rather than it just being on the HUD. I love how it can be really creepy and daunting, even without any enemies present. Doing actual crime-scene work that was (probably) realistic was a neat mechanic too, using all the gadgets was so cool.

Going through this horribly run-down part of town and exploring these abandoned buildings riddled with hobos trying to kill you was so enthralling, I couldn't get enough back in the day!

We as people used to eat boiled potatoes with no salt for dinner. We used to wave a stick around while running through grass and decide this is a day's worth of entertainment.

The absolute simplicity on display here makes it almost mind-boggling to think how this Bomberman franchise is still alive and well with new games being released to this day.

Same stuff as Arkham City, just with all the DLC and stuff. I believe they sold it for like $50, so not bad for people that bought a Wii U at launch, and have already played Arkham Asylum (though including it would've been super cool).

But covering Catwoman's cleavage? BIG MISTAKE. Nintendo didn't give a fuck about censorship allegations.

Same as the console version, except holy shit at least it runs better. And the text edit to make it run a smooth 60 makes the game play the way it probably should've from the beginning. That earns this version one whole extra star.