Blazing with aesthetics, but flailing in most other aspects, Killer Is Dead feels, at worst, like shallow imitation to the Suda51 nuance I was starting to understand around the time this game was new. It is definitely more stylish and unique than the rest of his 360/PS3 escapades, but still lacking in a sense of structure and depth.

The story itself feels meandering, and even nonsensical at times. The hack-n-slash gameplay feels pretty damn good, but the pacing is miserable, most especially with where it puts its numerous "slow-walking" narrative scenarios. Also, playing this on PS3 was lousy with screen-tears and a shit framerate. I don't believe the 360 version was much better, but holy fuck does its awful performance do a huge disservice to its awesome artistry.

Gigolo missions are also shit, no wonder Suda51 was trying to make moves to take his shit back.

It's cute. But it's kinda one of those things where you realize you don't enjoy this mechanic very much if it lasts more than like 30 seconds. But the fact that this game alone has more charm than the inventory menu in the RE4remake is nothing short of embarrassing.

Bitbaboon can take a bite outta my ass. Can't get the high score because it's programmed like shit and likes to drop my inputs.

Fucks me up that Dead Rising 4 served as the bookend of Capcom's dark age.

A complete overhaul in design, Super Mario Land 2 is much more streamlined and slower paced than the original title, which makes it more welcoming overall. And it's good! Not amazing, as it doesn't do anything too interesting with its stages nor bosses. I guess the coin bank system is cool, something they wouldn't really tackle again until New Super Mario Bros. 2 on 3DS.

I love how giant and stupid Wario is too, this being his first appearance. The game also does a good job giving the illusion that this is a large, sprawling game with its map design.

I guess this is a beat-em-up? I think the closest thing to compare this to would be the 1984 "Ninja Warriors" arcade game, where you're meant to slowly move to the right and methodically attack or dodge the oncoming enemies. It's not inherently terrible, just boring. Some of the spawn points are really irritating too.

Want a cute af platformer that's not too hard? Well, Kirby's Dreamland is a great place to start. It's a cute game where even on your first time around, you won't have much trouble beating it as it's a pretty slow pace and Kirby himself is pretty capable of gaining height for a platformer character. That's probably the most unique aspect that started here. You didn't need to worry about jump height and distance, since Kirby was able to float and flap as much as the player desired.

Anyway, cool and cute game. Not amazing by any means, but it's a humble beginning to what would be a significant Nintendo franchise.

Among the entire Metal Slug library, this is the best game made without the original team. Unlike the last two games, Metal Slug 6 doesn't appear to be severely rushed or crippled from underbudgeting. The enemy variety is large, the stages are lengthy and interesting, there's actually a couple branching paths, and the new weapons are fun to use!

There are also the attributes tied to individual characters which made replays more interesting. The lowest points, however, would be the venues, backdrops, and music. The backgrounds are these ugly paintings instead of crisp pixel art like it always was before this, and the music is either droll, or too busy as it's aped as a remix of a previous song.

Overall, this is leagues better than 4 and 5, but doesn't quite capture the tight design of 1, X, and 3. They just don't have it in them to make something as remarkable as those, but that's okay! This is still not bad.

A very early example of an "HD Collection" or remake compilation that's pretty common these days. Down to the fact that it fucks up the visuals and raw gameplay in a lot of different, annoying ways.

One of the finest examples of a reboot to a beloved series being morphed into this image;

https://i.kym-cdn.com/photos/images/newsfeed/000/731/143/3e3.jpg

The only explanation of Frank West being in this game is bias. Somebody over at Monolith definitely pushed them to write his character in. Ain't no other goddamn way, as he is easily one of the least popular characters in modern Capcom's arsenal regarding the Japanese market.

Anyway, gameplay is awful. The fights are so incredibly monotonous, and you're completely railroaded between stages. Character animations are nice, and the dialogue can be pretty fun. But that's the extent of this otherwise banal game.

Possibly Telltale's strongest title, The Wolf Among Us provides a great story in this 80s noir setting that's really fun to take in and comprehend with the mystery. It's equally an interesting new story for fans of the "Fables" comic, and something folks can get into without realizing this game is based on said comic series.

It is not without its flaws, though. Literally every single game of this format suffers from a lack of diversity and variety in its dialogue, where certain characters act irrational to your decisions and responses, or even the main character is saying things that don't align with how we're perceiving the story. This is the fomat's weakest point when we're talking about the abundance of point-and-click adventures that is most of Telltale's entire library.

Regardless, it's a blemish on an otherwise enthralling tale of these mystical characters smacked into a disheveled New York and seduced by its seedier, human nature.

If you like uninspired, generic anime girls with huge tiddies, moving your mouse to dodge red squares, and an easy 100% cheevos on Steam, this is the game for you.

An actual criticism on the design, it's really dumb that the red squares are not just RNG-ish, but they can appear behind regular star points. Doesn't seem intentional. I like tits as much as the next guy, but this shit is just dumb. Pretty sure I paid like 50 cents or something for this, but whatever.

Stacking puzzles like this fucking stink. Whatever, give me my Steam trading cards.

I love love LOVE the product placement in this game. It was such a cute and creative way for the game to make a connection with the person playing. And seeing all the kinds of names Olimar would make up for them, being artifacts he is not aware of, was so pleasing and funny. Dr. Pepper isn't just a soda, it's a DROUGHT ENDER.

Besides that extremely charming aesthetic, I actually do not like this game very much. It plays and controls fine, but the level design just feels overbloated most of the time. I was already annoyed that the sense of pure survival and the calendar were completely omitted, but if the trade-off was having so so SO MANY CAVES with monotonous tasks? I'll take the original game's design any day of the week.