This review contains spoilers

The plot could be better, but the gameplay is really cool, although the difficulty curve is kinda messed up. You start operating people from tumors and end up with inmortal supersonic parasites. I had to check a guide for most of the second half of the levels, but there wasn't a level I had to restart more than 10 times.
Also, the boss rush was anticlimatic as hell, the game should have used Savato (the first encounter) as the final boss. It just felt as filler while the story finished developing.

Silly game about organizing stuff with a very subtle storytelling. The level where you can't place the diploma hit me like a gut punch.

Short cool game about fixing humanity fuck-ups. Some mechanics are frustrating (animal scanning, the recycle vehicle restrictions and the whole radiaton part) but overall is pretty chill.

Kinda short compared to other 3D Zelda titles. The general pacing is light, and the Ganon fight is really cool, but the Triforce pieces shenanigans was really unnecessary. Another dungeon (you have earth and wind, so why not a sea temple?) would've been much better.
The sea stuff felt really slow in general, you unlock fast travel practically in the midpoint of the playthrough and the fast sail, which is almost mandatory to not go insane, is bought at the auction house that I didn't even know it existed because the game doesn't give you any indication about it. So yeah, I prefer the Phantom Hourglass or Skyward Sword travelling systems over the one from this game.
A couple of other items (ghost ship chart and the cavana papers) are also very difficult to come by unless you were 100%ing the game. I don't mind to search the wiki if I want to look for concrete stuff like getting all bottles or bag upgrades, but being forced to do it to advance the story seems wild to me.
Also, WHY DID THEY WHITEWASH ZELDA WHEN SHE GETS THE DRESS?

Imagine if PayDay and Zelda Tears of the Kingdom had a baby with a voxel and fully destructible world and a campaign where you get paid by some millionaires to vandalize each other while a cop blackmails you into getting evidence to jail them. Yeah something like that.
The campaign (and expansions) is extremelly addictive. The whole concept of "you have to do X in one minute, but you can change the map beforehand however you like it so you make it in time" is extremely powerful. Some specific levels (like demolishing stuff or the levels where you can kill robots) are really fun to play.
As a minus, this game seriously lack a multiplayer mode and some way of procedural generation for missions. I can't imagine the time I would waste on playing this if you could beat random missions in coop.

Chill puzzle game, the plot is kinda interesting but the ending... yeah, I would prefer Wall-E

When you get to it, it is really a simple RPG. The dungeons and exploration are straightforward, the skills and weakness are simple, and you have a couple of minigames on top of it. However, it's one of those games where the whole is better than the sum of its parts, and boy is it better.
For starters, it really feels like a nostalgia trip, but in a good way. You get that vibe of exploration of a classic RPG (in my case, Pokemon Mistery Dungeon) in a fun and light package. The combat has some action like a Mario&Luigi game but the general strategy is not too complicated. Nothing feels too daunting or too boring and there is plenty of side stuff to do when you get to it. Also, the difficulty settings are really extensive so you can have a more challenging run if you want.
Now, the plot is really deceiving. Same as the Messenger, you think everything is going to be very simple and linear, you fulfill some big quest and that's it. But then it gets complicated, then more complicated, and then even more. The fact that a JRPG starts with such a chill vibe and then has these plotwists really turns the game for the better. In addition to this, I loved all the references to the Messenger (there are a lot), which made me like the plot even more.
My only nitpick was the ending, however, I just discovered there's a true ending which involves some sidequests that I plan to beat when they release the DLC because I'm too lazy and want to replay the game, so I can't say if it's good or not, but I trust it will.
Incredible game, incredible lore, would recommend.

A very polished visual novel with an original setting and artstyle. The use of multiple protagonists gives flavour to the plot, which is interesting and full of plotwists. The cherry on top are all the metanarrative elements, either appearing on some puzzles or the story itself, that really makes your head explode.

The idea sounded cool, but I didn't like the execution at all. The roguelike elements are pretty much gone and there is no real sense of direction. The freedom of movement is nice, but I felt bored pretty quickly of stumbling upon puzzles where I needed an specific item which I didn't have. The game is rather short and if you enjoy it I feel like 100%-ing the game can be a good experience, but it's not for me.

A weird combination of metroidvania and soulslike that works nicely. Got really tilted at a certain section of Godless Shrine and quitted, but the game is overall pretty good.

Damn who would know this basketball throwing minigame had a sick horror game attached to it

For modern Pokémon standarts, is kinda original. It changes some fundamental mechanics in battling, capturing and EV training which is nice to see. I found the game loop fun and was really invested until I beat the game. Completing the pokedex is honestly ten times more boring than the rest of the game, so I just cheated it out to get straight to Arceus, which was a kinda cool fight but not even close to worth the hassle of capturing all pokemon. In general, the game has a lot of fanservice for people who played the original 4th gen games and I ate that shit up.
On the negative side, this is a Pokemon game, so graphics are extremely lazy, dialogues are really stupid or unnecessary 90% of the time and there are a ton of features that needed some tuning before release. Most of the plot doesn't make any sense BUT I really liked the "ghost tablet" fight and didn't expect that plotwist at all. But in general, another case of "I wish Game Freak had 300 more employes or developed this game in 2-3 years instead of rushing stuff and getting millions copies sold by doing the bare minimum... again"

Couldn't count how many times I killed Gary Coleman

Same exact mechanics as Stardew Valley but everyone is a Disney character and the graphics are 3D