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2 days ago



2 days ago


TheGreenViper8 completed Hatsune Miku: The Planet of Wonder and Fragments of Wishes
A cute wrapper for some mobile game ports. A fun time but one that only lasts maybe an hour, so absolutely not worth £20 but it's still a good but brief time.

2 days ago


jtduckman finished Blackjack
Can I really be that harsh on a mfin atari 2600 launch title that seeks to replicate a simple gambling card game and nothing else? It's exactly what it says on the box, you want blackjack, you get blackjack. Only in the late 70's will you be able to find a card game that you play with a mfin paddle controller. It's pretty cool that this game supports up to four players though, even if its everyone vs the house rather than everyone vs each other. For the launch lineup this is probably one of the more social games in the bunch. You start with 200 chips and the chip counter resets at 1000 so I initially set that as my goal, but after getting to around 750 and then watching the house completely own me with enough back-to-back losses that I was back at basically square one again did I realize that huh yeah maybe this is why I shouldn't get a gambling addiction. Truly a cautionary tale from the dawn of console gaming that nobody seemed to heed, this game ran so Balatro and gacha games could crawl.

2 days ago


jtduckman completed Blackjack

2 days ago


2 days ago



TheGreenViper8 completed Mario Kart Wii
Having a chance to reflect on Wii as a game through unlocking everything for the first time gives me a chance to reflect on it a little bit more than multiplayer revisits brimming with nostalgia, and as such has helped me realise that while it's still a great game, it's one bested by others both before and after it in nearly every department for me. Double Dash and DS nail the track design and have better single player experiences (also DS is still my favourite to play due to the complexity of the drifting system, something that while gone from this game it manages to replace very well), and 7/8 are much better at presentation and variety especially owing to 8D's number of tracks on display.

MKW is often a game that feels larger than life due to what online multiplayer and leaderboards spawned, as well as the completely overhauling mods that I still think of more when I think of this game, but as the basegame itself goes... It's pretty middling. I'd still highly rate it as a multiplayer experience especially alongside a trackpack like CTGP. but as a base it's pretty solid but far from the best the series has to offer.

3 days ago


TevhoBend retired FNaF World
The game is just like Undertale, Mother 2, and other JPRG lites but fun combat is replaced with a brain aneurysm and witty dialogue is replaced with FNaF 57: Freddy in Space.

Rating: D
Genre(s): JRPG, horror lite, novelty video game

3 days ago




TevhoBend completed Five Nights at Freddy's 4
I’m going to be honest, I hesitated on writing this review given I played through Five Nights at Freddy’s 4 and never gave anything too much thought. I vividly remember when playing the game hearing my friend go on about how PewDiePie was railed for not finding this game scary after playing three others back to back (Man, if only we lived in a world where being him being a fascist was still not as controversial as his opinions on the “HAR HAR HAR HAR” game) but my experience was definitely in line with his. Five Nights at Freddy’s 4 is notable to me for being the first truly narrative focused Five Nights at Freddy’s game and where the series started to step away from its horror roots (Well, I say roots, but this game came out 10 months after the first).

For those who are reading this review as a part of my Five Nights at Freddy’s mini review series I just so happened to find myself in and do not know much about me, I am a very rhythm centric person and this game is very much designed around having good hearing. The gameplay loop consists of a child in his bedroom, reliving a never ending nightmare stemming from this said putting his Brother in the mouth of an animatronic which would proceed to bite off his frontal lobe. Given that premise and the fact you’re in a bedroom, there isn’t much to defend yourself. In fact, the game is very minimalist in both its gameplay and presentation. You have two doors to each side of you, a walk-in closet in the middle of your bedroom, and your bed behind you. There isn’t a camera system to watch out for the animatronics but instead you rely entirely on your ability to the animatronics breathing behind each bedroom door, as well as rustling in your closet and on your bedspread. It is kind of genius in its approach. However there’s one problem that I have with tasks you are required to complete…

It is piss easy.

There isn’t a good way of putting, nights one to five are genuinely the easiest in the entire franchise and the new animatronics don’t do the game any favors given they look like Coldsteel The Hedgehog inspired animatronics. The only animatronic that looks even remotely terrifying in the new design is Foxy which is without a doubt my favorite incarnation of Foxy, no questions asked. The latter half of night five offers easily the greatest blatant switch in this entire franchise that I will not discuss in depth as I truly want whoever is reading my review to play and experience it for themselves. Though, the two new animatronics did keep me on my toes, although I’ll say that Nightmare Fredbear did so in a way that was entertaining while Nightmare Lucifer just kind of kept ending runs at 4:00 AM because he’s a dick. There is also a rhythm mini game that lets you skip from 12:00 AM to 2:00 AM (Yes, I have gone this entire retrospective without mentioning the mini games and no, I am not sorry because I feel as if the Atari styled minigames ran their course before the third game ever came out).

I’m definitely being a bit negative towards the game, but to be fair, this game followed up what is in my opinion the greatest entry in the franchise. The story of the kid who shoved his Brother in the mouth of the animatronic didn’t solve anything (Especially when you learn that you didn’t even see The Bite of 87) and the locked box just felt it was there to have data miners dig through the game to solve whatever ARG was going to tease the next mainline entry. Ultimately Five Nights at Freddy’s 4 just feels like a filler game. I don’t have much to say about it and the fact I replayed the entire game minus its night seven just to form the opinion that I have no strong opinions is the biggest shortcoming of this entry. Also, dream theory is stupid, fuck you Scott for even attempting to make that canon.

Rating: C/B-
Genre(s): Point and click adventure, survival horror

3 days ago


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