This game makes me upset that the HD version won't be coming outside of Japan. This is a fantastic game that, while the adventure games and the RPG slow the pacing down, is still a solid hit. I would suggest downloading the fan translation and giving this a play.

I had an alright time with it, but it does bug me that a game called Teardown is less about tearing things down, and more about strategically planning a route to get 4 items across a map in the span of a minute.

Neo Geo games just hit different. This is a fun ass sports game that is also a fighter that is also fun as hell. Easy recommendation, as it goes on sale pretty often.

I really like the way traversal is handled. Tis could easily work as a full game, and I genuinely adore the freedom the game gives you in terms of traversal, thanks to the Boomerang. Like, I legit skipped level 2 because I just went off the beaten path.

This is a really cool idea. I could see being fleshed out into a full game. If any junior project should get funding, this is the one.

An excellent building game that really gives you a lot of room to play around and do whatever you like. The story is charming and sweet, and I absolutely love how Malroth was written. While it's pretty clear what inspired Dragon Quest Builders 2, I would say it does more than enough to stand out in its own way.

Cute little timewaster where you get to be an adorable annoying little shit. I appreciate Bamco allowing new time devs to publish their games, even if it's just an experiment to get their feet wet.

This game redefines the way choice is handled in video games. Honestly not since Shadow the Hedgehog have I felt a branching system that had some depth to it. It's a bleak horror game, but honestly it's really only horrifying existentially. This game is an easy recommendation for anyone who likes spooky VNs.

While I think it's absolutely fantastic that Capcom preserved the game after it ended, and the roster is incredible, legit activated the Mega Man neurons in my brain, it still suffers from the gacha issues of "this boss is intensely stronger than you so now you have to grind to get to his level". Tedium galore. It's definitely no substitute for the real deal, it's a great reminder of why I love the Mega Man franchise to begin with.

I strongly appreciate every wash job being referred to as a cleanse.

This game is still wild, but I appreciate the added content as a commentary on nostalgia and unnecessary sequels. Also, bucket.

Lemme start off with the good. The art style is fantastic. It really captures the beauty of the ocean and does things with spritework that you'd only expect in fan videos. I also like Dave as a character. He's a people pleaser who has trouble saying no to others. I can get that.

As for the bad, the game outstays its welcome on more than one occasion. I understand that it's a roguelite, but I can't tell you how many times I died to bs, like a narwhal thrashing about or a fish that just rubbed up against me the wrong way. Very aggravating. Also by the end Dave feels the need to spoonfeed the player on exactly what to do? I've been playing your game for 30 hours, fucker. I get the gist by now.

Overall I can recommend it, I guess. It's dull, but I've been bored by worse.

Very fun, very short, and very cool. The art style is fantastic, the story is quite relatable, the characters are adorable af, plus it's an easy recommend. Enjoy. Just make sure to get your project done by Monday.

The best Tekken has ever been. Not only is it a good entry point for beginners, not only does it move the needle with the story and the new characters, but everything feels like it's been done right. Plus you can fight Harada. How many fighting games can you say you beat the shit out of the director of the game?