141 Reviews liked by HenX


Metroid Zero Mission is a remake of the original "Metroid" game, with all new graphics, gameplay, bosses and locations to explore, as well as added story elements and cutscenes - it is the best way to experience the original "Metroid". Cherry on top, the game has a surprise at the end of the game that will leave you shocked. Zero Mission takes place on Planet Zebes, after Space Pirates attacked a Galactic Federation outpost, seizing a baby Metroid, exposing them to beta rays to use them as biological weapons and subjugate any lifeform. Samus Aran, prime bounty hunter of the Federation, is chosen to defeat their leader, the bio-mech Mother Brain.

The game graphics are the cleanest of the Metroid series, going with a much sharper look over its predecessor "Super Metroid" -- that many fan games such as AM2R, chose to emulate.

The added content and graphical update to this NES classic were masterfully done and make Metroid: Zero Mission a fan favorite after "Super Metroid" and the "Metroid Prime" spin-off, the end-game twist, in particular, is sure to make this game stand out above the rest of the Gameboy Advance library.

It's Super Metroid. It's The Good One. It's The Speed Run Game. It's The Sequence Break Game.

It has the most interesting controls of any of the 2D games. I hear the haters cry "it's floaty, it's clunky." You are a robot lady in space. It does commit a control scheme sin though: no game should ever put you in a position where you even consider the idea of pressing three face buttons at once, but to shoot while jumping out of a run you will have to do just that (unless you rebind things, which you really should).

Its level design and exploration have been talked to death. It's the kind of game where after playing through it a few times it starts to become unclear what the "intended path" really ever was.

The bosses are generally a weak point, each usually being either being a simple test of patience or a total pushover. Great music, some of the best sprite-work on SNES, though performance does take a hit in later levels which can make time-sensitive maneuvers like the space jump somewhat frustrating.

I beat the game with 69%, AND I got to see the lady in her under wear lololol

I thought I'd bring it full circle, seeing as how playing Dread for the first time prompted a full-series playthrough. This time I went for Hard difficulty, and yeah, it was pretty tough! I didn't find any of the sequences breaks, unfortunately, so I might have to speed through on Normal some time soon.

Such an excellent game. Coming straight from Samus Returns, it's amazing how many mechanics which felt poorly implemented in that game feel so much more developed here. The counter is the prime example, a sluggish and thematically mismatched addition which is refined and expanded considerably. The controls in general are simply a dream.

What keeps Dread from being on par with Super? Honestly, while the level-design is excellent, I think the world design is pretty whatever. I don't really get a sense of each segment's position relative to the others. For the next game, a single interconnected map would be the ideal way to go.

I haven't had much experience with the Metroid series, or even the entire Metroidvania genre for that matter. I've only played a couple hours of Prime 1, and I've played through most of the Shantae games and a little bit of Shadow Complex, if those count. My point is, I don't know much about this genre and I haven't really given it much of a chance.

Metroid Dread changed that.

While I was frustrated at the beginning of the game, I found myself loving every minute of it. The exploration and combat are nothing less than perfect. It's rare to find a game so satisfying, from a gameplay, narrative, and even cinematic standpoint. Despite only finishing it in 8 hours, this game felt like a momentous journey, and one I'll be happy to go on again.

I did find myself getting tilted at some of the bosses, but beating them made me feel so extremely satisfied that I ended up loving the difficulty by the end. The final boss is a great example of this, while I was frustrated as all hell during the fight, once I won, I could swear I've never felt so satisfied in my entire life.

There are a few drawbacks, the biggest of which being the controls. I don't think they're badly mapped or anything, but my hands did end up hurting during some of the longer lasting boss fights. I had to actually take breaks and stretch my hands out just to be safe. If you're worried about causing damage to your hands, you may want to take this game slow.

Overall though, I absolutely loved this game, and now I have a craving to experience all the other games in the Metroid series. I'm now looking forward to Prime 4, whenever that will come out.

Wasn't much of a Metroid fan before, but I sure as hell am now.

Very well designed and genuinely tense to play, Metroid Dread is a triumph for the Metroidvania genre and the Metroid series as a whole.