133 Reviews liked by HenryDots


The fuck did you just tell me to do

Game #583

Rule of Rose é um game q já tinha jogado até certa parte tem mt tempo, busquei o nome no google e jurava ser Clock Tower 3 pq eu só lembrava da parte q a protagonista tá no q parece uma fábrica ( descobri q era um zepellin ) e q tinha uns bichos pra enfrentar.
No começo achei q a Jennifer era mt burra em descer do onibus, em entrar na mansão e durante outras ações questionaveis dela mas todo o progresso se passa dentro da cabeça dela ent isso explica mta coisa. Realmente a história é um pouco confusa, tive q procurar pra entender melhor sobre partes do passado dela e dos demais personagens na wikia.

>> Prós
• AMBIENTAÇÃO : A temática e ambientação antiga faz o game ter seu charme.
• SOUNDTRACK : A trilha sonora é um dos pontos fortes do game, a música dos inimigos tbm é mt boa.
• JOGABILIDADE : Não se tem muita dificuldade em jogar o game no geral, é tipo Silent Hill e os Resident Evil clássicos.
• CACHORRO : Basicamente é o Brown q controla o progresso já q ele quem encontra as coisas e os lugares pra ir.
• HISTÓRIA : A narrativa da história é bem legal e sinistra com seus determinados temas incomuns, cada capítulo separado com diferentes objetivos e acontecimentos do passado de Jennifer em ordem não-cronológica deixam o game bem especial. Fora q achei interessante como usaram um narrador no decorrer de todo jogo ditando cada ação das personagens como se fosse um livro.
• PERSONAGENS : Vários personagens são bem interessantes. Gregory e seu passado melancólico, a amizade/amor distorcida de Wendy e Jennifer, além do trio de princesas aristocrátas.

>> Contras
• JOGABILIDADE COMBATE : Geral ta reclamando e eu tbm vou, é fácil mas ruim q pra atacar tem q segurar um botão q faz ela mirar apenas para onde ela tá virada. Fora q o alcance as vezes acaba sendo bem limitado, além da parte irritante q os inimigos pulam no jogador e ficam agarrados.

>> Perso Favorito = Brown, Diana e Wendy.

>> Capítulos
• THE LITTLE PRINCESS = 3/5
• THE UNLUCKY CLOVER FIELD = 3.5/5
• SIR PETER = 2.5/5
• THE BIRD OF HAPPINESS = 2.5/5
• THE GOAT SISTERS = 3.5/5
• MERMAID PRINCESS = 3/5
• THE GINGERBREAD HOUSE = 3.5/5
• RAG PRINCESS = 3.5/5
• THE FUNERAL = 4/5
• THE STRAY DOG AND THE LYING PRINCESS = 3.5/5
• ONCE UPON A TIME = 4/5

We really finaled their third fantasy bros

The best of the original 3 games by far. You get some crap dungeons like the two with splitting enemies and the Crystal Tower is a bit of slog (even with Pixel Remaster QOL changes), but it's still leagues above FF II, and feels meatier than FF I.

Tbh, not my fave FF. I remember playing the DS version, though I was a lot younger, and it would've been one of the earlier ones that I played through fully. I did feel I had a positive time with it then, but wonder how it'd hold up now...

The introduction of jobs was really interesting, and this game has some cool ass bosses. Of the original trilogy from the pixel remasters, I think it's my least favorite, as the story is really pretty subdued. The best part of the game for me was the final dungeons which absolutely ripped, and constituted probably 1/5 of my entire playtime lol. Mayhaps too long? A lot of the backstory etc is loaded into that end game bit.

As with the other pixel remasters the sprite work, attack animations, and re-orchestrated soundtrack are wonderful.

Also now that I have XIV under my belt this game gave me a lot of wojack pointing energy. I'm glad to have played it again regardless, as I needed a refresh on the early entries of FF. I am really looking forward to playing the rest of the pixel remasters.

I knew playing this game after playing FFV would have a negative impact, and it did to an extent, but I did end up enjoying this game, probably even a little more than I thought I would.

Clearly a prototype for FFV in almost every way (from the job system and combat/ to the story and characters) it was clear that they were starting to get on the right path but not quite there yet. Still there's plenty to enjoy here. Even though the job system can't compare with V, it's still fun and I'd take it over whatever the heck that was in II. They do attempt a story here, and while it's basic, it's an improvement over FF1. Cid is back, and is a goat as always.

The music might be the least memorable for me out of any FF game I've played yet so that's a bummer.

There are a couple of frustrating sections in the game (the splitting up enemies can eat my fucking ass), but overall it's a fun game, and I'm glad I played it.

I'm really excited to get into IV and VI next, as I hear these are the games. It'll be interesting to see how they hold up.

Yup. In many ways this is way better than the DS remake. And I know I'm not the only one on this.
A shame we didn't get the WonderSwan 2D remake, but the Pixel Remaster is still an amazing funny experience.

i was initially led to think that bayonetta was devil may cry for gays but after experiencing the might of this game it is quite apparent to me that devil may cry was the bayonetta sub species for heterosexuals all along

Whenever i have to check if everything on my pc works i boot this

played it again for the first time in years and. yeah this is just indisputably one of the best games ever made

SH2 is mid but this mod is one of the best I've ever seen. Completely remasters the game for modern PCs which makes playing it feel absolutely sublime. Hope 3/4 get something like this in the future.

"Yeah, I've been in love. Yeah, I've been in love... I've been in love, I mean.. that's what... yeah."
- The Hulk


This is one of these 10/10s where like, speaking as a game entirely, dunno if I'd give it a 10 but objectivity is for posers. I loved this shit for all its quirks and all, kind of like the rough headed dumbo boy at the core of this game. Game's got heart like our boy on his love quest as he grows into a young man from helping out the people in his town to prove he's a suitable boy for the girl of his dreams.

Real shit tho I would've gotten turbo filtered if I didn't fuckin use a guide so, shouts out GameFAQS.

Being young's about a lot of things y'know? Love being one of em, finding your happiness in the world and maturing into a headstrong individual in spite of all the unhappiness around you.

Also, lots and lots of hardships, especially when you're livin' in poverty like our lil guy up front. Shows up to town and just cause he's poor everyone thinks he's up to no good when he's just tryna make it. Accurate as fuck to the real world, but our main boy is idealistic in a frankly cynical world, going up and beyond to show his people that they deserve help, making bonds along the way with peeps of all walks of life.

The fact that all the Underground Residents are outsiders who are only allowed to be out at certain times despite keeping the entire infrastructure of the city going really hits home. Which is why doing the kisses is real sweet, like you’re indulging in someone else’s interest and showing them that it’s chill and people can actually like ‘em.

Game's got some heavy hittin' emotional beats too, I ended up kissing everyone (which was a cute lil way of showing the boy's solidarity with the people of his town) and for a lot of the important NPCs, their plots had lots of pretty resonant moments, shouts out to Leo and Zombie Mika especially. Bonding with the Girl's parents was cute too, also shouts out the Funny Bone City/Batayan's arc.

Other than that though, this game got vibes and chill moments for days, paying attention to everyone's schedules and catching them at different moments, bondin' over shit while you do their individual questlines. Discovering all the other weirdos living underground in squalor, reminded me of moments when I was younger having to figure out shit to do with my friends all while realizing we might've only had like 8 bucks between us, some real class solidarity goin on. Also a whole lotta real ass moments occurred like me setting my alarm an hour late and missing the bus multiple times which was a minor frustration but it totally made the goofy kid simulator even more realistic.

Totally cute talking with the Girl as the game went on, stargazing with her all while playing coy about how you gotta prove yourself to not be some dumb punk and actually a good guy, makes that ending sweet as fuck, pure lovey dovey cuteness. Would def make me cry on the right day.

Loved this lil game, all about having nothing in your life but the love in your heart as you keep goin' til you can finally find happiness.

where did he get those big ass scissors

There's this inexplicable phenomenon in cinema where an undeniably horrible film will end up being loved by a devoted following in part because it's so terrible. It's what's responsible for the old saying "so bad, it's good," and might be the only medium of entertainment where such a thing is truly possible. The closest approximation we've had in gaming is Deadly Premonition, which managed to overcome its various faults and deficiencies to earn itself a strong reputation as a well-respected flawed masterpiece due to the strength of its charmingly quirky vision and writing. That's what was I hoping to get out of NightCry, but while seemingly all the right (wrong?) elements were in place they never came together to create something as endearing.

At first glance this looks like an old-school PS2 era horror throwback what with its fixed camera angles and awkward controls (O is select and X is back for some inexplicable reason), but in reality it's more of a point-and-click adventure title. Which makes sense when you consider that it's coming from Hifumi Kono with the intention of serving as a spiritual successor to his legendary Clock Tower series. In a similar manner to the games it is taking direct inspiration from, there are a lot of unique ideas in regards to how players can influence the narrative and its outcomes. Unfortunately, the apparent lack of technical proficiency from the team at Nude Maker prevents any of them from ever taking off, and I'm not just talking about how the graphics are ugly as sin or the whole thing is riddled with bizarre, frustrating bugs and glitches either. There are some genuine issues with their actual implementation that don't allow them to live up to their interesting potential.

Case in point, you do ANYTHING to deviate from the path of key actions that lead to the true conclusion and the story will come to an abrupt, anticlimactic end out of nowhere. You'll be left baffled on top of unfulfilled when this happens since the expectations placed on you in this regard are sometimes painfully undefined. Entire crucial processes can be missed completely because you didn't somehow magically intuit that you, say, needed to loot a cash register near the start of the game for quarters to use at a very specific vending machine in order to collect the wedding ring off the severed hand that comes out in place of a soda (yeah, a lot of weird stuff happens...) so that it can be given to a character hidden away in the back of a previously visited room several chapters later. The flowchart style screen you'll visit to pick up where you left off or revisit an earlier section that chronicles your progress offers vague hints on what the main tasks necessary to stay on the right track are, but no insight on what must be done to actually accomplish them. How anyone was supposed to figure any of this out without resorting to a walkthrough I have no idea, and I'm fully convinced that most of the people you'll see with a more positive outlook on NightCry only have such an opinion because they used one to bypass experiencing the inherently irritating aspects of its design.

Flaws don't only put a damper on the developer's loftier, more ambitious mechanics however, but the moment-to-moment gameplay as well. There's a ridiculously awful element of trial and error to things. Hope you enjoy instantly dying upon entering a room because you didn't know you were supposed to turn on your phone's flashlight or make a post on the in-game social media app (an action that's required of you maybe only twice, if that) beforehand. The chase sequences that comprise the majority of the action sequences outside of the occasional QTE are exciting in theory as you have no traditional means of defending yourself, forcing you find a hiding spot or tool to temporarily fend off your pursuer, but do little to instill an air of tension once you realize the killer's appearances are entirely scripted after the first level. By far the most tedious problem though is that you often have to interact with people or objects multiple times in a row to progress. I get that's not unheard of for this genre, but I bet the majority of them didn't force you to sit through a loading screen following every click.

Going back to the analogy I began this review with, when it comes to cult classic disasterpiece movies you'd be hard pressed to find one of more renown than Tommy Wiseau's The Room, which lives on in a sort of ironically celebrated infamy that still drives rowdy crowds to midnight screenings for a bit of energetic mockery during the viewing. NightCry may just be the video game equivalent. Like the aforementioned cinematic travesty, it's too bad to legitimately recommend, but if you were to pick it up regardless you'd certainly uncover plenty to laugh at. The plot is so full of holes and missing information that it makes an almost comical lack of sense, and you can be killed in a number of absurdly hilarious ways (death by flying babydoll, anyone?). The save system, sadly the best feature, even makes it relatively easy to witness every goofy, jank, or downright broken inch of this mess for the platinum trophy. The hours it will take from your life however, are likely better spent elsewhere.

4/10