The peak of action platforming. Never before have I been so proud of being a "Godspeed Edgeman."

Bill Murray
and then there's Ernie Hudson
Dan Aykroyd
and Harold Ramis
They were the Ghostbusters
but now they are no longer busting ghooooosts
They are now doing

porno

Bill Murray
he is in the porno
He is screwing the ghost
And sometimes he fucked
It's a movie

All stand for Puyo Day to become the next international holiday

in truth, Puyo Puyo will always make me so happy. Thank you, Puyo Puyo.

congrats microsoft for making this really cool and forward-thinking Custom Soundtracks feature on the Xbox, then making the only way to transfer files desktop is with shitty music app that for some reason requires Windows Media Player 9 on the computer (spoiler alert: I can't install Media Player 9 on Windows 10).

I'm aware I could also rip them from a CD but my disc drive doesn't work anymore.

This makes me angrier than it should.

This made me really upset. Inevitably, some people will think that this is an accurate representation of the original Ninja Gaiden 2 which is so unfortunate. In a vacuum, Sigma 2 is a decent action title but in the context of the series as a whole, this kinda sucks. The original Ninja Gaiden 2, for all it's faults, did still absolutely succeed in it's attempt to make the most bat-shit insane, challenging, absurd, and intense action game ever. While Sigma 2 does smooth over some of it's faults, it also lacks the direction and intent of the 360 version. On top of that, it makes a few baffling changes that only serve to undermine what it's going for. How unfortunate.

Relentlessly energetic, challenging, and bombastic. A true NES classic and a testament to the system's ability to produce intricate action games and lavish narratives.

It's worth going through the trouble of setting it all up if that says anything. The Intercept move is difficult to use properly if you're super used to the base game or Black, but once you get a hang of it the pace of combat changes completely. It makes Ninja Gaiden into an entirely different game so I see why it was cut. For a fan of the original game it makes for a really interesting way to play it, I highly recommend checking this out if possible.

Pandra's Box is one of the coolest extras menus/settings in any game I've played. It really ties the whole thing together, and the original feels kinda thin without an equivalent.

Imagine how awesome it would be if all the time and effort spent on this was instead allocated to an actual Mega Man X game as opposed to a piece of shit gacha game. I will never understand why they would try to revive a franchise this way. If you just make a new game that appeals to fans while doing new things, as if it was released after the last main entry without a long break, then people will be satisfied and the game will do well! Capcom themselves did this with Devil May Cry 5 and look how that turned out!

Lots of fun. I personally prefer Dead or Alive but I can see why some swear by Virtua Fighter 2.

The definitive "bad day game" so you can feel better about yourself

What is the point of a rhythm game where the gameplay is completely unrelated to the music? Isn't the fun of this sort-of game the fact that you are performing music? They could have just as well put the crazy bus soundtrack in the background and it wouldn't change a thing. It's a shame too because some of the music is really good but even then most of it is just lifted from older Puyo Puyo or Madou Monogatari albums. Maybe a game like this could work if the music was actually designed around the game but, well, it isn't. Oh well. The character designs are cute, at least.

Played on Sega Saturn via the Sonic Jam compilation.

It’s always seemed odd to me that Sonic 3 is the fan favorite when, in many ways, it is the least exemplary game of what Sonic actually represents, at least out of the trilogy. In the process of pushing the supplementary elements to their peak, I can’t help but feel that it lost a bit of what made the previous games special in the first place.

Stages are now more segmented than before, stressing the core facets of Sonic in set increments based on what the game wants you to experience at any given point. And that isn’t a bad thing at all in and of itself, but it creates a strange mismatch between the loosey-goosey mechanics that are meant to be stretched in wide-open stages with several different ways of traversing them and the new more fixed way the levels are designed. And no, having a bunch of different pathways doesn’t exonerate the game of this, because those pathways don’t naturally lead in and out of each other in ways that dynamically interact with the mechanics. They just sort-of… exist for their own sake. They exist to make the characters feel more distinct from each other and to stress the inherent enjoyment of exploring, which is fine! I’m just trying to say that it doesn’t feel like Sonic in the same way the other games do. Take Mushroom Hill for example. You can move around the stage in a lot of ways, but they aren’t systemic; they don’t naturally interact with the mechanics. You go fast because the game has taught you to go fast at these specific times and you explore because the game has taught you to explore at this specific time. Compare this to Emerald Hill, where most paths offer gameplay that is fit to purpose for their location and naturally lead to each other.

I think that because of this, Sonic 3 is much more focused on the situational interactions, which, again, is perfectly fine. But, again, it isn’t really fit for a game that plays like this. Launch Base is a fun zone because you speed through these amazing setpieces and roll under lasers. Lasers are cool! My point here is that it is fun because of what it is on its own, and not because Sonic is in it. It is often elevated by fantastic narrative design that naturally weaves the player through a believable world full of super impressive sights and some of the best sounds produced on the Genesis. Sonic 3 is a well above average platformer that stands its ground, but the definitive Sonic experience? Not a chance. I hope this doesn’t piss anyone off. When I was younger this was like my favorite game ever but, well, people change. It was probably a good thing that I had distanced myself from these games for a bit. While I’ve played them so much in the past that I still remember them thoroughly, the time has allowed me to re-evaluate how I really feel about them.

It's been forever since I've played most of the X games and I've hardly touched the PS2 ones so I decided to play through the whole series. The whole experience has been very interesting, X1, X2, and X4 are some of my favorite games but having hardly played the others it was fascinating to see where the series went. It's just... I haven't yet internalized the fact that I'm playing the next game...

you know maybe I should call this off actually I'm getting a little exhausted. like maybe I should go on vacation or something or see a doctor or something just spitballing. I mean maybe my PS2 isn't working so I can't play it I mean I could always not play the game you know that sounds nice I mean like I can try alcohol that seems like fun maybe

Probably the most forgettable Sonic game, completely devoid of anything remotely exceptional. Thankfully, that also makes it very accessible. If this were to be rereleased, I'd absolutely recommend it to newcomers.