Some punk, some SOULLESS DEGENERATE changed the previous listing of this game to the Arcade version. Makes sense but I'm gonna bitch anyway!

I get why people who are super into planning their routes and stuff through Mega Man games might not like X8 but it's going for something different than it's predecessors. Take the game for what it is and you'll find a genuinely great game with a lot to appreciate. I'm serious, this game is actually pretty awesome and is full of cool stuff. There were so many times I went "wow, what a smart idea," or "what a challenging section," or "this game is fucking cool!" X8 is different from the previous games but in a good way! I really enjoyed my time here and it's a damn shame that a title that tried so hard is stuck between the sticky tentacles of the previous two or three games. Go in with an open mind and you might find a new favorite.

"In conflict, you must rip your opponent a new asshole in his consciousness. Soon, his mind will become open to all truths. All hole, no ass."

- Zero, 21XX

Chicken_nugget attacked a teamate.

Terrorists Win.

okay real question here: why am I, the killer person, buying weapons? Does the story explain this? I am a terrorist. Like, why am I here if I'm not already armed? MY JOB IS TO KILL PEOPLE. Isn't it? If there's any terrorists on Backloggd, please let me know if you have to purchase your weapons on-the-spot when you're doing the whole "terrorism" thing, I'd love to hear about it.

A fun surprise! I hear this game described as a metroidvania which isn't exactly accurate. Every level is completely separate, but each one is designed kinda like those metroidvanias with backtracking to unlock inaccessible areas using newfound abilities. I really like how you carve out every level like this, it makes it feel like you've really conquered the area and fully understand it.

The real star is the player character who's lots of fun to control. She interacts with the environment and enemies very naturally, it's fun to go through the game and chain together all the moves super smoothly. It has a level of polish and fluidity in the intersection and animation that you'd expect from a bigger game. Yeah, that's a good way to describe this game: polished. It has that Nintendo level of polish and imagination that pushes it over the edge.

High recommendation.

Feels like Puyo Puyo's Sonic Jam moment. Great ports and oodles of new content. Lots of care was taken to retrofit mechanics and characters from later games into Tsuu's engine and art style. It's a real treat for fans and one of the best ways to play these games.

Edit: oh yeah there's also a whole rpg mode with an overworld and dungeons and it's better than the actual Puyo Puyo rpg released sixteen years later. Good stuff!

I was pleasantly surprised by this game! The first Sonic Rush really didn't do all that much for me, so this one kinda blew me away. The level design is honestly pretty great all around, the soundtrack is underappreciated, and the atmosphere was refreshing. All the padding and extra junk is dumb but I'd be lying if I said that I didn't enjoy the game because of it. Sonic Rush Adventure is a bit of a guilty pleasure due to all of the weird extraneous elements, but deep in here I believe there to be a very solid game. Maybe I only enjoyed it so much after getting exhausted on the first game, I dunno. If you similarly got tired of the original Sonic Rush, give the sequel a shot.

Blaze is also the coolest character.

Arcade-perfect Perfection. Probably. I'm assuming that this is the best one for like the competitive players and all that but honestly most of my enjoyment came from the sheer absurdity of the game. Like, there's this intense music playing while a demon or something gets his ass beat by little red riding hood with grenades. On a train that has a mouth. Oh, of course the train is piloted by a skeleton. Truly every frame is a painting. Is it supposed to be this funny or am I an asshole? It's all pure fun, and cooler than Street Fighter could ever be.

Played on Dreamcast, I have no idea why I can't list it as played on Dreamcast anymore...

It's infectious blend of surrealism with that melodic yet oddly sentimental music that makes this game a masterpiece. The simple welcoming message to the so-called "Phantasy Zone" is all you need to become aquatinted in Space Harrier's atmosphere, where it then brings you to the edges of what is even interpretable in a game without you even realizing it. It's one of few games where the main motivation to keep playing is that you don't want to be reminded that it ends.

What the flying fuck happened? I don't just mean that in reference to this game in particular, though that is also an interesting question. No, I'm moreso referring to the Mega Man X series in general. How the hell do you go from a perfectly solid, stable, and polished game to... this. No matter what you're real thoughts on Mega Man X4 are, I don't think that you can deny that it is a refined product that is worthy of it's namesake. X5 isn't quite as solid but it is still a fine game, at least in my opinion. And more importantly to this topic, it is a functioning video game that someone can enjoy within reasonable conditions.

Then, somehow, the next game immediately takes a nosedive into the toilet, down the pipes, and into the sewer. I won't go on about X6 because, well, it is still clearly in the same lines as the previous games. It's bad, don't get me wrong, but it seems like a fluke that happened due to poor management and rushed development. The core of the experience isn't completely terrible, it still shares the same base mechanics and appeal from the previous games. A really dedicated fan could find enjoyment in it.

Then, somehow, they made a game completely devoid of anything that made the original X games good. Mega Man X7 doesn't feel like a real game, it's like some made-up fakey fake joke that was made to implant the words "Burn To The Ground!" into your brain. I'm serious when I saw that this is probably one of the worst games of the century and I have no qualms saying so. I struggle to even call this a game! It's like an anti-game, like it isn't supposed to function. This is an action platformer where you don't have to platform and you can just walk past the enemies. This isn't a game! You can literally walk past all of the fucking enemies! You know how defeated enemies in Mario 64 will drop coins, thus encouraging you to fight them? This game doesn't do that! It doesn't do anything to make you want to fight enemies.

The levels in this game feel like they just took a level from a 2D Mega Man game and plopped it into 3D. That means you can literally walk past everything! Saying even that is way too generous because there is not a single thing in X7 that comes close to its predecessors. You know how platform games have you platform on things? Like, you are asked to overcome obstacles in the stage to proceed? This game doesn't have that, it DOESN'T HAVE THAT! It is a game of walking forward and doing ABSOLUTELY NOTHING. There is nothing, not a single thing at all X7 does well outside of maybe an alright soundtrack. What is there to enjoy about this game?????

I was planning on writing a funny review where I like make allusions to classic literature and make some profound statement on video games or whatever, but then I played the game and realized that would be literally impossible because there's no material for that in the game itself. The reason a game like this pisses me off so much is that there is no excuse for it to be garbage since there was six previous titles to pull from. X8 better be a fucking gift from god because I have no idea how any series could ever, EVER bounce back from this. And no, I'm not finishing the game and probably never will. Jesus Christ, why is this game so terrible?

I think the insane damage output and moon jumps of Virtua Fighter are a perfect fit for a game where you can fight a car with the tree from the Sega AM2 logo. What a game!

This was like the only game I'd play on the 2600 as a wee lad. Never finished it but I remember playing it a lot. I have a very distinct memory of having the console and TV set up on top of a piano and playing Donkey Kong in front of some other kid to show him my mad gamer skills.

He never talked to me again. Must have been traumatized.

I think this game's heart is in the shape of a smiley face emoji. It's so happy! It has a Christmas vibe going on, so if you have family over for the holidays and wanna play some games, consider Astra Superstars! I mean, according to Backloggd, it is literally made by Santa Claus. What's not to love?