226 Reviews liked by Itsygo


Let me start by saying that my initial experience with the game was soured by the motion sickness I endured for the first 1-2 hours of gameplay due to the lack of an option to disable motion blur. I almost dropped the game because of that, but thanks to modders, I was able to overcome this annoying issue and immerse myself fully into the game.

Alan Wake's soundtrack, atmosphere, and story are incredibly captivating. From the depths of dense forests to the eerie solitude of abandoned cabins, every location feels thoroughly designed to immerse you in its haunting atmosphere, creating a sense of constant unease.

Sadly, the game's greatest weakness is its gameplay. While the gameplay is well thought out, it became too repetitive rather quickly. And goddamn, Alan needs some cardio training because this man can't run 5 meters without getting out of breath. Seriously, the stamina could as well have been non-existent. I also feel like some set pieces have overstayed their welcome, making me wish they would just end already so that the plot I was really engaged in can go on. All of this dragged the pacing and overall flow of the story down for me.

At its heart, Alan Wake shines through its fantastic storytelling and engrossing plot. As someone who truly enjoys story-driven games, I had a good and unique experience. However, the repetitive and somewhat dull gameplay, specifically shooting down the Taken, diminished my overall enjoyment.

This game has a steep learning curve but if you stick with, it's worth it!

I love Oblivion and this game gave me the same feeling Oblivion did in 2006, plenty of people got filtered by this game which is understandable, its not for everyone, but jesus christ be praised do i love it.

Played on: Steam | 100% Competition

General thoughts: A perfect mix between realism and fun, the game generates one of the best and most immersive experiences I ever had while at the same time sticking to historical facts.

Gameplay: 5/5 - the game uses one of the best leveling systems that there is (you level the skill that you use passively) and at the same time, you have customization on the perks that you gain while leveling, that feels great because in order to level something you literally have to roleplay that type of character.

The combat is great, fun, and never get's old, But the best part imo, is that you have dozens of ways to resolve quests and situations, the outcomes are well done, nothing feels forced, rushed or misused. I truly think this is peak western RPG

Narrative: 5/5 - The concept of the game is simple, the motivation of the character is straightforward, yet at the same time, throughout the game you can explore and advance a great amount of character storylines that help you understand more of how this world works. I think this is brilliant because at the same time you also learn about historical facts and situations of medieval Bohemia.

I never felt the need to skip, or miss anything, because the world that the game creates is fascinating in every aspect. Even the monastery quest, leaving aside some bugs, is amazing.

OST: 5/5 - the OST is magnificent, it helps a lot to get you into this universe and feel the right emotions at the right moment, but it never gets annoying or too much.

Soul: 5/5 - I consider this game to be Indie, you can see the passion dedication and attention to detail that the people that did this put into it. I love seeing games like this, it makes me think that modern gaming is not completely dead.

Visual design / Atmosphere / Worldbuilding 5/5: The graphics are amazing, the weather design is beautiful, the castles made to 1:1 perfection from real ones, voice acting great, perfect character design, the physics are realistic but not annoying to a point of perfection.

Difficulty design 4.5/5: First time you play this, the game is great and the learning curve super fun. The only thing that I would criticize is that after you get the hang of it, you can really abuse the price of bandit's armor, you can get rich pretty quick.

Nostalgia factor: N/A

Most immersive game i've played. You got to get used to the combat but after understanding it, the combat is actually really fun.

I always wanted a game like this and it is perfect, BUT, the main feature that makes this game unique, the combat, makes it so damm hard to play. I wanted a casual playthrough, not a medieval combat simulator.

This review contains spoilers

Welcome to the ultimate gaming experience – Kingdom Come: Deliverance. Widely regarded as the best game ever made, this masterpiece from Warhorse Studios transports players to the mediaeval Kingdom of Bohemia like never before. From its unparalleled attention to historical detail to its immersive storytelling and dynamic gameplay, Kingdom Come: Deliverance sets a new standard for realism and immersion in gaming. Join us as we delve into this epic adventure and discover why it's earned its place as the best game ever made.

The Developers:

Warhorse Studios' commitment to creating an immersive experience in Kingdom Come: Deliverance is nothing short of extraordinary. From the game's inception, the team at Warhorse was dedicated to pushing the boundaries of realism and authenticity, striving to transport players to the mediaeval Kingdom of Bohemia in a way that had never been done before.
One of the key pillars of Warhorse's approach to immersion was their meticulous attention to historical accuracy. Every aspect of the game, from the architecture and clothing to the dialogue and combat, was painstakingly researched and recreated to reflect the realities of 15th-century life. The result is a world that feels truly alive, where every detail serves to deepen the player's sense of immersion and engagement.

World:

Kingdom Come: Deliverance presents players with a breathtakingly immersive world that is as vast as it is rich in detail. Set against the backdrop of mediaeval Bohemia, the game's world is a vibrant tapestry of rolling hills, dense forests, and bustling towns, all meticulously recreated to capture the essence of 15th-century life.
From the moment players step foot into this sprawling landscape, they are immediately transported back in time, surrounded by the sights, sounds, and smells of a bygone era. Every corner of the world feels alive, teeming with activity and brimming with authenticity. Whether exploring the cobbled streets of Rattay or venturing into the wilderness of the Sasau region, there's always something new and exciting to discover.
One of the most impressive aspects of Kingdom Come: Deliverance's world is its attention to historical accuracy. Every building, every piece of clothing, every weapon feels like it has been plucked straight from the pages of a history book, immersing players in a world that feels truly authentic. From the intricate armour worn by knights to the rustic charm of peasant cottages, every detail serves to enhance the game's sense of immersion.
But it's not just the visual fidelity of the world that impresses; it's also the sense of depth and nuance that permeates every aspect of the landscape. Whether engaging in lively conversations with NPCs, participating in dynamic events, or simply taking in the sights and sounds of the countryside, players are constantly reminded of the rich tapestry of life that exists within the game's world.
Furthermore, the world of Kingdom Come: Deliverance is not just a static backdrop for the player's adventures; it's a dynamic and evolving ecosystem that responds to player actions and choices. From the bustling markets of busy towns to the tranquil beauty of the countryside, every location feels alive with its own unique personality and charm.
In conclusion, the world of Kingdom Come: Deliverance is a triumph of game design, offering players an immersive and unforgettable experience that captures the essence of mediaeval life like never before. With its stunning visuals, richly detailed environments, and dynamic gameplay, it's a world that begs to be explored and savoured, offering countless hours of adventure and discovery for players to enjoy.

Story:

Kingdom Come: Deliverance weaves a mesmerising tapestry of intrigue, betrayal, and redemption that immerses players in a richly detailed world inspired by mediaeval Bohemia. From humble beginnings as a blacksmith's son to the centre stage of political turmoil, Henry's journey is a masterclass in storytelling.
At its core, the story of Kingdom Come: Deliverance is one of personal growth and resilience. As players guide Henry through the trials and tribulations of his tumultuous life, they'll witness his transformation from a naive villager to a formidable force to be reckoned with. Every encounter, every decision, shapes Henry's destiny, making each moment feel significant and meaningful.
But it's not just Henry's story that captivates in Kingdom Come: Deliverance. The game is populated by a colourful cast of characters, each with their own motivations, desires, and secrets waiting to be uncovered. From the noble Sir Radzig to the enigmatic Sir Hanush, every character feels fleshed out and real, adding depth and nuance to the narrative.
The world of Kingdom Come: Deliverance is also steeped in historical authenticity, bringing the turbulent times of 15th century Bohemia to life in stunning detail. From the sprawling castles to the bustling towns, every location feels like it has a story to tell, immersing players in a living, breathing world that begs to be explored.
And let's not forget the twists and turns that pepper Henry's journey. From shocking betrayals to unexpected alliances, the story of Kingdom Come: Deliverance is full of surprises that will keep players on the edge of their seats until the very end. As Henry himself reflects, "Life is a complicated thing, lad, and sometimes it's hard to make sense of it all."
In conclusion, the story of Kingdom Come: Deliverance is a triumph of storytelling, filled with drama, intrigue, and heart. It's a tale that will stay with players long after they've put down the controller, reminding them that even in the darkest of times, there is always hope. As Sir Radzig says, "In this game of thrones, it's the men of action who take the prizes."

Henry of Skalitz:

Henry of Skalitz, the protagonist of Kingdom Come: Deliverance, emerges as a quintessential example of the hero's journey, embarking on a transformative odyssey that defines both his character and the narrative landscape of the game. Born and raised in the humble village of Skalitz, Henry begins his journey as a simple blacksmith's son, living a life defined by routine and familiarity.
Physically, Henry is depicted as a young man of average stature, with a rugged appearance that reflects his upbringing in the rural countryside. His features are weathered by the sun and wind, his hands calloused from years of labour at the forge. Despite his unassuming appearance, however, there's an unmistakable spark of determination in Henry's eyes, hinting at the courage and resilience that lie beneath the surface.
But it's not just Henry's physical appearance that sets him apart; it's his inner strength and unwavering sense of duty that truly define his character. From the very beginning of the game, Henry is thrust into a world of chaos and conflict, forced to confront the harsh realities of mediaeval life head-on. Yet, despite the many trials and tribulations he faces, Henry remains steadfast in his commitment to protecting his homeland and seeking justice for those he cares about.
As the story unfolds, Henry's journey becomes a quest for identity and purpose, as he grapples with questions of honour, loyalty, and morality. Along the way, he forms deep bonds with a diverse cast of characters, from noble knights to humble peasants, each of whom leaves an indelible mark on his journey.
Throughout his adventures, Henry evolves from a naive and inexperienced youth into a seasoned warrior and leader, guided by his experiences and the lessons he learns along the way. His growth as a character is reflected not only in his physical abilities but also in his moral compass, as he confronts difficult decisions and wrestles with the consequences of his actions.
Ultimately, Henry of Skalitz emerges as a symbol of resilience and hope in the face of adversity, embodying the spirit of a true hero who rises to the occasion when his homeland is threatened. His journey is one of self-discovery and redemption, reminding players that even in the darkest of times, there is always light to be found.

Combat:

Kingdom Come: Deliverance revolutionises combat in RPGs, delivering a visceral and realistic experience that sets a new standard for the genre. From the clash of swords to the crunch of armour, every aspect of combat is meticulously crafted to immerse players in the brutal world of mediaeval warfare.
What sets Kingdom Come: Deliverance apart is its commitment to authenticity. Unlike many RPGs where combat can feel like a button-mashing frenzy, every engagement in this game requires skill, strategy, and precision. Whether you're facing off against bandits on the road or participating in large-scale battles, every swing of your weapon carries weight and consequence.
The combat system itself is both intuitive and deep. Players must carefully time their attacks, blocks, and dodges, taking into account factors such as weapon reach, stamina, and enemy positioning. Mastering the art of combat requires practice and patience, but the payoff is well worth it. As Sir Bernard advises, "You can learn a lot from a foe."
But it's not just the mechanics that make combat in Kingdom Come: Deliverance so compelling. The animations are fluid and realistic, capturing the chaos and brutality of mediaeval warfare in stunning detail. Whether you're delivering a crushing blow with a mace or executing a perfectly timed riposte with a sword, every action feels satisfying and impactful.
Furthermore, the variety of weapons and fighting styles adds depth to the combat experience. Whether you prefer the brute force of a heavy axe, the finesse of a rapier, or the versatility of a longsword, there's a fighting style to suit every player. Experimenting with different weapons and techniques adds replay value and keeps combat feeling fresh and exciting.
Overall, the combat in Kingdom Come: Deliverance is a triumph of game design, combining realism, depth, and satisfaction in equal measure. Whether you're a seasoned warrior or a newcomer to the battlefield, this game offers an experience that is as challenging as it is rewarding. As Captain Bernard says, "Remember, Henry, the art of combat is not about winning battles, but managing them."

Conclusion:

In conclusion, Kingdom Come: Deliverance stands as a towering achievement in gaming history, earning its place as one of the best games ever made. With its unparalleled attention to detail, immersive world-building, and compelling storytelling, it offers an experience that transcends mere entertainment, immersing players in a rich and vibrant world that feels alive with possibility. Whether exploring the lush countryside, engaging in thrilling battles, or navigating the complex web of political intrigue, every moment in Kingdom Come: Deliverance is a testament to the power of immersive storytelling and interactive gameplay. For those seeking an unforgettable adventure that challenges both mind and spirit, look no further than Kingdom Come: Deliverance - truly, the best game ever made.

If you don't have rotted tiktok brain with 0 attention span and patience, this will be one of the best and most unique games you will ever play, which is insane considering its production value.

Kingdom Come: Deliverance is one of the jankiest games that ever janked ever.

But it is also a stunningly imaginative RPG with lots of immersive sim sprinkled in for good measure.

The main hook is that this is a historical RPG. It takes place in early 15. Century Bohemia during the throne war that happened at that time. And whilst the developers do not get everything right, it just floored me how rich in detail and historically accurate the setting is, along with the meticulously recreated geography of the region. That alone made that game sooo unique.
And it absolutely was a joy to play despite the noticable jank that invaded all parts of the gameplay and presentation, especially the combat.

If you are interested in RPGs, and/or interested in history and/or interested in unique gaming concepts, then you owe it to yourself to actually try this game out.

I rented this game when I was younger due to my parents not being that concerned with M-rated games, and I only played it for 10 minutes because I was DISGUSTED by this game. Why?

Flicking the right analog stick made you go into first person instead of being able to swing the camera around.

Completely disgusting, even to this day. Also it's funny that of all the stealth games i've played, only Manhunt and Thief understood there should be a clear visual indicator on screen to how loud and how visible you are at all times.

A grungy and terrific title - the gaming equivalent of satirical, violent-anti-violence movies such as Funny Games and Henry: Portrait of a Serial Killer.
Rockstar need to go back to making smaller narrative thrillers like this and Max Payne.

Less of a horror game (which I was expecting) and more of a shock game if that makes sense. Some of the content in here is pretty typical banter that you'd see in an MMO regardless of whether the MMO is about to die or not which was fun but it quickly evolves into some of the most shocking stuff you could possibly run into. Particularly neo-nazi death cults, people worshipping real life murders, people talking about their fetishes, explicit cyber sex, etc. I applaud the dev for going this far with the subject material but it was kind of hard to get through and almost a bit cheesy and unrealistic feeling at times. In the end the vibe is definitely worth experiencing and there's a streamer mode to help make it a bit less explicit.

I cannot lie, I'm genuinely very disappointed in this game, especially with a company as consistently strong an output as Vanillaware it pains me that this game really only has those good ass Vanillaware visuals going for it.

In terms of gameplay, the game has a lot of elements that I would generally enjoy on paper, the formations and the way tactics form together should be so much better than it actually is, there's just so many variables to the point that it largely becomes a numbers game since character building, for the purposes of beating the game (played on the second highest difficulty) is really easy and it's not super hard to make even an unoptimal formation just work through sheer force of will, which really harms the strategy layer. Also the real time Ogre Battle style strategy has a lot of problems on its own. The worst being a lot of quality of life issues, such as not being able to see how your formations will do out of deployment, and the battle forecast changing at the drop of a hat. There's so many variables to battles that you can send a battalion over to an enemy where it says it'll be a sure win, and despite seemingly no other circumstances changing it suddenly switches to a stalemate of a battle which is incredibly frustrating for planning purposes, on top of the fact that if you make mistakes there's no backing out. In many ways I can't help but compare this game to the neighbouring turn based tactics genre, where at least I can make an assessment of which move I can take that would be the most optimal, Unicorn Overlord forces you to throw shit out and if it doesn't work then tough shit, which leads to an incredibly unsatisfying tactical experience. Also there's way too many liberation missions, which I know is for controlling the level curve, but even then the level curve is fucking wacked out by the endgame, there's like a 5 level recommended level jump for no reason. Nearly every gameplay element in the game is something that could work but has a botched enough execution that frustrates me because, man, I really do want to love this game.

But most frustrating of all is the story here, the only way I can describe is like bad Fire Emblem. There's a shitload of characters and they all interact with many others in the army but unlike Fire Emblem these characters offer the substance and flavour of white rice, these characters are truly bland in a way that seems almost alien to me compared to the characters in like Odin Sphere and 13 Sentinels. The story is also dead simple but still does a few things that really hurt its narrative, the villains in this game are fuckin terrible and their motivations never amount to anything interesting, meanwhile all the good guys are so generically good that even the bad guys that become good have some crutch excuse like mind control, hostage situation, or some other hackneyed out that prevents these characters from really flourishing. The rapport system is something I usually always like because it gives these characters that don't really interact in the main story a chance to be fleshed out as characters but all it can offer is the most shallow looks at these characters in their totality to the point that they're just functions to me, Armour guy, Horse guy, Bow guy they never offer anything more interesting than hating the evil empire because they're evil and it's just really surprising to see a game with so much love put into the production lean back so heavily on just being so consistently mid.

Just a really frustrating offering from Vanillaware from me, especially for a game that nearly bankrupted the company I expected so much better because this game really only has its visuals going for it, but I can get that from any other Vanillaware game and actually have a good game too.

Think I’d have a better chance finding a unicorn irl than having fun playing this game

One thing that Unicorn Overlord excels at when nothing else can is a sense of scale; during combat, the feeling of traversing these huge lands and fighting armies at immense disadvantages is sold very well. Outside of combat, traversing the world and rebuilding it is always a fun inbetween.

Unicorn Overlord also falls apart when examined in more detail. Individual characters are extremely basic and the story behind each continent are as interesting as the characters, with an exception that Bastorias has interesting concepts that are also never really reckoned with. Team building feels shallow; not that "anything works", but there feels like there's very little real variety in individual classes. I'm also not a fan of gambit systems but that's more me than an issue with UO, but it definetly didn't convince me otherwise.

And I can't really say that it's more of the sum of its parts because the scale also works against it; by the time I reached Bastorias I was already tired because nothing really changes. The overworld aspect is repetitive, the secrets aren't really secrets and are just basic things to get good equipment, and the gameplay never really felt like it got difficult. Even in the final quest where all of these characters and nations unite, it doesn't end up making up for how the past 40 hours of Unicorn Overlord continued to be tasteless oatmeal, with a story and concepts done in much better fashion. Calling this Fire Emblem Awakening for the Switch is lowkey an insult to FE.