Really fun game, with a little bit of a visibility issue but you get used to it.
Haven't tried the multiplayer yet, but I can only see it getting better.

Tried Normal mode once, and beat Scholar's Nest, unlocking Hard mode.
Spent 7 hours struggling to beat Red Darkhouse on Hard.
Spent 6 more hours to beat each of the bosses once on the first stage.

When I finally beat the Churchmouse Street boss, I was going to go back to Normal mode and try to beat the game.
But then I beat the second stage, and the third stage, and the last boss.
The struggle paid off, it was awesome!

Falls short from Elona Shooter.
It needs more items and possibly an overhaul of how the companions work.
There are so many enemies on the screen that there isn't even a point in aiming.
I really wanted this to be good... I'm gonna go play some Elona Shooter again.

It doesn't feel as good as World, but it's still pretty much Monster Hunter, it's hard to mess that up.
I wasn't enjoying it that much while going on the meta of the Longsword, but ditched it on High Rank and went to my beloved Lance, and everything felt right again.
Love the dog, like the cat, the wirebugs make me feel like Spiderman, kinda eh on the spiribirds.
Sunbreak was great mechanically, and it helped me cope that I had nobody to play with.
Don't feel like playing anything other than the main story though.

Very nice timewaster, spent a whole day in it basically.
The builds are really diverse, but actually not that much.
I liked the progression and the loop though, there were very nice mechanics.

Funny dialogues, nice dev, but there's a certain bad feel in the balancing.
Still, finished it in 2 hours, wasn't a bad experience overall.

Although it's quite short, there's an incredible amount of branching. Especially considering it's fully voiced and has unique art for each of the branches.
Hell, I gave her the middle finger in a scene and there was a CG. I then loaded a save, got closer to her and gave her the middle finger again, and there was a close-up middle finger CG.

That aside, it's a really interesting story. Very well done how the player is also a character there.
I still need to go back and explore other choices, other endings, other actual endings, but I'm quite satisfied with how it turned out.

I'm either desensitized or couldn't take it seriously, but it was very underwhelming to me
It's well written, well done and all that, but it had no shock value personally
Honestly feel like the nice run where I was trying to do my best to keep her sane, famous and non-suicidal went way darker than the bad run where I was just letting her use drugs and fuck herself up
Cool song tho

Great little game, even the demo is worth a full game
Insane amount of builds, main philosophy being: if you need to aim, it's a bad build
I did most of what I wanted to do after 7 hours on the demo and 4 hours on the full game
Got a perfect run, reached 50k bullets on screen, got the FPS down to 5, and tested most ideas
The feedback I have is to add online multiplayer and to rethink the reflector enemy, as its attacks are often impossible to avoid

Had played this early on and only felt frustrated, but now it feels way more balanced
Of course it's still a huge deal of RNG, but knowing the synergies and possibilities plays a big role
Surprised me how much better it feels now, so I finally beat the 20th floor

Snow the Spire
Extremely polished game, with very well done mechanics that synergize well

There's always a new combo you can do
As you progress, it adds new cards, new status, new events, new enemies, as well as whole new "tribes" that change the game considerably
The love put into it is very clear and it pays off

It's a very challenging game and you will make tons of stupid mistakes
Even more so due to its RNG, quite harsh in that regard, especially later on with more cards
But the runs are not long enough to make it too frustrating, and most of the time you either find out a combo that works or lose straight away
There's one extra layer of strategy due to its run-finishing mechanics that made it even more interesting overall, but that's a spoiler

Really well done bullet hell with incredible roguelite mechanics
The story is interesting, and the "nudity" is nowhere as bad as people say
I still have a lot more to unlock, but the game gets really hard and I've played all characters and fought all bosses, so I'll wait for more updates

Shout out to over the top meta indie games
Gotta be one of my favorite genders

Really liked the humor and writing
Disliked the optional mini game that I 100%ed nonetheless
There's still a lot of content, but I finished it in 3 hours

It's a great little game, go play it

Short, sweet and very cute
Did its theme surprisingly well
Innovative on RenPy's rollback mechanic
And most of all, it's cute as hell

I'm not American enough to enjoy this

I liked BT, he was a good character not only in writing but as an NPC helper
I liked the movement, but I had played APEX before so it wasn't new to me
I liked the parkour, but I'm not skilled enough to jump and aim at the same time so it was wasted on me
I liked the time travel chapter, but it was way simpler than I had expected from what GMTK and such had talked about

Probably the best FPS I played, bar BulletStorm
I don't enjoy FPS though

An unexpectedly heartfelt mix of Snake, Touhou and Undertale
It has no right being this good
But it also has no right being this hard

I liked the story
It's no masterpiece and the writing feels a little awkward, but it was charismatic to me
It was also smarter than I initially thought, I would even replay it paying more attention to the twist
But the obstacle course it calls a map makes me rethink that

The keyboard controls felt unintuitive and at times inaccurate
Sometimes the dash went diagonally when it shouldn't, sometimes Analysis didn't go diagonally when it should
Also, why is the dash on F and the slow on space?

To be fair, I'm not sure if the game is too hard or if I'm just retarded
Probably a mix of both
I could not beat the first boss on Nightmare mode with 12 retries
I gave up and switched to Expert, and it was still too hard
Then I played the whole game on Standard, with 25 retries total, but it's a whole different game from Nightmare

Regardless, innovative game, sweet story and quite a challenge
I can recommend it to most people due to its length