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The Last of Us Part II
The Last of Us Part II

Jul 11

Final Fantasy VII Remake
Final Fantasy VII Remake

Jun 18

Terraria
Terraria

Jun 05

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This is a tricky one. This game at times as a powerful narrative with very satisfying gameplay and at other times the narrative is frustrating and the gameplay is a slog. This is gonna be a long one so strap in. (SPOILERS)

Graphics: Graphically The Last of Us Part II is gorgeous. That's really it. It looks great. The color pallete can be a bit bland at time with the grays and browns of washed out flooded Seattle sometimes getting old. But the game knows when to throw something new to look at to keep your eye interested.

Sound: The Last of Us Part II also excels in the sound department. The soundtrack is very minimal but very effective. Guns sound weighty and punchy and human enemies sound downright disturbing after you shoot them in the head. All the voice acting it also top notch.

Gameplay: The Last of Us Part II's gameplay takes major quality dips depending on whether you are fighting humans or infected. Fighting humans is fun. There are a plethora of ways to go about fighting them and killing them is as mildly disturbing as it is satisfying. But fighting infected is an absolute slog most of the time. There isa dominant strategy to fighting them and that's stealth and it just becomes tedious. There are parts of this game that felt like absolute chores to get through due to this. But you end up fighting more humans than infected overall in the game anyway.


Story: Oh boy. So I came away from The Last of Us Part II having mixed feelings about it's narrative to say the least. I'll start off by saying Joel's death was fine to me. In my mind it was almost an inevitability that it was going to happen at some point my only surprise is how soon they kill him off. The game is barely getting the setting and characters established and BAM he's dead. Pacing issues like this are common in The Last of Us Part II's narrative.

The Last of Us Part II uses non-linear story telling very sloppily. Half of the game you play as a new character named Abby who is also Joel's killer. You play 3 days in Seattle as Ellie then replay those same 3 days from Abby's perspective in a flash-sideways and in this flash-sideways there are flashbacks on top of it all. This can make the story overly confusing because it can be hard as the player to keep track of when and where each event took place.


At first I was very resistant to playing as Abby for half the game but by the end of her section of the game I did come around a bit. I still didn't care much for her friends the game tries to get you to care about but I did see why she killed Joel and I didn't see her as just some evil villain. The game successfully humanized her to me and once this happens the story started to come together.

People say this game is a game about revenge but I found it more a game about forgiveness. Ellie becomes a bonafide villain due to her inability to forgive Abby for her killing of Joel and once the game flips that script and makes Ellie out to be a monster, it clicked for me. As the final cutscene played out and Ellie tried to play her guitar with her hand that is newly missing 2 fingers ,due to a fight with Abby, the game actually got me. I actually got somewhat misty eyed as Ellie leaves the guitar behind in her abandoned home and walks away.

This game's story works in the end but it's terrible at stringing the player along. The games pacing choices will see countless people just giving up once they get to an early death of beloved Joel or realize they now have to play the other half of the game as Abby. If some events where changed around or the games' story was told in a more linear fashion these simple problems could've been fixed.

All in all The Last of Us Part II is a game I'd call compelling over anything else. It might not be a game I go back and replay anytime soon due to it's at-times tedious gameplay and somewhat sloppily slapped together plot but it's still a game that made that got a pretty significant emotional reaction out of me and that's not something a lot of games can do. The Last of Us Part II is a game with a lot of problems but it's still a game I'm glad I experienced and that I won't forget anytime soon.

One of the greatest indie games ever made. This game has gone from a game that felt like it could hardly justify it's own existence to an expansive and addictive RPG. One of the very few times where I have finished a game and wished there was more of it.

Completely acceptable remake of FF7.

The story is the exact same as the original so if you liked that story you'll like this story.

The gameplay is broken down into several modes I played the game on normal which entails a gamplay system that is closest to Final Fantasy 13 with a little Kingdom Hearts mixed in. Battles play out in real time but throughout battles characters fill up their action gauges and spending those gauges allows you to perform abilities and cast spells. Most combat boils down to finding a enemies weakness and then exploiting it which can get kind of monotonous but overall the gameplay is perfectly serviceable. I'm aware there is also a classic mode for a more turn based style of combat.

My main gripe with the game is it's somewhat shallow mechanics. Almost all character progression is done though weapons, their assigned skills trees and the materia you equip to them. But what becomes very clear is that each weapon is designed to fulfill a certain role by the options you are given in the skill tree. IE the basebal bat weapon is obviously ment for a crit build because all it's upgrades are about increasing crit chance and crit dmg. This leads to some what narrow gameplay.

This game is also pretty linear which I welcome. I've grown way past the need for large expansive RPGs with 3 million npcs and 2 thousand side quests. It's nice to play a game that just lets you play it without sending you on a bunch of busy work in order to make itself feel expansive. Long sense have gone the days of me making fun of Final Fantasy 13 by calling it "Final Hallway 13" after years of being battered with Skyrim derivatives.

The dialogue is also downright terrible but I give the game a bit of leeway in this department and chalk it up to a poor translation more than anything.

The new graphical coat of paint also kind of sucks a bit of the character from the world and the characters. Everything looks dusty and/or rusty. The textures on the main cast look great but there are some NPC and environment textures that look beyond terrible. It's a graphical game of highs and lows.

Audio wise the game is amazing. The soundtrack is all remakes of ff7 music and they are all done really well.

But all in all this game is pretty solid. It feels a bit shallow at times but it never feels downright bad. It's systems are serviceable just don't go in expecting to have your world set on fire.