A fascinating proof of concept that doesn't really tie all of its pieces together. Still, I hope that its an exciting first draft of a genre that will grow larger and larger
Pretty sorely lacking in content on release, with what was there locked behind a LOT of grinding. Still, the game that's there is quite fun, and the smaller selection of powerups does have the effect of the players learning the scope of synergies very quickly.
SUPER cute game that captures the plate-spinning of typical restaurant management games without becoming overwhelming. Feels like it's going to eventually get a little more grindy than I'd like.
Really fantastically crafted game, but I find the combat to be big roadblocks in the way of me enjoying the game. Not sure how long til I return to this game, but I hope to one day. The huge hour-count required for a playthrough is more than a little intimidating, though
Really interesting horror anthology. "The Other Side," "Tartarus Engine," and "Carbon Steel" are the standouts, with the rest serving as interesting but largely forgettable bouts
The writing starts out incredibly saccharine but evolves to feel significantly more mature than I expected. It's not expertly crafted, but the writing and characters are warm and cozy, which makes for a lovely afternoon spent playing this game
One of my favorite Survivors-Likes. Doesn't do anything crazy or gimmicky, it's just really well done with a tight gameplay loop. One of the only games I've cared about competing on the leaderboard with.