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Katsono reviewed Perfect Gold: The Alchemy of Happiness
Very short visual novel (about two hours long) with essentially nonexistent deviations from the main story (the choices change a few lines only and they only influence whether you get a bonus scene at the end or not).

The game mostly focuses mostly on the topic of insecurities and I think it does a great job at showcasing the two main characters, their problems then later trying to bring a solution. At the same time the story works as an encouragement to the reader! I also think that adding this theme to the story and making it central to the on-going romance makes it much stronger than if there wasn’t any such topic to accompany the love story.

The narration is a bit confusing because of the non-chronological order the story is told in. There is no proper date given for each scene so I was lost at the beginning and didn’t know in what order things were happening. It’s still an interesting choice and it allows the story to speed up its pacing and thus, to not drag.

One thing I really liked about this VN is that there is a small portrait in the bottom left corner of the screen which shows the main character and their expressions, instead of them being invisible like most VNs do. I think this is a really cool feature and I would love to see it in more games.

It’s refreshing playing something that looks this great. There is a lot of care put into the visuals and they are very pleasing to the eyes. There are animations added here and there to make things more alive than they’d be if they were still pictures.

2 hrs ago


Katsono completed Perfect Gold: The Alchemy of Happiness
Very short visual novel (about two hours long) with essentially nonexistent deviations from the main story (the choices change a few lines only and they only influence whether you get a bonus scene at the end or not).

The game mostly focuses mostly on the topic of insecurities and I think it does a great job at showcasing the two main characters, their problems then later trying to bring a solution. At the same time the story works as an encouragement to the reader! I also think that adding this theme to the story and making it central to the on-going romance makes it much stronger than if there wasn’t any such topic to accompany the love story.

The narration is a bit confusing because of the non-chronological order the story is told in. There is no proper date given for each scene so I was lost at the beginning and didn’t know in what order things were happening. It’s still an interesting choice and it allows the story to speed up its pacing and thus, to not drag.

One thing I really liked about this VN is that there is a small portrait in the bottom left corner of the screen which shows the main character and their expressions, instead of them being invisible like most VNs do. I think this is a really cool feature and I would love to see it in more games.

It’s refreshing playing something that looks this great. There is a lot of care put into the visuals and they are very pleasing to the eyes. There are animations added here and there to make things more alive than they’d be if they were still pictures.

5 hrs ago


22 hrs ago


Katsono played Loddlenaut
It's cute, it's fun, it's beautiful. It sticks to one concept and executes it. However, like me, you mind find yourself bored before you finish it entirely.

2 days ago


Katsono reviewed Tick Tock: A Tale for Two
This is the first time I’ve seen an offline co-op game: both players need hints from the other player to solve puzzles but otherwise, no connection between the games is required. Luckily this allows for playing with a single steam copy of the game, pretty cool huh?

It’s a fairly short game and the puzzles are not too elaborate. It has four chapters during which you’ll see an environment where you can scroll through different screens and interact with things to find and solve puzzles.

So first of all, it’s very samey. You might expect a lot of difference between the two players but they just get different riddles and texts that are cut in half. The locations are the same and work the same way.

The game also lacks a lot of interactions. For example, you start the game on a desktop and you have a paperclip on it. You can’t do anything with it. It’s very obvious what is a puzzle component or not because of this. What’s more, most puzzles are extremely linear and isolated. If you go to a screen, you’re likely to find every element you need on that specific screen. It’s the same for coop, almost the entire cooperation is done with both players on the same screen and hence while the game advises you to hide your screen and share the information yourself, there isn’t all that much which is different.

It looks nice and has some cool animations but it’s all pretty samey and there isn’t really much to say about the presentation. Overall, the game was fun but I didn’t think much of it ultimately, especially the story which I think is neither very interesting nor well used in the context of a coop game.

2 days ago


2 days ago


2 days ago


Katsono followed Sohiki

2 days ago








Katsono commented on Polygonade's review of The Letter
You should do a review of the Zero Escape series. I'm sure they'd inspire you to write a similar review.

2 days ago


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