1364 Reviews liked by KiddieMan


A Metroidvania Kirby exists?? And no one told me about this?? Well it it's a metroidvania in principle but it doesn't feel like it fully commits to being a fully fledged metroidvania.

At it's very core, this is another mainline Kirby game where you'll be doing the same exact things you do in other mainline Kirby games. You go through levels, you suck and copy enemies, you fight bosses rinse and repeat till you get to the end. What the big twist is here is how the game is structured. Yes it is structured like a metroidvania, but I wouldn't exactly consider it a metroidvania. The word "structure" is doing a lot of heavy lifting here as you are presented with an open world with branching paths, a map system and the ability to unlock more of the map screen by exploring and finding pages in treasure chests. You can also find health upgrades in some of those chests. But that is the extent of metroidvania this game gets as there isn't as much reward in exploring.

You don't unlock new areas of the world by exploring and finding new upgrades or tools to further help you through previously blocked pathways. Everything is already open to you, so in that sense the real core what makes a metroidvania a metroidvania is not here.

It is more fair to compare this to a Mega Man game with an open world. Because in reality the name of the game is to get to a boss in a certain section of the world, kill the boss, and move one step closer to the final boss. What makes it more Mega Man-ie is the fact that you can do these boss fights in any order. This is pretty cool for a Kirby game because I don't think there is another mainline Kirby that has this sort of structure. If you wanna tackle the "hardest" part of the map first, you can go do that. Unfortunately, and again what takes away from this being a true metroidvania, is the fact that there's no benefit to the order you do it in. Killing bosses don't reward with a cool extra move that is only tired to killing that boss. The only reward you get is an extra key (or mirror shard) that brings you one step closer to the final boss. So unlike a Mega Man game (or even Breath of the Wild) where choosing a boss order is a type of strategy, in Kirby and the Amazing Mirror there is no absolutely no strategy.

In a sense, if you are a metroidvania fan and come into this expecting a metroidvania, you will be severely disappointed. However if your expectations are set to "Kirby's Adventure, but non-linear" you will really enjoy this game. This is still a very good Kirby title that wish fully did commit to being a full fledged metroidvania as the potential is there as we've seen in Milky Way Wishes from Kirby Super Star.

I mean this is me just rambling but could you imagine if this game gave you the reward of unlocking permanent copy abilities by exploring and defeating optional bosses around the map? Honestly could have been one of the best Kirby games of all time.

pretty fun game, i don't really have much more to say about it beyond that. i've heard the way it uses the 3d is cool but uhhh 2ds gang lol !!

Let's set the record straight. This is better than the OG.

one of the cutest 3d platforming collecthons out there with fun mechanics. maps are not always the best but the enemies and npcs are silly & fun to look at and interact with

Super underrated 3d mascot platformer, any fans of 3d platforming should play

While it doesn’t bring anything new to the table, New Super Lucky’s Tale is a very solid platformer that borrows various platforming styles from games like Mario, Crash Bandicoot, Spyro and Sonic (with a dash of Billy Hatcher for some levels) and provides a varies experience that is fun throughout.

Each level has four objectives to unlock “pages” (the main collectable), one for finishing the level, one hidden somewhere in the level, one for finding the letters that spell “LUCKY” and one for collecting 300 coins. Typically, these can be done the first time in the level, apart from the 2D autorun levels that feel a bit like a modern Sonic segment.

The variety does help mix things up. You’ll get some levels that focus one exploring the area, some A-to-B levels (3D and 2D), a few maze levels and some more objective-based levels. All of these, while feeling familiar from other games, are very well made and makes it a solid game.

Solid collectathon platformer with some very fun and precise movement. Most of the game is very easy except for some endgame content but it's an overall good experience.

Polished, tight, and a blast to play the whole way through. The only issue I had with it was that the theming and artstyle were solid but not super exciting. Aside from that, though, totally a worthy successor to 3D Mario games.

An excellent "chill out" platformer and was a breath of fresh air when it first came out on Switch. I'd still consider it one of the more polished small-scale 3D platformers to come of the renaissance, but as others have pointed out, you're not going to get Mario Sunshine levels of challenge out of it. Unless you're one of those people that thinks easy=unfun, you should have a good time.

The most complete game of all the rune saga. If you like farm games + rpg this is a very good option and more for the price of discount 9 € switch and about 14 € on pc.

It goes perfectly well on both platforms. The only advantage is that on pc you can put the same sex marriage mod.

Selphia’s been on my mind lately.

I love this game. This was one of the first RPGs I found memorable where I was actually like, fully aware of what I was doing and what was going on.

Kiel was the first guy I romanced in this game and I think the first guy I ever officially romanced in a game period. I always got too focused on farming or was bad at giving gifts in Harvest Moon titles. I remember seeing Kiel’s name turn pink for the first time and pre-teen me was OVER THE MOON lol.

The combat is fun and easy to get a hold on. I found the difficulty for this game perfect in all honesty, but I think this is also subjective of my skill level when I played most of it in 2013/2014.

I talked about romance briefly but I think I like the characters in this game more than I like the characters in other farm sim/rpgs. The group convos are fun to jump in on.

You play as a princess, fight monsters, farm, and help out a dragon. Chefs kiss

This game helped me with being more patient. I think when it comes to games, my biggest weakness is that I am not patient. I don't like feeling like I am not getting my time worth of a game. That being said, I also have a tendency to rush through games to get to the next one. This game is one that you take your time with. Let it slowly cook, and consume it when the time is right.

To actually talk about the game though, its pretty good. I stopped at act 2, act 3 is too obtuse to find on your own and it ends perfectly fine at act 2. Combat is fine, it is serviceable and its not meant to be some type of hardcore action game. Its more about grinding and leveling up to overpower guys than swiftly dodging, although you still can. The game doesnt do any one thing great but its the combination of every thing that makes it great. How many games exist out there that are action jrps, with farming and social sim aspects? Not many. There much more I can say but I think I got the main point across. If you were thinking about trying this, then you should. It's great, and is a game that can suck the time out of your life very fast.

why are rune factory games so good

I've had to let this one stew for a bit, honestly.

I picked it up for myself as a late birthday present out of curiosity more than anything. I'd heard a lot of unflattering comparisons to Vampire Survivors (a game I very much despise) and clicker games (which I also despise! Wow, patterns!) which had put me on edge, so I was a little surprised to find out that none of those comparisons are apt.

I can understand being skeeved out by the direct usage of Poker iconography and terminology on display, but the truth that's apparent to me is that Balatro is ultimately another roguelike deckbuilder. You match symbols together, try to play to synergies, and pray for one of your random drops/powerups to be the one that enables a certain playstyle or tactics. If anything, despite my relative apathy towards deckbuilders (I play YGO, so slapping a roguelite aspect on just repels me) I admire this game for its honesty and relative lack of illusions.

Still, I find myself in an odd position.

Despite admiring it, I'm not really smitten with it.

One of those games where I can see why it's considered a mindmelting trap for people with ADHD, but I personally don't get much out of it. Would honestly rather play Suika Game. Incremental micro-unlocks and "pick one of 3" powerups and glorified slot machines in the form of card packs don't really enthuse me.

At a base level, the basest of all levels, I do think the mechanics are somewhat engaging despite the simplicity and comparison to blackjack more than poker. Compared to its contemporaries I also think it has infinitely more impactful decision making, especially with how finite money is and how little shops actually offer.
But Balatro - and indeed, nearly the entire roguelite genre - has an awful habit of playing their entire mechanical hand early on and then hoping it's enough to hook you. While it works for some games (Isaac, FTL, Dead Cells, Synthetik) I don't find it works so well for deckbuilders. There aren't enough interesting twists on the core mechanics for me to want to keep playing, and if anything its iconographical honesty might actually make it worse.

Sure, the game is addictive, but I'm older now dude. I creak when I wake up, I say "Mmm scrumptious" when I buy a pastry from Greggs, I tend a garden, I play Granblue Fantasy, I've got an inanimate object I collect.

'Addictive' is no longer enough to satisfy me. Life is addictive, pastries are addictive, math is addictive, the world I live in is addictive.

[Semi-related ramble that I was gonna post as a comment on someone else's Balatro review before remembering I don't like to barge into other people's posts and go "Nuh uh".]

I so direly wish higher profile indie games would have a design core that isn't just "addictive". Having seen roguelites come into existence over a decade ago, it feels like every other popular indie game is trying to make players chase the same kind of high that Binding of Isaac or FTL did all those years ago. In turn, they miss out on just being good games at their core.

Fucked up that Hitman: Freelancer is the best of these games I've played in years, and it was free DLC.

Mario + Rabbids Kingdom Battle is simply put: chaos. And I mean that in the best possible way. It all starts when the Rabbids are messing around where they shouldn’t. One of them winds up with a new invention that can merge things together, creating Rabbid Peach and Rabbid Luigi, my new favorite video game characters. It also causes their traveling washing machine to malfunction, sending them to the Mushroom Kingdom, where the device continues to wreak havoc. Enter Mario, professional hero! He teams up with Rabbid Peach and Rabbid Luigi, led by newcomer Beep-0, to track down the source of the chaos and restore the Mushroom Kingdom to its peaceful state.

Visuals

Mario + Rabbids Kingdom Battle is a visual treat. While it’s not my favorite game in terms of visuals, I was in love with the worlds and character designs. The colors are extremely vibrant, even in the darker worlds. Everything is sharp and crisp, if a little lacking in details. The textures, or lack thereof, are very smooth and almost plastic-like.

Mario and his companions look how you’d expect them to look in a 3D game. And their Rabbid counterparts were simply adorable. The bosses are similarly distinct and interesting to look at. You see all kinds of familiar faces but in totally unfamiliar circumstances, some of them quite humorous. The Rabbids truly are running amuck and making things uncomfortable for everyone!

There are four worlds to explore, five if you count the main hub surrounding Peach’s castle. Each one stands out from the rest in terms of color palette, theming, layout, and decor. My favorite was easily Spooky Trails, since it looks like the cutesy Halloween world of my dreams, but also very clearly Mario-inspired with Boos scattered throughout the landscape.

There are limited camera angles, which is fine for this game style. But at times it was a bit annoying if I wanted to take a better look at some of the surroundings. The camera only spins around in the same plane as the characters, so no adjusting it up or down. It’s also locked in some areas, particularly on bridges, which are where some of the more unusual scenery elements are. There are some “lookout” spots that you can zoom into though. During battle the lack of angles isn’t a major issue, except on larger fields where it’s hard to see outside of the limited range. You can kind of get around this by using the movement feature out of bounds just to see more of the field.

The only glitch that I experienced was a graphical one. In Spooky Trails there’s a building that flashes in and out of existence where a building shouldn’t be. There’s an open area with a treasure chest surrounded by buildings, then this random flashing one, which did stop once I collected the chest.
Sound Effects + Music

The music in Mario + Rabbids Kingdom Battle is pleasant enough. There’s familiar tunes and unique tracks as well for each world. I did find myself tuning it out at times though. But then…oh, but then…there is a random musical number! It was so unexpected and hilarious and catchy. I won’t spoil when or where it happens, but you are in for a treat!

The rest of the sound effects are varied and fun. As you’d expect there’s plenty of sounds for the weapons and attacks. I couldn’t get enough of Rabbid Luigi’s vampire dash! His laugh is hilarious and slightly sinister. There’s some minor voice acting, which will be familiar if you’ve played any Mario game. While the characters don’t speak, they do have their catch phrases they call out during battle. The Rabbids all sound the same, but I guess it makes sense since they also all look the same.

Gameplay + Controls

Mario + Rabbids Kingdom Battle is a turn-based tactical game, and it was my introduction to the genre. Essentially, you take turns with the enemies making moves around the battlefield and choosing your attacks. It seems simple at first, and maybe like it’d get boring after a while, but it surprised me. While you are making the same decisions in every battle, each battle is not the same. You have to take note of your enemies, and figure out if it’s best to move in and attack, or drop back and defend.

The goal of the battles don’t vary too much. For the most part you’ll have “Defeat them all” as the main objective. Other times you just need to take down a certain number of enemies or defeat a boss. There’s also battles where you simple need one team member to make it to the designated safe zone. These were actually my favorite, especially when having to escort a defenseless Toad or Toadette.

The controls are very simple. There’s no real platforming in this game. You do have to navigate the world map, but the trails are clearly marked, so you mainly just need to use the joystick to move in whatever direction. Occasionally, you’ll need to interact with objects to solve puzzles in order to unlock an area or pick up a collectible. In battle, you just use the menu to select if you want to move around the field, attack, or use a special power. The learning curve is quite small, so it’s a great starter game for newbies like me.

Outside of the battles, there are puzzles and collectibles like I just mentioned. You can’t do all of them the first time you come across them. You learn new skills as the game progresses, so you’ll have to backtrack in order to complete everything. The collectibles are completely optional, but I’d suggest keeping an eye out for treasure chests anyways, since many of them do contain weapon upgrades or power orbs you’ll need to upgrade your heroes’ skills.

The puzzles mainly consist of moving blocks or other objects around in order to unlock the next stage, bonus stage, or secret area (often with a collectible). They’re mostly straight forward and you can easily guess what you need to do from environmental clues. Some are harder than they look though, which keeps the game interesting. Of course, toward the end of the game, the puzzles take a bit more thinking, often requiring you to go back and forth to move things around.

Once clearing a stage (winning all battles), you’ll also unlock bonus challenges. These are optional battles that will test your skills and award you with upgrades or coins. They have similar goals to the main battles, but often have a limit on how many moves you can make, or require a certain hero in order to succeed. There’s no penalty for not completing these challenge, and you can try them as many times as it takes to come out victorious.

As with most Mario games, you’ll be collecting coins. They can be found around the world, in between battle fields. You are also awarded with coins after winning a battle, and you’ll have a chance at some spare coins when defeating individual enemies as well (Golden Shots, as they’re called). Coins are used to buy new weapons for each of your heroes. You find new weapons in treasure chests, and you never know who the new weapon is for. It’s worth it to keep an eye on all of the heroes’ weapon options, because that may determine who’s on your active team.

Similarly, power orbs are given as battle rewards and can also be found in special treasure chests. These are used to add new skills or improve existing ones within each hero’s skill tree. The skill tree can be reset at any time so that the power orbs can be redistributed as needed. Power orbs are added to each hero’s bank, whether they’re currently on the team or not. You should definitely keep everyone’s skills up-to-date even if you’re not using them. They just might get upgraded enough to make them an asset later.

Team members can also be swapped at anytime before a battle begins. For the most part, I stuck with the same team throughout most of the game. Only changing members when a bonus challenge required a certain skill set. You will have favorites and that’s okay! Every hero has their strengths and drawbacks, so no one is inherently better than anyone else. It’s just who fits the battle at hand, or who suits your strategy best. I just didn’t get to play with Yoshi or Rabbid Yoshi during the main story, since they’re added fairly late. I can always use them during the challenges though.

Replayability

As previously mentioned, not all areas are accessible the first time through a world. This inherently adds some replay value. If you want to complete 100% of the game, you’ll have to return to the previous worlds (possibly multiple times). There’s also the option to replay battles you’ve already completed if you want to get a better score and thus more rewards.

As far as a complete second (or third) playthrough, I’m less sold on that. While I did enjoy the game and went back to do many of the optional challenges, I don’t think I’d start over and do it all again. Some of the battles are quite long and drawn out, and the game doesn’t have too much variety in gameplay. Getting 100% on my first playthrough is likely enough to satisfy me with this game as there are a ton of collectibles and bonus battles of varying difficulty. But who knows, maybe I’ll get the urge to revisit these characters in the future, because they are the main draw.

There are a couple of DLC packs for Mario + Rabbids Kingdom Battle, or one Season Pass download containing both, to keep the game going. One is Donkey Kong themed and essentially doubles the length of the base game. The second pack is more bonus challenges of higher difficulty. I will definitely be getting these to keep playing! And, of course, there is also a sequel coming out soon…

Overall

I am so glad that I took a chance on Mario + Rabbids Kingdom Battle. This game had me smiling the entire time, even in the middle of battle. There were also parts that literally made me LOL. The Rabbids were such a joy to get to know and were an excellent complement to Mario and Co. Even though the game mechanics are very repetitive, I never felt bored or like I was doing the same thing over and over (even though I was). I had to think about each move and make compromises in order to get my heroes to their goal. Anyone wanting to give a turn-based strategy game a try should absolutely pick up Mario + Rabbids Kingdom Battle.