An average 3D platformer from my childhood. I wanted to see if it holds up or not, and well... it's not terribly offensive. 100% it is not very satisfying, but even casual playthrough isn't very fun. I particularly hated sniffing mechanic to reveal hidden bones for completion and the farm level is so boring with it's fetch quests. Some of the music tracks are pretty good though. The game isn't bad, but I'd recommend some other 3D platformer to play.

Now, the useless (maybe fun?) facts part: I played the game on all versions to see the differences (obviously GBC one is completely different, so I focused on PS1, PC and DC vers), PC has some texture warping (at one point I thought it was sorta like emulated PS1, but PS1 has more of it), DC version removes texture warping and looks a little sharper as a result, but the music in carnival level is completely different for w/e reason and the end portal is a lot of different colors together, while in other versions it's just red. If you hate texture warping, DC is probably the best, but otherwise there's very few differences between releases. END OF FACTS SECTION.

Not a bad package, especially for it's time. It was fun to visit this old classic, but there's little reason to play it nowdays.
(unless you want a "I played Microsoft Entertaiment Pack for Windows in [insert current year]" badge and stick that bad boy somewhere)

Surprisingly fun, even if it does have some unfair moments, especially at the beginning.

Unlike letterland, this at least provides some challenge, but it's still not good.

The physics are iffy compared to NES version, but it's still fun. Like other Capcom's Disney Game Boy games, the layouts are similar but also different, making this a new expirience.

I remember getting this as a new year's gift when I was young, and I enjoyed it a lot. Nostalgia aside, it's not bad but pretty average. The music is pretty good though.

One noticeable improvement from previous Donkey Kong Land game is the controls and physics have been improved significantly, however at times I felt like the game wasn't registering my inputs correctly, resulting in deaths. The game isn't as innovative as the previous title, but I don't think the game is necessarily worse for it. The level design is pretty decent, though do expect some screen crunch from such a tiny screen. Overall, a decently enjoyable game, and one of the better platformers for the Game Boy.

(also please, don't call this game a demake of DKC2, the level layouts are completely different)

I prefer this over the SNES original for it's quality of life improvements, like being able to save anywhere and the life count doesn't reset after shutting the game off. The boss fights are also improved.

That being said, this is still Donkey Kong Country, which means it still inherits some issues from the original. While some bonus barrels are now clearly visible, some stuff remains cryptic. Ropey Rampage still features that offscreen barrel that leads to the bonus room, and the bonus within bonus in Oil Drum Alley is still the worst. The game is still frustrating at times, with some trial and error. Not only that, this remake adds its own issues. A little bit of screen crunch is probably expected, but my issue is the new collectible required for the completion: the photos. Some of them are just lying around, but most of them you get by destroying certain enemies in a certain way, but it's not clear which enemies and in what way you're supposed to defeat to get the photos. This is something DKC2GBA improves upon, by having certain enemies have a photo float over them and defeating them will give you said photos, and the game also offers in-game hints on where to find them. I had to whip out a video playthrough to find obscure bonuses, but I still have to find some of those photos, which is why I haven't 101%ed it yet (now I did, but I had to whip out an official guide, I wouldn't have figured out that, for example, you have to clear all levels in a world as Diddy or Donkey gives a respective photo).

That being said though, I still had some enjoyment playing this game, but it didn't age as well as the later entries. If you didn't enjoy original Donkey Kong Country, you won't enjoy this remake, but if you did, then I can highly recommend this one. It'll still provide you with decent time.

This is Final Fantasy VI on the go. The gameplay is mostly the same, with a few improvements and some additional content, and it's as enjoyable as ever, the brightened visuals don't bother me, abd the music is pretty good, in fact I think I prefer a few songs from this version over the SNES original (for example The Boss Theme (The Decisive Battle) sounds more badass to me), but some songs do sound weaker in comparison. However, there is an objective flaw with the sound in this version, and it's a technical one - the slowdown. It turns out the sound engine isn't as optimized as it could've been, generating some noticable slowdown during battles. I only know this because of the music restoration hack, one of the features it lists is reduced slowdown, since GBA doesn't have dedicated sound hardware and the music is done through CPU.

Besides that, I don't think there are a lot of issues with this port. If you enjoyed Final Fantasy VI on SNES, then you'll probably enjoy this GBA port as well, and you'll get some additional content from this version. All in all, it's a solid port and a great game in it's own right.

A decent enough port of the classic game with plenty of additional content that I find charming. The original game mode is mostly the same, though the physics are a little iffier with obvious screen crunch, and some quality of life improvements, and different physics for Luigi.

There's challenge mode where you're tasked with replaying levels with 3 new challenges for each, it's find 5 red coins, get a certain amount of score and find a hidden yoshi egg. And I'm telling you, these challenges are a real grind. Especially the score challenges, as they're pretty strict, and combined with altered physics and unecessary fixes (the enemies hitboxes seem larger than the original, and thus more unforgiving) make these pretty frustrating, which is why I think the addition of these actually make the expirience worse, at least if you're going for completionism. After beating the level, the high score fills a bar at the bottom, and fully filling it should unlock The Lost Levels. levels, though after beating all of the score challenges I didn't get high enough score. I'm probably supposed to get all the yoshi eggs and red coins in these levels, but that'll be for another day.

There's You vs. Boo races, set in brand new levels which are pretty challenging, though I don't know if these are required for completion, but I think they're pretty nice.

And the addition of the album and toy box, which I find very cute.

Overall, this is a decent port of the classic game, but if I ever want to play Super Mario Bros., I'd probably stick to the original, but if you want to experience the original with some additional content and portable factor, this isn't a bad choice.

Easily one of the best Game Boy releases, while the game isn't difficult (with the exception of the challenging gauntlet that is the final castle), the levels are fun to traverse through, with a lot of variety and plenty of secrets, adding some replayability.

Get this, I failed to endure a very shitty VN. KARAKARA was a breath of fresh air for me. I really enjoyed the story and characters, and I love the post-apocalyptic setting, it's unique and some deserted backgrounds remind me of Fallout New Vegas (interesting connection, I know). It's not perfect, with a couple of "stimulating" scenes (and i imagine couldve been worse (or better if you prefer) with 18+ DLC), but I really enjoyed reading this, and I think it's definitely above average.

Very good NES Homebrew, I haven't seen the original PC game, so I can only speak about this NES game as a standalone experience, and it's great. It's a platformer, but you can't jump, only use a grapple mechanic to jump up walls or grapple the ceiling and so on. The game is very challenging and very fun though occasionally frustrating, the dialogue is humorous, and it also comes with extra content, like race mode, play as a bad guy and even a VVVVVV styled game mode, where you switch gravity to traverse through tough challenges. This is definitely one of the best NES homebrews, very fun, and it's also free to play, so you have nothing to lose by checking it out. I highly recommend it.

Was almost as enjoyable to read as the first one, but one thing I really dislike is the cliffhanger ending. Seeing as there's still no third game I doubt it'll be resolved any time soon, which is rather disappointing.

A masterfully crafted puzzle-platformer, the main mechanic is continuously used in creative ways, the puzzles are hard but none of them felt impossible to the point where I had to whip out a guide, everything is placed logically. This is a high recommendation for the fans of the genre.