6 reviews liked by Kudan


Let’s get straight to the point, this definitive edition doesn’t add a lot to the game. The art of the characters got changed (some characters look much better), same for some of the UI and you can edit your party before starting battles. I might be missing some other minor things but this is what you can expect for the most part. The game itself is a mix of puzzle and RPG, the fights are the puzzles and the rest is a light RPG. Your party members and the hero level up individually, you find artifacts to equip on the hero, level up increases a few stats, you have currency to re-buy some party members, you run through areas, talk to NPC and you can do some side quests. There are 5 mini campaigns with a different hero each with unique moves, party members and artifacts. The campaigns are unlocked one after another because the stories are connected.

The game perfectly balances many elements. While it’s not a full fledged RPG in terms volume and options, what’s there has a purpose and is well designed. The game has a kind of simplicity that makes it easy to get into but it’s also complex enough in the right way. The puzzles are very addictive. The story, while nothing original nor the best, is engaging enough to follow. The entire game has a good pacing with no real filler. It took me around 31 hours to 100% the achievements. It looks and sounds nice, you can save anywhere and the game seems to generally respect your time even with the most grindy achievement.

That said, the game seems to have many loading screens that take longer than I’d like. The loading times themselves are not too bad but I’m surprised how many times the game needs to load. There are some multiplayer exclusive achievements with at least one requiring 3 other players. They’re not bad if you can find others to work with but you’re basically on a timer to get this done. I got lucky when I checked steam forum. Lastly, this definitive edition could have added more to the game. The text on the game’s steam page is misleading when it mentions many new quality of life additions. It feels like it was released with the bare minimum effort to cash in on the game. I bought it when it got released with a discount for owners of the original game (I paid around €8). The normal price is way higher than the game’s original price.

Even with all of this in mind, M&M CoH is a game not to be missed if you haven’t had the chance to play it. It’s a beloved game that is timeless. It doesn’t feel old despite the age. I’m an RPG and puzzle fan. The game offers the best of both worlds without the bad stuff like bloat or dragging out the experience. I wish we had more games like it.

If you enjoyed this game you're a psychopath. I did.

This story revolves around a group of awful people, a murderer, cannibal, pedophile, a guy that sings wonderwall, every person here has its faults and they're not good people. Killing shouldn't be fun, at some point you just drag-on on these kills looking for a happy ending for these characters... but why? they really deserve it?

No, they don't, we don't even know if a lot of the things that happened actually did because just like certain stories, there are different points of views of these things, and just like the description of the first verse from the last chapter, maybe Seere will tell your story, with every chapter having different pages and even different verses with mixed events. We can look for an ultimate truth, but would it change something?

Just like Caim, we can try different things but it would make things worse, or it would loop back to other things, sometimes you just don't deserve a happy ending.

Idk I enjoyed this game and I think that says more about me than the game itself XD

Momodora: Moonlit Farewell is the final entry in a five game series by (mostly) solo indie developer RDein, and man it's really fuckin hard to rate. I've fiddled with the star rating at least 10 times while writing this review.

M5, is a good game. RDein knows how to make a banger 2D platformer and M5 is no exception. There's some weird, not-well-thought-through ideas that are in the peripherals of the core gameplay, but they don't impact the game enough for me to call them out directly.

The game is visual eye candy as well. Downright gorgeous, best in the series by far. Close observers might notice the real-time 2D pixel-art environmental shading applied to the player character, which I know from experience is ridiculously hard to do in Unity. I'm always impressed with these games, but man they knocked it out of the park with this one.

The final boss of the game? God damn. That one's going down as one of the most visually spectacular bosses I've ever fought. What a way to say goodbye!

If this is the last game I ever get to play by RDein I think I'm okay with it, but I really hope it isn't. Game-dev is a bitch.

If you like metroidvanias and indie games then you should play M5. You should also play M4, (one of my favorite games of all time: Momodora: Reverie Under the Moonlight), and if you like that go play the OG M1-M3. The series is up there with the best of the best.

This game made me weirdly introspective about some things and I wanna get my thoughts out about it. I just hope someone reads all of my off the rails rambling.

Over the years I've noticed something within myself where horror games (and media in general) just haven't been hitting the same. The name of Freddy Fazbear just doesn't command the same respect as it once did in my 8 year old head. I feel like playing those games would only end up being a fun distraction rather than something that'll screw with my mental state and traumatize me, which actually leads into something else. A truly good piece of horror doesn't just make you fear the dark corners of a room.

To use FNAF as an example again (I have issues, I know, but any other horror thing you can think of can probably work), if you don't have questionable fantasies, "omg, what if chica is around the corner of this dimly lit hallway" isn't a thought you'll be having after you turn off the game. Or unless you're a child more afraid of the concept of playing those games than you will be actually playing it like I was. You fully understand the threat is in the game/movie/whatever, and the threat is only present when you engage with it. Great horror media makes you fear the dark corners of your mind. Actual nightmare shit, I mean, and this game is probably the thing that's done that for me the most (although I didn't actually have nightmares). When I was playing, my thinking was along the lines of "Dear God, what horrific events will happen next?" When I was done, even when I was going to bed, and into the next few days, it was "That stuff happened, and it won't get out of my head. Send help." I recognized it wasn't real, but the horror didn't stay inside of the screen. To quote peak songwriting:

"And when the story ends, it becomes part of me"
- Undefeatable, Sonic Frontiers OST (I told you this was off the rails)

I feel like the reason why it got me so much, even after I was spoiled to hell and back because of the nature of the internet was because the game pulls off a really good bait and switch. I feel like if I went in blind without reading anything but the title and genre, I'd think "Man this game is well written and cute, why is this marked as horror? Is this a joke?" Instead, I was thinking "Man, this game is well written and cute, so what if the spoilers were a massive prank internet users made? It's gotta be. I will choose to ignore the warning signs." Ignoring the warning signs was a mistake. The writing definitely helped, though, because it made me want to believe it was a normal visual novel. The other additions to this version were also nice and well written, but I can't really talk about how on the off chance someone who wasn't spoiled is reading this. In fact, it'd be a miracle if anyone at all was. To the untainted soul reading this, the game will ruin your day, PLAY IT! I don't care if you know what the deal is, you don't know the details! Do it, or the sight of fictional anime girls won't be the only thing you'll have to fear...

With Marvel's Avengers being removed from digital storefronts at the end of September, I figured the game was worth revisiting beforehand just to see the full game on its own merits in lieu of every version now being re-branded 'The Definitive Edition'. Having done so, unfortunately, it's easy to see why and how things have gone this way for Crystal Dynamics. I truly believe there's a solid game hidden here, but the amount of dull loot constantly filling your inventory and the inane gameplay design make the good parts incredibly hard to find.

The base story campaign, 'Reassembled’, is a decent, if familiar, Marvel caper with Kamala Khan, aka Ms. Marvel, at the helm as she brings Earth's mightiest heroes back together after a major catastrophe effectively disbands the Avengers for good. Kamala makes for a charming lead, albeit excessively irritating at times in that adolescent kind of way. The dialogue is more miss than hit, especially in terms of comedy, but there are some good narrative beats and moments to be found here and there.

The biggest highlight for me when it comes to narrative has to be the individual character interactions when wandering the Chimera. There is some nice, unique dialogue between the various heroes that's honestly worth watching YouTube videos of on their own to get a sense of the care that was put into paying respect to them that was otherwise scarcely found throughout the rest of the game.

The same, although perhaps slightly less so, goes for the three DLC campaigns, which include the expansive 'War for Wakanda', which is a lot more pretty to look at and run around in than it is to play, thanks to some bizarre difficulty spikes. With how much work was put into this campaign in particular, it's a shame I had trouble with some missions due to the difficulty, as there is a solid standalone story here, if not a little derivative of the MCU Black Panther movies.

But yes, all of that aside, gameplay-wise, Crystal Dynamic's Avengers is indeed a mess, and it's no wonder things have been that way for them since releasing it. It's a multiplayer live-service game that really could have been simplified and made single-player (perhaps with optional multiplayer as well).

If you go into the 'play now' option from the main menu, which one would assume is the start of the main story, you're dropped into the post-game with every character unlocked and countless missions and notifications available for you. It's no wonder people get overwhelmed and tap out. Unless you really treat it like a single-player beat-em-up, it becomes more of a chore than the satisfying hero brawler it should be.

Take away the 'gear' and 'hero power level' and keep the skill tree (at least the main one), and you've already solved most of the problem. There's too much shit to keep track of at any given time, and not much of the content outside of the main story campaigns is worth investing all that time into, as it gets incredibly repetitive and regurgitative very quickly.

Marvel's Avengers isn't just an example of how not to do a live-service game, it's the answer to why you shouldn't. There's some solid content here, but there's so much unnecessary, exhaustive crap in order to get to it that it's probably not even worth it in the first place.

Oh, Marvel's Avengers, you really could have been fun.

4.5/10

If you’re willing to look past it’s irritating rough edges, you’ll be rewarded with one of the most thorough RPG experiences to come out in years. Such an incredibly open ended amount of options when it comes to party composition and individual build diversity, a turn based combat model with the depth of a tactics games, a world reactive to your decisions in ways that floored me, really making me want to go back and reassess how I judge other RPGs, and writing so smart, so thoughtful, factions are fleshed out to the point where I spent the last couple hours of the game struggling to decide who I was going to side with. And man, the Reagan cult, this game understands the American myth like few others.

I tend to have mixed taste in turn based RPGs but this one hooked me completely. Really helped fill the void left by Fallout.