Leopution
2019
2019
2019
2020
2019
This, in many ways, feels like a dragon age game. However, it falls a little short and flat. It has created a very interesting world with corrupt/dynamic factions and has postured the player as a diplomat. There are so many opportunities for drama that the game does not capitalize on in service of its larger narrative. By the end of the game it feels like a slog to reach the conclusion. As a side note, it feels Pretty Bad to play as a colonist.
A game about the search for romantic fulfillment and emotional abuse. For such a serious topic the delivery is charming. However, there are parts of this game that are mechanically frustrating because the controls themselves get in the way. Also MUCH of the dialogue is too on-the-nose. None of the themes are really nuanced.
2019
2014
There were some genuinely terrifying moments in this shooter. However, for a game that came out in mid 2010s, it feels mechanically clunky. There are shooters that do haptic feedback so much better than this game. The ending was a little dissatisfying and awkward - it felt like it was trying to say something more than it was capable of.
2016
I appreciate what this game is trying to do and it has some really interesting moments. However, if it's going to be a quick-time event driven narrative... the plot points need to be comprehensible. I think Detroit: Become Human tries to do way too much and as a result is mediocre all around. Which is pretty yikes considering the game is so explicitly about racism.
So like... Here's the thing. I love star wars so it was incredibly cool to be a part of that world. However this entire thing was expositional. (I mean, it makes sense considering that the other chapters are monetized). It's also an excellent demonstration of what is possible in VR. It just didn't feel like a complete experience. It felt shallow and hollow.
2019
2016