2019

Very interesting concept. Love that it comes as sort of an open source game engine. I just find the repetition of some of the stories extremely cumbersome.

Hysterical, personal vignettes about the awkward intimacy of falling in love. This game was delightful and concise.

Good for a laugh with a friend. However, this definitely plays like someone's unreal assignment for a college game dev course.

This game is incredibly moving and an inventive iteration on the visual novel genre. The characters are respectfully written and rich. The artwork is gorgeous. My only gripe is that the eraser mechanic is tedious with a controller.

This, in many ways, feels like a dragon age game. However, it falls a little short and flat. It has created a very interesting world with corrupt/dynamic factions and has postured the player as a diplomat. There are so many opportunities for drama that the game does not capitalize on in service of its larger narrative. By the end of the game it feels like a slog to reach the conclusion. As a side note, it feels Pretty Bad to play as a colonist.

A clever, pleasant puzzle game. The levels are pseudo-linear which I found particularly interesting. However, I don't think it does a good job scaffolding teaching the player new mechanics. Pretty frustrating to FINALLY figure out all I had to do was sit on a bench and reset.

A game about the search for romantic fulfillment and emotional abuse. For such a serious topic the delivery is charming. However, there are parts of this game that are mechanically frustrating because the controls themselves get in the way. Also MUCH of the dialogue is too on-the-nose. None of the themes are really nuanced.

Comforting in a very unique way. Normally, I would not find the concept of exploration so warm in the warm this game postures it. A healing experience start to finish.

There were some genuinely terrifying moments in this shooter. However, for a game that came out in mid 2010s, it feels mechanically clunky. There are shooters that do haptic feedback so much better than this game. The ending was a little dissatisfying and awkward - it felt like it was trying to say something more than it was capable of.

It's sort of a glorified fetch quest. A structure and mechanic that is just incredibly tired. HOWEVER, the art style is adorable and the writing is hilarious. This game is great if you need something wholesome and lighthearted.

This is an essential VR title. The diegetic menu/game navigation is pretty brilliant and the main mechanic inventive. If I had one nitpick: I'm not sure that the difficulty curve really reflects your progress through the game.

I appreciate what this game is trying to do and it has some really interesting moments. However, if it's going to be a quick-time event driven narrative... the plot points need to be comprehensible. I think Detroit: Become Human tries to do way too much and as a result is mediocre all around. Which is pretty yikes considering the game is so explicitly about racism.

So like... Here's the thing. I love star wars so it was incredibly cool to be a part of that world. However this entire thing was expositional. (I mean, it makes sense considering that the other chapters are monetized). It's also an excellent demonstration of what is possible in VR. It just didn't feel like a complete experience. It felt shallow and hollow.

This is quality that all other VR games should strive for. A simple, fun core mechanic that is executed perfectly and endlessly replayable. Definitely in my top 5 games of all time.

I think the most delightful thing about this game is its sound track. The writing is interesting enough but for me, it did not warrant multiple playthroughs.