tried it for an hour to check it out, not leaving a score of any kind as to not be unfair, im not and will never be into VN's. art on this was pretty good, how emotive the characters are is impressive, i dig that its a mecha story too (mecha chads unite) and the environmental art was great aswell.

Strongest and most consistent atmosphere in the series besides RE1. The sound design, heralded by none other than Nobuyoshi Sano himself is nothing short of masterful and haunting, ambience and subtlety are a horror strength oft ignored. What’s already there visually is incredible on its own but with a man of his talent enhancing it through meticulous sound design? Holy shit. I thought the story was alright, it’s mostly carried by its setting and being short and cohesive, the relationship between Bruce and Fongling was neat. The light-gun gameplay mixed into third person was refreshing and fun, i really wish there was more of this. Awesome game overall.

“A “Don-Gua” never abandons a woman.”

a fantastic horror ride that manages to be incredibly human and relatable, a lot of the solutions to puzzles happen to be everyday household items such as air dryers, bleach, detergent, nail polish, clothes hanger, pork liver, matches and etc, this form of progression helps ground the game and give it a sense of realness which in turn enhances its already incredibly executed horror, it knows how to build up jumpscares well and the otherworld being more present and rustier and bloodier than ever also helps. Heather also has human reactions to monsters and the otherworld, not only via story cutscenes but through the feverishly personalized flavor text, contemplating on calling the cops, reactions to the variety of horrors present in the otherworld, etc all of this boils down together to create an amazing experience. The gameplay side of things has been ironed out at last, the weapon variety is appreciated and most importantly the bosses all manage to be engaging and memorable as opposed to the series's previous Mexican standoff battles. Visually its entrancing and mesmerizing, the cutscene direction specifically.

A visually groundbreaking, thoroughly joyous, and infinitely dazzling game that desires to make the player feel elated and to give them a positive dreamlike ride, which it beautifully orchestrates through crafting a unique and memorable experience that is sure to never leave your mind, the incredible amount of love, passion and creativity this game sports makes it a definite must-play.

2000

A wonderful game that is ruined by TRASH ASS GAME DESIGN, you never feel bored since it switches from lightgun section to beat em up section to being a sort of punishing fighting game boss fight, now those boss fights are not my problem at all, oh no no no, they're ok to great. My fucking PROBLEM is this game relying on vertical progression, you have 5 things you need to upgrade and they are the following
- Gun
-Armor
-Sword
-Kung-Fu
-Serum
neglecting to upgrade anything that impacts Blade's dmg means Blade will do piss-poor dmg in the next level, and your money doesn't fucking reset when you die, for example i upgraded kung-fu, blade and armor, neglecting gun which meant now my gun did piss-poor dmg in the mandatory gun stage and i just rage-quit this bitch. Oh and i forgot to mention they lock the stages you finish previously so you cant even go back to grind them for moolah

-major 2000's filter
-multiple branching story paths
-utterly insane
-Panzer Dragoon stages
-large variety of weapons
-edgy protagonist obsessed over a woman

Babe this isn't your average Sonic game this is fucking Drakengard

Utterly reprehensible backwater terrorists living in the Sahara desert still put in more effort towards impressively porting Metal Slug to the GBC than any Squenix “remaster” port

This review contains spoilers

"You think im gonna sympathize with you?"

I absolutely adore the way NieR manages to present its themes. Nier, despite being his own character, has a reason to be nameless. He's pretty much a stand-in for your average video-game protagonist and subsequently, the player as well. Before the true theme of the game begins unravel itself, during the entirety of the first play-through, the Shade's dialogue falls upon deaf ears. Whether or not Nier can understand what they're saying is irrelevant, he does not care because he is completely committed to his own preconceived self righteous notions regarding the conflict, with no regards to the lengths he'll go to.

As to why the player isn't informed, it's to completely immerse you in the mindset of Nier, because ultimately it is as much a criticism of him as it is of you, the player, and your preconceived notions on what constitutes as good and evil. When, during the finale, the camera cuts to a first person view to Yonah and she proclaims "It's you... isn't it?" everything begins to click in that split second, it's a gut-wrenching condemnation of your every self righteous belief held during the entirety of the first ending, and the lengths you went to in order to enact them.

"This girl loves her brother too. just as much as I do."

Good luck trying to do anything cool when your enemies fly away after 3 hits, what even is the point of a brawler centered around crowd control. Piss-poor non-engaging bosses, shit music, its just fucking boring.

It’s quite charming and jam packed with content for a mere GB JRPG. Love the trainer designs and how varied they all are, trainers in general help make the battles less random and meaningless which makes me surprised that other JRPG’s don’t bother including something like them to make battles more natural, I believe it’s a fine bridge between strictly no random encounters and only random encounters. Not that i mind random encounters. Ultimately a chill, fun adventure. Nothing more I can say really.

Reached 90% completion and saw there was yet another Golem mission so the game can fuck right off with that shit. All that aside it’s an exquisite and punishing yet fair brawler, everything available to the enemy is also available to you and that amps up the ferocious and varied gameplay, the animations are so beastly you’ll be feeling every snap and crack. Did not really enjoy the weapon focus and I wish the game had less of it.

𝘛𝘏𝘌 𝘖𝘕𝘌 𝘛𝘏𝘈𝘛 𝘚𝘛𝘈𝘙𝘛𝘌𝘋 𝘐𝘛 𝘈𝘓𝘓
𝘛𝘏𝘌 𝘔𝘠𝘛𝘏
𝘛𝘏𝘌 𝘓𝘌𝘎𝘌𝘕𝘋
𝚁 𝙴 𝚂 𝙸 𝙳 𝙴 𝙽 𝚃 𝙴 𝚅 𝙸 𝙻 (1996)
𝙳𝚎𝚎𝚙 𝚠𝚒𝚝𝚑𝚒𝚗 𝚝𝚑𝚎 𝙳𝚎𝚊𝚍𝚕𝚢 𝚂𝚒𝚕𝚎𝚗𝚝™️ 𝚏𝚘𝚛𝚎𝚜𝚝𝚜 𝚘𝚏 𝚝𝚑𝚎 𝙰𝚛𝚔𝚕𝚊𝚢 𝚖𝚘𝚞𝚗𝚝𝚊𝚒𝚗𝚜 𝚝𝚑𝚎 𝚜𝚑𝚊𝚍𝚘𝚠𝚜 𝚝𝚒𝚛𝚎𝚕𝚎𝚜𝚜𝚕𝚢 𝚠𝚘𝚛𝚔 𝚍𝚊𝚢 𝚊𝚗𝚍 𝚗𝚒𝚐𝚑𝚝, 𝚝𝚑𝚎𝚒𝚛 𝚗𝚎𝚏𝚊𝚛𝚒𝚘𝚞𝚜 𝚎𝚡𝚙𝚎𝚛𝚒𝚖𝚎𝚗𝚝𝚜 𝚛𝚘𝚝𝚝𝚒𝚗𝚐 𝚋𝚘𝚍𝚢 𝚊𝚗𝚍 𝚜𝚘𝚞𝚕, 𝚎𝚗𝚜𝚞𝚛𝚒𝚗𝚐 𝚝𝚑𝚊𝚝 𝚏𝚊𝚝𝚎 𝚑𝚊𝚜 𝚋𝚎𝚎𝚗 𝚜𝚎𝚝 𝚒𝚗 𝚜𝚝𝚘𝚗𝚎. 𝚠𝚎𝚕𝚌𝚘𝚖𝚎 𝚝𝚘
𝚃 𝙷 𝙴 𝚂 𝚄 𝚁 𝚅 𝙸 𝚅 𝙰 𝙻 𝙷 𝙾 𝚁 𝚁 𝙾 𝚁
𝙾𝙿𝙴𝚁𝙰𝚃𝙸𝚅𝙴𝚂:
𝙹𝚒𝚕𝚕 𝚅𝚊𝚕𝚎𝚗𝚝𝚒𝚗𝚎: 𝚂.𝚃.𝙰.𝚁’𝚜 𝚟𝚎𝚛𝚢 𝚘𝚠𝚗 𝚎𝚖𝚋𝚕𝚎𝚖𝚊𝚝𝚒𝚌 𝚘𝚙𝚎𝚛𝚊𝚝𝚒𝚟𝚎, 𝚊𝚗 𝚒𝚗𝚝𝚎𝚕𝚕𝚒𝚐𝚎𝚗𝚝 𝚊𝚗𝚍 𝚊𝚌𝚌𝚘𝚖𝚙𝚕𝚒𝚜𝚑𝚎𝚍 𝚠𝚘𝚖𝚊𝚗.
𝙲𝚑𝚛𝚒𝚜 𝚁𝚎𝚍𝚏𝚒𝚎𝚕𝚍: 𝙷𝚎 𝚖𝚊𝚢 𝚋𝚎 𝙸𝚕𝚕𝚒𝚝𝚎𝚛𝚊𝚝𝚎 𝚊𝚗𝚍 𝚕𝚊𝚌𝚔𝚒𝚗𝚐 𝚒𝚗 𝚒𝚗𝚟𝚎𝚗𝚝𝚘𝚛𝚢 𝚜𝚕𝚘𝚝𝚜 𝚋𝚞𝚝 𝚍𝚘𝚗’𝚝 𝚕𝚎𝚝 𝚝𝚑𝚊𝚝 𝚍𝚒𝚜𝚝𝚛𝚊𝚌𝚝 𝚢𝚘𝚞 𝚏𝚛𝚘𝚖 𝚑𝚒𝚜 𝚑𝚘𝚖𝚘𝚜𝚎𝚡𝚞𝚊𝚕 𝚍𝚢𝚗𝚊𝚖𝚒𝚌 𝚠𝚒𝚝𝚑 𝙰𝚕𝚋𝚎𝚛𝚝.

As rain pours and lightning strikes, our heroes inch closer and closer to the Spencer Mansion, within it’s hollowed rooms linger the living dead, the result of man playing God, a very specific, dying, fascist man for whom the mansion was named after, carrying on the pathetic legacy of his Fuhrer and comrades using any means necessary, recruiting fleeing Nazi WW2 scientists In a bid against time to fight against his very own withering mortality which leads to a hare-brained search for the myth of immortality in all it’s forms, the desire to be One and All resulting from his inability to accept death is what essentially kickstarts the entire series.

The tight progression and the gameplay flow is the strongest part of the series and is what makes it so infinitely replayable, it very much is present here in the series’s first outing and it arguably is executed a lot better than most of the later titles too! Getting more and more used to the Spencer Mansion and memorizing it’s every hallway alongside the quirks (like the ruined doorknob) is quite an enjoyable process, you’ll be dashing by every room in the blink of an eye without even knowing it!

Had to sit on this one for a while.
___________________
Played on Hardcore
___________________

I’m wholly disappointed by many things this ended up doing, it changed too little in places and too much in others, the game’s biggest flaw is still there, there’s a significant decrease in overall quality between Village, Castle and Island while the Castle had some rather major improvements, half of it was still the same ol’ badly designed mess and I would even say they fare worse in 4R, and that’s what I meant by “changed too much”, for some god forsaken reason, someone at Capcom decided it’s a good idea to give 2R’s reticle focusing mechanic, one that was crafted for a more meticulous, slow, low enemy count game and give it to 4R, which happens to be the complete opposite of that, so now the game is not as snappy and responsive as the original and ends up In a really awkward place at best, while it sinks to greater low’s than the original in the worse sections of the game.

The emptiest game I've ever played, I don't mean this figuratively but literally. The majority of this game consists of walking from one empty hallway to another in order to simply go somewhere or solve insultingly simple puzzles, there is nothing to explore, nothing to fight, and the few times it bothers to shove enemies in its empty halls are nothing to speak of either because they're either the exact same goddamn dog enemies or the even rarer ghost enemies. I have never played a game this hopelessly pointless and boring. To call something like it creative is an insult to creativity itself because this is nothing more than an undercooked Silent Hill title.