Littlepharma
Bio
I’m JJ
I say I’m gonna play games then don’t
Welcome to my torture chamber
I’m JJ
I say I’m gonna play games then don’t
Welcome to my torture chamber
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Roadtrip
Voted for at least 3 features on the roadmap
Favorite Games
002
Total Games Played
002
Played in 2024
003
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To start, while I feel value/pricing belongs more in a Steam review, it really can’t be overstated how great a value $6 for this game is.
With that out of the way, I had a great time with Pseudoregalia. My first formative memories of games landed right in the N64/PSX era, and this delivers that vibe in spades.
My wife, who hadn’t played anything on 5th gen hardware when she was young, always comments on how unsettling she finds SM64. Something about the low poly look + draw distance + sound design of that era has a dreamlike quality that skeeves her out- and honestly if you distance yourself from any associated nostalgia, she has a point. Pseudoregalia capitalizes on that mood. The game itself takes place in a dream, so the odd architecture and different locales all come together into a really cool ethereal space that, while somewhat difficult to navigate, actually feels great to experience. NPC dialogue is almost 50/50 split between innocuous and dark/ominous lines. I adored the sound design, especially the sound Sybil’s sword makes when thrown. It’s surprisingly weighty and that sound alone changed how I experienced the game’s atmosphere.
I’m playing after the map update, so my qualms aren’t as major as people who played prior, but I still had some issues figuring out where I was situated within a room without a character marker on the map. Some of the rooms are quite large and accidentally exiting the wrong door got a bit frustrating. Could be a personal issue, but that’s the only difficulty I had with the game.
As I’m sure everyone’s mentioned in their reviews, the movement is what makes this game great. Momentum feels good, and the powerups build on each other to make for a really fluid, complex system. I kept telling myself I was ready to finish the game but found myself completing nearly every time trial.
Combat isn’t anything to really write home about, but the game is obviously more about exploration and wears that on its sleeve.
I’d say I completed about 85% of the game- missed a few collectibles and one major powerup, but I was really satisfied with what I played. The game doesn’t overstay its welcome, but doesn’t leave you wanting too much more (at least in the space it provides). I can’t wait to see what else this dev has in store.
Also if I ever end up getting a fursuit it’s 100% gonna be a Sybil cosplay. We love a weird goat-bunny-lady
With that out of the way, I had a great time with Pseudoregalia. My first formative memories of games landed right in the N64/PSX era, and this delivers that vibe in spades.
My wife, who hadn’t played anything on 5th gen hardware when she was young, always comments on how unsettling she finds SM64. Something about the low poly look + draw distance + sound design of that era has a dreamlike quality that skeeves her out- and honestly if you distance yourself from any associated nostalgia, she has a point. Pseudoregalia capitalizes on that mood. The game itself takes place in a dream, so the odd architecture and different locales all come together into a really cool ethereal space that, while somewhat difficult to navigate, actually feels great to experience. NPC dialogue is almost 50/50 split between innocuous and dark/ominous lines. I adored the sound design, especially the sound Sybil’s sword makes when thrown. It’s surprisingly weighty and that sound alone changed how I experienced the game’s atmosphere.
I’m playing after the map update, so my qualms aren’t as major as people who played prior, but I still had some issues figuring out where I was situated within a room without a character marker on the map. Some of the rooms are quite large and accidentally exiting the wrong door got a bit frustrating. Could be a personal issue, but that’s the only difficulty I had with the game.
As I’m sure everyone’s mentioned in their reviews, the movement is what makes this game great. Momentum feels good, and the powerups build on each other to make for a really fluid, complex system. I kept telling myself I was ready to finish the game but found myself completing nearly every time trial.
Combat isn’t anything to really write home about, but the game is obviously more about exploration and wears that on its sleeve.
I’d say I completed about 85% of the game- missed a few collectibles and one major powerup, but I was really satisfied with what I played. The game doesn’t overstay its welcome, but doesn’t leave you wanting too much more (at least in the space it provides). I can’t wait to see what else this dev has in store.
Also if I ever end up getting a fursuit it’s 100% gonna be a Sybil cosplay. We love a weird goat-bunny-lady