I really wanted to like this more. You can see all the care that the developers put into this game's combat system and overall feel. Unfortunately, the difficulty curve is quite steep and unbalanced. The enemy placements in some of the later levels are f***ed up, healing items are pretty rare and even in normal difficulty (which I found very similar to Streets of Rage 4's Mania difficulty... I can't imagine what the later difficulties would feel like) the game becomes very frustrating. Plus, the pixel art aesthetic is very good, but it's ruined by some post processing glow effects that hurt my eyes after a while. I can see the appeal of this game and I can understand why many people like it... it's just not for me.

Great value for a very low price (although now it's impossible to buy legally). Nice soundtrack, good controls and a solid 60 fps performance. The later levels require a lot of skill, but thanks to this I managed to enter a flow state I haven't experienced in a long time.

This game is... not that bad actually. It's very faithful to 90s arcade games, both in a positive and negative way. The pixel art is GORGEOUS and the gameplay is simple and intuitive, but once you lose all your lives, you have to start all over again (also, there are no continues... I would have liked an option to add some). Luckily, the campaign is very short (just four levels) and the enemy patterns are relatively easy to learn. Just like older arcade games, it's meant to be replayed over and over to improve your score. There isn't too much content so I would recommend buying it only if it's on sale or in a bundle (which is what I also did).

A really nice adaptation of the original Dragon Ball saga. Some levels drag on for a bit too long, but the combat system is very fun, fast and intuitive.

The levels and fights are actually well designed, but the skill floor is too high and the learning curve is to steep for my patience. I don't think I'll ever come back and learn it properly. Filtered? Honestly, I don't care. At least I have one less game on my backlog.

A pretty good RTS / Tower Defense hybrid with a few shortcomings that prevent it from expressing its full potential. The biggest problem I had was the fact that the game doesn't tell you which type of enemies appear during the next battle phase (except for the new ones), so you may end up building structures and turrets you don't really need. Apart from that the gameplay loop is nice and there's a good variety of maps and mission types. Oh, and the soundtrack is amazing. One of David J. Franco's best works for sure.

My favorite of the ones in the series I played so far. The most balanced in my opinion, and for this reason it's the one I often come back to.

The game that introduced me to the series and started my passion for pixel art. It's not as good as 3 or X, but it's still okay.

The mechanics of F-Zero work surprisingly well in a 99-player battle royale game.

Pikmin 4 takes the best elements from all the previous games and keeps on improving them. Overall it's pretty easy but can be a bit challenging at times (especially during the Dandori challenges) and it's never boring. Truly the definitive Pikmin experience.

The controls and swinging are very nice, but the main story missions get repetitive after a while. At least it isn't too long.

An underrated gem. Towards the end it started to become a bit repetitive, but it still kept my attention, mostly because of the pretty good plot. The gameplay isn't innovative at all, but it's good enough in every aspect it presents. Some missions in particular use the game's systems very well.

On the surface areas it's an improvement over the first game, but I HATE the caves (and they're a big part of the game), so it's my least favorite in the main series. I just did the first ending by repaying the debt, right now I'm not in the mood for the post-game content.

This game has some of the most well designed levels I have ever played in a platformer. Great presentation too, especially when it comes to the sound design.