12 reviews liked by Magdy


i've played enough games in my life that something that's merely there to pass the time doesn't really interest me anymore, when i play a game i want it to really grab me with something, be it unique and engaging mechanics or interesting storytelling, just something that'll stick out my memory and make me go 'yeah!! that thing!!'

another thing i really value in a game is replay value, i generally enjoy diving deep into the games i'm interested in so that of course often leads to me wanted to do multiple full playthroughs, so i appreciate games that create adventures that retain their appeal in some form not just on the first time, but the sixth

so when i play a game like resident evil village where i spend the first ten minutes holding forward to put a baby to sleep, or holding forward to like walk through a load of snow before anything actually happens i'm not just bored, i'm thinking, 'oh, i will have to do this every time' and the game has moments like this so frequently and is so disgustingly average otherwise that i could only stomach the one playthrough, and with that, a large part of its staying power in my memory is eviscerated

the game's structure is similar to 7's, in that you meet a group of koopalings who all go off to their individual castles and you go to each one of them and kill them, this time to collect 1 out of 4 thingies to get you to the endgame, and also similarly to 7 they are by the numbers facsimiles of resident evil levels where you collect items and kind of solve puzzles and piece together the whole map and blah blah blah it's fine, it's serviceable, but not once was there anything that like wowed me or made me feel much or anything really, i'd like to be able to critique them further but i honestly don't remember that much about these areas aside from their general aesthetic, which i suppose is a step up from 7's one-two punch of 'brown house, grey boat'

there's one setpiece in house beneviento (generally my favourite area) that i found actually rather unsettling, but i knew after finishing it that it would never scare me again, there's hardly a gameplay element to it and it would be reduced to a glorified cutscene on a hypothetical second playthrough unfortunately

the dlc campaign, shadows of rose which i also played, has a different setpiece at this point that kind of blew me away honestly, as it wasn't just something creepy and unique within the series (to my knowledge) but also challenging to the point that i actually failed it the first time, and the second time was an incredibly close call, it actually had me panicked because i, the player, had to survive this part, i felt in sync with the character on screen in a way i've rarely felt playing 7 or 8, as i usually feel like an outsider watching the character trying to survive

i don't want to spoil what happens in the segment just in case, but it's something to do with manikins

these games are far too much of a reassuring prescence in what are meant to be horror games, coddling me and making sure i'm impressed and not too uncomfortable, wrestling control away from constantly so something scary can happen to ethan or rose in my stead, someone will jump on me and starting like eating my face or something and it'll be awkward because idk if this is just a cutscene and the game is proceeding as intended, or if i actually fucked up half the time, i'll be mashing one of the face buttons when something like this happens (probably a habit i picked up from resident evil 4) and then the little 'skip cutscene?' thing will appear in the corner and i'm like oh okay i'll just get comfy then

there's also a lot of segments that are railroaded to the point that they may as well be cutscenes, with the fish guy's area being a particularly bad offender, it all just feels so phony, the hand of the designer is so visible at all times i never just get lost in the world i'm meant to be in

i also think that the RE engine's bend towards realism just makes the games look incredibly bland and samey, everything's kinda lit realistically and all the environments are just kinda, normal looking, it feels like there's not really any interesting composition or focal points or any sort of mood to like anything i'm looking at, all this supposedly impressive detail all blurs together and washes over me and i'm really sick of how these games look, especially considering the very first games in the series still impress me with how well they're presented

i'd really like these games as well as devil may cry to move away from this kind of style personally, maybe then we won't have to rely so much on yellow paint to make things you can interact with visible

this review is probably very messy and i apologise if it sounds dismissive, just playing this back to back with 7 was very disappointing as this direction the series is going right now really isn't my cup of tea, it feels like we're resting on the series' laurels a bit, combat that get the job done, exploration that gets the job done, and a lot of showy, flashy setpieces and nods to older games that i like much more

i'm just always left feeling a bit empty after an experience like this, when i think about resident evil village in the future, will any memories of my experience come flooding back? what will get me talking about it and recommending it to my friends? what is so special about it that i'll end up with that itch, that drive to experience it all over again and return to its world for years to come? it's always a bit of a shame when i don't have an answer

Rockstar loves designing highly intricate open worlds and then just trashing them with the worst missions to ever grace a high production value videogame

Remember when Naughty Dog used to make games like Jak & Daxter and Uncharted while not being held hostage by a egotistical Zionist who believes he can do no wrong and a bigger company who so desperately wants the same 7 franchises they've relied on heavily since 2017 to be cinematic video game showcases so they can easily translate them into movies and TV shows because said-company's previously existing movie/TV IPs have either underperformed or is forced to have shared custody with the Mouse™?

On a completely unrelated note the Last of Us Part II is a very nothing remaster and they're now announcing the new cast for season 2 of the show.

Easily one of the most creative AAA games I've played.

Too bad, the public hates creativity and it didn't sell well.

I recall saying "I can't do this anymore" to my screen and then uninstalling after 5 hours of gameplay.

This review was written before the game released

is it just a challenge now to see which studio can make the most pointless remake of all time

i dont know why i played this. ive just had it forever and decided i ought to give it a go. ive only heard bad things about this but if modern warfare was so good, SURELY they couldnt screw this one up. but they did.

guess i should elaborate on that, because Modern Warfare is my favorite FPS, ever. the excellent story paired with the - at the time - unique take on the military shooter genre made for an enthralling experience, so what does ghosts do to follow up that act?

god only knows, dude, this whole thing felt pointless. the story is absolute nonsense. characters talk all the fuckin time but nobody ever says anything. things happen just because. every single mission in this game can be summed up as "because it would piss off rorke." why are we destroying this oil rig? because it would piss off rorke. why are we in space? because it would piss off rorke. (ALL FOR FUCKING NAUGHT, BY THE WAY, BECAUSE AS IM WRITING THIS THE GAME THREW A SEQUEL HOOK AT ME. SERIOUSLY CONSIDERING DROPPING A STAR)

so the story is your typical american circlejerk running the usual laps of how much greater we are than every other country blah de blah de blah, and theres nothing to gain from it. no interesting characters to latch on to, or really hate since rorke doesnt get nearly enough screentime despite having a half-decent motivation and completely owning every scene hes in.

but thats not why youre here, you silly sausage, youre here to shoot people, and im happy to report that part of the game is... ok? at times? mostly its a bog standard boring mess but some shootouts were actually engaging enough to keep this whole thing from being a 1-star affair. dont get me wrong, theres some trash (the helicopter sequence comes to mind) but there are some levels that are actually interesting, and dare i say even fun (the tank sequence comes to mind.) i definitely dont regret having played those moments, but the rest was boring and stupid enough for me to still have a go at criticizing it.

its ugly as piss, too, good god how have i not mentioned this. everything is gray. my guys, the enemy, the environments, everything. there were so many god damn times where i see someone run on screen and shoot them only to have my brother yell "WHAT THE HELL, LOGAN," and i assure you now, it never stopped being funny. that was the only upside, however, since the rest was either not knowing if an enemy was dead or not knowing if an enemy was actually a plant or not. if this game didnt have aim assist, logan wouldve become a ghost much sooner ill tell you right now

so yeah pretty shit game, but some moments were pretty fun. also, you only get the dog for one mission, so its actually a very shit game. i only played it to see if the fish scatter when you get close anyway. (which they do!!! the marketing didnt lie!!!!!)

Really repetitive. I forced myself to finish this game

This game reminds me of Overwatch.

As in, the copious amounts of SFM/Blender NSFW Animation is better than the actual game