60 Reviews liked by MagicCassi


Psychonauts 2 is the type of game you have to respect purely for the amount of ambition and creativity that came from so many talented people.

Many platform games will merely use story to justify gameplay (ie "X was stolen! Jump from point A to B!!"), but Psychonauts prioritizes story and gameplay equally. In fact, these two elements are intertwined such that your objectives within a given level directly correlate with a turning point in the story. Facilitated by the fact that each level is a literal manifestation of each character's mind.

While this is not necessarily profound, its definitely enough to set it apart from most 3D platformers. Raz doesnt control quite as enjoyably as Mario, but his story is what allows the game to stand a chance against Mario Odyssey, whose story was "Collect the _____ to save the princess!" once again.

Though don't get me wrong, Raz controls well enough. Not the acrobatic fluidity of Odyssey, but it didn't really need to be. The levels are what steal the show, anyway. Creativity and originality ooze from each level. From a dental horrorscape to a casino hospital - there's nothing quite like the twisted feverdream levels of Psychonauts. Each one strengthens the characterizations of the people whose minds you inhabit.

And this game is BEAUTIFUL.Great artstyle, executed perfectly makes a great visual experience. Its always impressive how these mental spaces twist and connect in mind-bending ways.

Only imperfections I noticed: sometimes slow model loading, and some dialogue awkwardly cut by transitions/loading. But does this bother me? Nah. Im just impressed this game exists at all. You should play it tbh

This game cured my depression and it ain’t even out yet. 10/10

i really wish i'd played this one back in the day when i was enjoying such seminal classics as doom and x-com on my old 386. still, it's quite interesting coming to this game backwards, after king's field and shadow tower. playing it now is a bit like that feeling of going through a locked door to discover a place you'd previously explored, suddenly expanding the scope of the world, linking up pathways in your mind.

absolutely one of the peaks of 1992 alongside dragon quest 5 et al.

Overlooked and has a great OST \m/

Fallout 4: Far Harbor really surprised me. I was expecting this DLC to be good since I've often heard this is the best thing to come from Fallout 4, but I wasn't expecting it to be this great. In many ways, I think this is what the main game should have been. Maybe not the exact story and setting, but I just wish the base game's main quest could have the same level of writing quality overall.

The story set up is already very interesting and I was more invested in the first few minutes than I was when I started the main story of the base game. The Valentine Detective Agency gets word on a missing person case and Nick Valentine himself asks the Sole Survivor (you) to help him out in this case. This leads you to the Nakano home where you meet Kenji and Rei Nakano where they explain their daughter Kasumi has gone missing and they hire you and Nick Valentine to look for her. When asking Kenji and Rei questions about Kasumi's disappearance, it's clear they're conflicted on the reason why she went missing. Kenji thinks she was kidnapped, but Rei thinks she just ran away. This leads you finding recordings revealing that Kasumi created a radio and was communicating synths on the other end of the radio where she would commonly ask them questions, however the synths started certain questions to Kasumi and she started to question her own identity and believes she's a synth. You learn she ran away to an island on the coast of Maine known as Mount Desert Island (which is a real island) to a place for synths known as Acadia which is a safe haven for synths. The investigation eventually leads you tangled up in a conflict between the citizens of Far Harbor, the synths of Acadia, and the Children of Atom. From here, you decide the fate of the island.

The story set up is interesting on its own, but each faction is interesting as well. The people of Far Harbor are all collected on the island together on the edge of the island to escape the deadly radiated fog consuming the island while the Children of Atom, a religion that worships radiation, lives within the island and are mostly immune from the fog. Most of the people in Far Harbor, struggling to survive, believe the Children of Atom are responsible for the radiated fog and the Children of Atom are hostile toward Far Harbor because of a misunderstanding regarding one of their missionaries being killed by one of the residents of Far Harbor. Both factions are in a cold war against each other, but Acadia wants to remain neutral between both factions and is struggling to keep the peace between the two however both factions want Acadia to help one of them since Acadia has a good relationship with both for the most part. You have complete agency over the fates of Far Harbor, The Children of Atom, Acadia and the leader of each faction. Captain Avery, Confessor Tektus, DiMA and even Kasumi of course.

The new characters introduced in this DLC are great. Kasumi's identity crisis of whether she's human or a synth is very interesting with a lot left open for interpretation. I personally don't think she's a synth, but it was a good call to leave it ambiguous for the player to decide. The new companion in the DLC, Old Longfellow, is a fun and interesting character to get to know especially since he gives more insight on the Island and Far Harbor since he's been a longtime resident. However, my personal favorite character to the DLC is by far DiMA. Not only is he just an interesting synth, but he was the only other 3rd generation synth prototype just like Nick Valentine and because of this we learn upon arrival to Acadia if we decide to take Nick with us that they have a history with each other and it was most certainly unexpected. DiMA is definitely in my top ten favorite Fallout characters. The DLC also gives Nick Valentine a lot more development than I was expecting, but I guess that's a given considering he's the only companion from the main game you can take with you into the DLC. His history and developing relationship with DiMA is interesting to watch unfold especially since you can actually influence it.

The quests are also a major step up from the main game. While some of them are generic fetch quests where you just go to a simple location and kill some enemies to clear a spot for a settlement or to grab some items, it's at least worth it for the payoff being able to gain reputation within the factions of Far Harbor, Children of Atom, and Acadia. The more quests you do, you gain their trust and this can lead into varying results of the ending of each faction and none of this is seen in the main game. This honestly reminds me of New Vegas in a lot of ways. Fortunately, there are a lot of really good quests in this game that have multiple speech checks, ways to complete, and moral choices that make for a very interesting and well written experience.

The entire new world space of the island to explore is also really great. The new map is large, interesting, and brimming with new enemies, areas to discover, loot, and lots of new gear to discover. The atmosphere of exploring the island is really haunting and creepy as the fog expands throughout the island and really emphasizes the fear that the people of Far Harbor exhibit and why they live on the docks of the island.

The best part of this DLC though is the main story and how you're given so many choices that can influence the ending. Fallout 4's base game unfortunately lacks a lot of tough moral choices and decisions like previous Fallout games, but Far Harbor brings that back. There were many moments in the game where I was questioning if what I was doing was right and if I was making the right choice. And while the main story of Fallout 4 isn't terrible, it leaves a lot to be desired and that's why I find it unbelievable that the same people who wrote that also wrote this DLC which is leagues better.

Overall, Far Harbor is honestly one of the best game DLCs I've had the pleasure of playing. This overall tone, concept, setting, writing, and story makes for a great experience so much so that I believe you could turn this into its own game if it was fleshed out a bit more. This is what game DLC should aspire to be is on the same level with some of New Vegas' DLC. If you own Fallout 4 or plan on buying it, Far Harbor is something you must play.

9/10

Pong

1972

Rating pong is like rating air. We wouldn't be here without either.

Whether you think The Elder Scrolls 3 is a good game or not will depend a lot on how willing you are to engage with it on its own terms. The learning curve for this game is a sheer cliff face by modern conventions, and if that kind of investment is off-putting that's a completely reasonable response. The game does very little to hold your hand, and once you get past that first big hurdle of figuring out the basics of the gameplay itself, that philosophy works to make Morrowind one of the most immersive and rewarding RPG experiences out there.

This game is by far the best Total War game Creative Assembly has ever made, and easily one of the best strategy games ever made. Being able to combine this game with the previous Total War game in the Mortal Empires campaign leads to one of the most content rich video games I've ever played. I can only hope that Total War: Warhammer III tops this one.

Mais uma mitada de Gears of war

along with the devs are legit one of the best along, i recommend you buy this if you love l4d

ROCK AND STONE

Aquele momento em que você chama sua namorada pra sua casa falando que quer transar, mas na verdade é uma armadilha pra você passar 3 horas falando todas as qualidades desse jogo e porque ele é tão imensuravelmente bom

Played this game when i was a kid and it blew me away, and eventually revisited it as an adult and it still filled me with so much emotions as it did back then. I hope for a sequel one day.

Jogasso d+, se mais jogos tivessem seguido esse exemplo o cancer seria curado e a fome sumiria do mundo e a revolução já teria acontecido.

I love this game. I like the creatures in each world. I like the idea of changing into things. I really liked how Rare was doing these crazy ideas during microsoft era. Kameo could have been really good, and I think a sequel or something would just do it. The fighting system could be revamped into something way better than it is, cause right now its kinda simple. There are synergies between the elementals, but its clunky to actually do those things. The world needs to be bigger too, like an actual open world. The elementals would all need interesting movement options to go along with that, but it could be so dope. Kameo is still good, but i could picture it being so much more.