MagneticBurn
DoDonPachi II 2001
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
November 7, 2021
Platforms Played
I have not played enough DoDonPachi to make this statement but it has to be said anyway: This is the DMC2 of DoDonPachi.
Tacky-ass bootleg art direction, no sense of rhythm or flow, no elegance to its placement of enemies or bullet patterns, - it has no punch to its player feedback, no stab to its sound direction, and no groove to make you want to ride its wave. The few moments of genuine challenge are impossible to care about because of how boring and laughably bad the preceding setpieces are.
The ONLY thing this game does well is that you can graze bullets to charge your bomb meter, and in some fights you can chain continuous bombs this way and it feels pretty fucking raw. If ANYONE knows if this mechanic exists in a different shmup, I'm DYING to know.
Tacky-ass bootleg art direction, no sense of rhythm or flow, no elegance to its placement of enemies or bullet patterns, - it has no punch to its player feedback, no stab to its sound direction, and no groove to make you want to ride its wave. The few moments of genuine challenge are impossible to care about because of how boring and laughably bad the preceding setpieces are.
The ONLY thing this game does well is that you can graze bullets to charge your bomb meter, and in some fights you can chain continuous bombs this way and it feels pretty fucking raw. If ANYONE knows if this mechanic exists in a different shmup, I'm DYING to know.