MagneticBurn
Hard Drivin' 1989
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
December 5, 2022
Platforms Played
Weird shit that loops around from being novel at the time of release, to not novel at all upon console port, to novel again in the context of emulation. Buying a 5fps racer with a single track for $60-80 in the 90's is criminal behavior: No amount of marketing or tech hype justifies what a waste of money and space that is. But popping in a rom on the couch for 5-10 minutes? Harmless little tech demo.
It still amazes me how devs managed to do 3D on Genesis and SNES sometimes without additional processor chips. It's a shame that effort wasn't spent on a gameplay format as speed and screen-update-intensive as a racer.
This is the part where I plug a 16-bit 3-D game with minimal screen updates and good gameplay. This is the part where I plug True Golf Classics: Pebble Beach Golf Links. This is the part where you play True Golf Classics: Pebble Beach Golf Links.
It still amazes me how devs managed to do 3D on Genesis and SNES sometimes without additional processor chips. It's a shame that effort wasn't spent on a gameplay format as speed and screen-update-intensive as a racer.
This is the part where I plug a 16-bit 3-D game with minimal screen updates and good gameplay. This is the part where I plug True Golf Classics: Pebble Beach Golf Links. This is the part where you play True Golf Classics: Pebble Beach Golf Links.