41 reviews liked by Mar2ck


great expansion my only complaint is that 90% of the content is from modders. Was really hoping for some more stuff from the original dev team. Still, it's an amazing dlc and really improves upon the base game.


Originally a collection of mods, Rain World: Downpour usually feels tonally closer to base game Hunter as you control superpowered slugcats in areas brimming with apex predators; the oppressive, gameplay-informed tone and intriguing, generally believable ecosystem are diminished here in favor of combat mechanics and big story beats, but in that regard, I think it largely succeeds. The new slugcats are fun to play and the new regions are frequently beautiful and awe-inspiring, rivaling and arguably surpassing the best set-pieces of the base game. There is an impressive amount of effort put into not only spriting the new regions but also remixing the old ones to portray different points in the timeline, creating a contrast between a lively past and a miserable future. The original Rain World was humbling in its implication of decay but in Downpour we get to see it happen ourselves, and it delivers a surprising amount of emotional heft.

You can tell that it used to be a mod sometimes, though. As interesting and fun as the new slugcats are, they are powerful and silly in a way that the original game would not have entertained, and this serves to mostly divorce the player from the base game’s feeling of being like a weak, unremarkable animal. The worst example of this mod-feeling and, in my opinion, the weakest aspect of the expansion is the new creatures: sparing a handful of exceptions, they are either syntheses of existing ones - generally executed in ways that feel cheesy(?) and jarring - or variations on existing ones - which are interesting, but not particularly innovative. Between this and the unrelenting spam of predators you have to deal with, it can be pretty hard to take the new content seriously as a supposed actual ecosystem (as opposed to just a deluge of video game enemies placed there for you to deal with) which is disappointing.

Downpour doesn’t quite feel like playing Rain World again, but that’s fine - I don’t think anything ever will. The original game is an utterly singular experience; its magical claustrophobia - the terror and beauty of fighting against all odds for dear life, crawling through the reclaimed pipes of ancient machines, their purposes and forms shimmering like mirages just beyond your capacity for understanding - would’ve never come to be if any of its constituent parts were changed at all. Every single bold gameplay decision, minimalist UI element, and example of art direction informs its ludo-narratively perfect, spiritual profoundness. But outside of the holistic, Rain World is also a game made out of incredibly good gamey parts: its combat is high stakes and fun - Downpour has more of that, better. Its lore is creative and fascinating, and its characters are lovable - Downpour has more of that, too. If you enjoy any of these aspects of the base game, Downpour will be worth your time and money. Despite being somewhat flawed in a few ways, Downpour is a commendable, impressive, and love-filled community-driven expansion that reveres the base game, and it deserves the positive attention the devs gave it. And even if you don’t like what it does, it's implemented in a way that leaves the original experience intact and default.

I played this game since launch and forgot to rate this game. I love everything about this game from the music, the raising sim gameplay, the graphics, the dialogue is kind of hard for me since I'm still learning Japanese but the writing isn't that difficult to understand since it's basically a everyday life talking if you know what I mean. But the writing is really good! There's plot but it's more like a sport anime style of plot with slice of life in it which is my style. I'm only giving it 4 Star because despite how amazing this game is, the end of the day it's still gacha.

i'm actually glad this game exists so that we can have a shining beacon to tell developers that procedurally generating an open world is a dumbass fuck idea

WOT IF 1984 WAS A ROGUELIKE VIDEOGAME THAT WOULD BE BONKERS INNIT

This protagonist is more bangable than any woman I've ever met.

One of my favorite games of all time, and is probably the most unique game I've ever played.
Rain world puts you against a world full of dangerous predators, and unlike other games, gives you barely any ways to defend yourself other than your mind. You will miss your spear attacks, your attacks will bounce back, and getting out of a tough situation will take a lot more than simply killing whatever's on the screen.
The wildlife in this game is well.. wildlife. It's a real ecosystem where every creature fends for themselves. You aren't the only thing the enemies focus on, you're just a part of a bigger ecosystem. Enemies will attack each other, have territorial fights with their own species even, some will straight up ignore you and getting past a difficult area sometimes will require you to take advantage of the fact that these creatures behave like real actual animals with goals rather than mindless entities hellbent on killing you and you alone.
Rain world is all about experimenting and observation, seeing what works and what doesn't, what you can eat and what you can't eat, what moves can you pull off and what moves you can't; observing every creature's behavior carefully to come up with the best plan to get past them. Even getting past one single creature trying to hunt you down will feel like you just outsmarted an intelligent opponent, and will feel satisfying. A lot of people give up on this game immediately, and I completely understand why. It's unlike any other game, definitely not everyone's cup of tea, the controls can be extremely rough to get used to, and it can be very brutal, but going into it, you just need a separate mindset and recognize rain world is not just another platformer, another 2d action game, it's its own thing, and trying to play it like a lot of other games will result in too much frustration.
This game is a perfect representation of survival in nature. It's literally the most immersive game I have ever played, and although it beat me down senseless countless times, beating this game felt more satisfying, more accomplishing than beating any other game I have played. Surviving in Rain World is hell, but damn is it satisfying to conquer it.

More like No Impact because this did nothing for me.