Max Payne 2 improves everything from the Original and ditches the mid-budget charme the first one had. It's more serious, more depressing and more intense. The story feels more focused but is unfortunately a bit too short... it even ends in an anticlimactic boss fight. But I still damn love this game and can't understand how this one sold less than the first game.

Remedy are a force to be reckoned with and this game feels like a "late goodbye" to the Max Payne Franchise in every way.

Max Payne 3 is still a good game but some decisions by Rockstar were odd. Especially the retcons from the events in Max Payne 2. Dunno... it feels odd to me how they tried to brush the events from the 2nd game as unimportant.

It feels like a Rockstar Game from its writing, details, style and dialogue. I never heard Max in such an aggressive way but maybe he became just cynical after all the shit he's been through with alcohol and substance abuse. It has its problems but it's still a very good game in my eyes as the game mechanics and the cover system are damn satisfying and every move Max makes feels heavy and weighty.

It's a good mobile game with fun mechanics. The story is heavily altered to the console games... the team of gameloft probably had just concepts while making this mobile game and the story was probably not finished yet. I was kinda disappointed that Altair didn't had the same Weapons on the original game. That Hook would have been pretty damn cool.

It's a bit better than the movie but still just OK. This mobile game recycles some assets from the Mission Impossible 3 mobile game but brings something new to the table. Some missions are fine and some are kinda annoying.

I played this one all the time on the PS2 as a kid and wondered about the compressed sound and voices... turns out: the Xbox Version has better sound and graphics. I remember how this game frustrated the hell out of me cause of the steep difficulty spikes here and there. Some Levels are still hard to deal with and the movement, combat, turret, stealth and race sections are all over the place. It feels like this game tried too much at once but it's still a good licensed game. <3

I'm a fan of Heavy Iron Studios so this one was quite fun to revisit.

This mobile game is one of the most competent horror experiences on the go. It takes place between Dead Space 1 and 2 and we follow Vandal on a secret mission on the Sprawl, who is getting used as a puppet for the higher ups. Basically everything that made Dead Space great is in there, too. The touch controls need some time to getting used to but it's still crazy what the developers could do with such limited hardware. This game still works on Android... I unfortunately don't know if it's playable on iOS.
I doubt that this one gets a port although it didn't deserve to be forgotten.

Wanted: Weapons of Fate is like the movie. Senseless, stupid, edgy as hell but MY GOD I love this!
The shooting is really repetitive but this game is fortunately short and doesn't overstay its welcome unlike Terminator: Salvation made by the same team, which is boring as hell.
The PC Port needs some fixing but it plays well on modern hardware and hey... it has a longer ending than the console versions, which caught me off guard!

It's basically Quick time Events-The Game but for an interactive documentary... it's far from bad but it's also far from good. Legends of Wrestlemania lets you play some matches from Wrestlemania 1 to 15. Kinda cool to see how the showcase mode as a concept came to life here before establishing itself in WWE 13. The roster is also pretty good although some wrestlers like Roddy Piper look weird.

All in all... I had a bit fun with it but it fades in comparison to the SvR-Series, which is actually a totally different game with a different system.

This game is odd...

The PS2-version STRUGGLES SO HARD to run this game consistently. Don't know what went wrong with the optimization but man is this one full with Framedrops and graphical glitches. The mini-games are the same shenanigans as in the first game and are still kinda fun. I know that this is a kids game but I still don't understand how this utterly broken port got a Platinum release. :')

I definitely didn't expect that the sequel to the great Condemned: Criminal Origins goes this way.
Some missions WERE FRUSTRATING as the combo-system is just too slow for some enemies. Some boss fights sucked immensely (looking at you Harley Quinn-wannabe in the doll factory with exploding baby dolls) but some sequences were so damn crazy, that it was fun as hell (the bear in the lodge). I wasn't expecting so much shooting, too but it was pretty satisfying. Yeah the story cranks the insanity up to 11 but did I hate it? Nah... I was just a bit sad that the sequel was turning the crime investigation part lower and lower as the game is nearing the finale.

Gotta say. I love both games. <3

Played this for the first time on the Xbox One and it's clear that the game was designed with this platform in mind. The PC-port is good but it has its oddities here and there.

What can I say about the first Dead Space? It came out in an exciting time when EA tried new and fresh IPs, that left a mark on the scene. Dead Space took the Resident Evil 4-formula and transferred it to space. It was so cool to see how many fans this horror game got at the time and how much mainstream attraction it got. Even my dad loves this series, which means a lot to me. I'm not sure but I think that this game was my first completed horror game as I was a scaredy cat when I was little.

Hope that the remake's gonna be awesome. <3

It's bigger, better and badder!

Crazy how this sequel upped the ante quite a lot. It's more focused on action and my god are the enemies A LOT quicker now. Some new enemy types are quite good and some are real pain in the ass. But they require to change the strategy and the fitting weapon, which is quite good.

Kinda insane how Dead Space 2 broke so many taboos and became more relentless than the original, which was already a dealbreaker in terms of gore in a mainstream game.

Well... this was an okay DLC. Unfortunately a little bit short for 7 Bucks and the story is pretty cliché.

But yeah... it's a little bit more Dead Space for those who finished main game.

It starts kinda eh... BUT this game picks up its pace and finds the groove from the third Stage on. Probably because the tutorials stop there.

It's a nifty, nice platformer with all the fan service you can get from a Spongebob Game. The "ugly stills" remind me a lot of the gross out humour from Ren & Stimpy. I simply love how all the music from the TV series is in there. <3

The devs have put a lot of love in this. I can understand why people dismiss it a bit as it doesn't bring a lot of new stuff to the table but Cosmic Shake is a worthy sequel to "Battle for Bikini Bottom". Definitely!

Miles better than the PS2 version. BY FAR!