McDoot
BACKER
2023
2023
2023
2022
Pure distilled ludo. The three-man team behind Timemelters and previously Sang-Froid trim all of the fat, sacrificing graphics and presentation to make this clicky, thoughtful puzzle-tower-defence-action game.
Each handcrafted level leads you comfortably through trial, error, iteration to the end (or often the beginning) of each map, where the plan comes together, your five clones high-five each other and shoot lasers into a magic ball.
The systems are smooth and intuitive, with very little unintended friction or bugs and that is a dream for such a miraculously complicated time-travelling mechanical device.
Each handcrafted level leads you comfortably through trial, error, iteration to the end (or often the beginning) of each map, where the plan comes together, your five clones high-five each other and shoot lasers into a magic ball.
The systems are smooth and intuitive, with very little unintended friction or bugs and that is a dream for such a miraculously complicated time-travelling mechanical device.
2021
Truly baffling how mismanaged this project must have been. My heart goes out to any and all people who had to work on anything regarding this game. A multi-billion dollar company is incapable of giving the resources and the scope required to NOT end a half-a-decade development cycle with this bland, copy-pasted rehash. The grappling hook is goated, thank god, but even the implementation of alternative equipment sucks. They had to bring back the Halo 2 Gondola Ride, everyone's favourite masterclass in waiting for an encounter to end. This Halo sure could be infinite if they were willing to reuse the same environments a few million times more.
2023
2023
A treatise on why mob density is the single most important aspect of ARPG combat, something even Minecraft Dungeons. Giving you a horse is a weakness, no travel should be long enough without monsters to kill that I need a mounted companion, let me shield crash and leap slam to the next mob pack PLEASE.
2023
2023
I'm not entirely convinced that I am good enough at this game to real feel it's depth. I'm having great success with summons and stand still builds and watching a damage/heal loop trigger 20 times because I summoned a minion, dealt damage to it and then nuked the screen is really satisfying, but I just can't get any hit based builds to click.