i really like how a lot of this game feels like a huge adventure with your pals. just me, my gf, and our dog travelling to the past and righting wrongs

the story was fun with some genuinely great moments and the gameplay loop of "save town in the past, go to the town in the future to see what changed" is satisfying and fun, there's a ton of optional content and also some superbosses

great game glad i dedicated a month of my life to it (yeah this bitch is a long one)

I dunno man, it just doesn't hold up very well. I played it as a kid, and I remember it being better.

I guess it's impressive that it runs at all, and runs well at that, but it's a little bit too short, aimless, and repetitive for me to be in love with it.

Still, it's Banjo. Feels very budget Banjo, but I guess it's an alright replacement if it's all ya got...

i loved this game when i was a kid and surprise i still love it now

One of the first video games I ever owned. I played it so much when I was a kid. It's really weird running through a level and remembering where the collectables are when I haven't played this game in almost 20 years... melancholic. I cried a little bit at the credits screen.

I went and did a 100% run. When I was younger I could never quite master some of the more maze-like levels. It was fun, the secret levels are a great addition to the base game (the final one ends on a recreation of the prologue level, how cute is that?!)

The game also gives you a tracker saying how many lives you've lost when you 100% it. I lost 383 lives trying to finish the game. Wow!

incredibly difficult and unfair near the end, i did 100 on all levels except for those secret ones (still beat it though)

inconsistent artstyle - like it gets really bad at parts.. and the music is kinda lacking too

the new gimmick babies are fun to play around with sometimes though, it's a good game but obviously pales in comparison to the original

played this game as a kid but only ever beat the main story, pretty much gave up 100%ing a level after the difficulty spikes mid world 3

- sooo unbalanced. after three or hour fours i became a nearly untouchable god on accident and unless you purposefully go for a challenge run to limit yourself it seems inevitable with the stat scaling and power of weapons/magic you can find

- the aesthetic of the game is really great and makes exploration fun and a lot of the spells give unique utility perks that are fun to mess around with in the game world. even if it's entirely useless/for flavor it's still fun to find it, see what it does, and smile a bit

- by the time the cracks start to show in the game design and by the point the combat is becoming too tedious the game is over because it's a relatively short experience, even without a guide, at least for the normal ending

- lunacid is almost nothing like the old fromsoft games beyond the superficial, and it's very very very very referential (at times eye-rollingly so) but as long as you enjoy the game on its own merits it's fun and enjoyable. at the very least i had fun with it

I tried. I really did. I got to the underwater area and realized I was not having fun whatsoever.

Usually with a game this old I can look at it and try to say "I'm sure this game was good when it came out, so I'll just power through it using that kind of POV..." but there's just so much that turns me off of Breath of Fire. I can assuredly say this game would have sucked ass to me had I played it as a young child.

Spritework and music were good I guess!

kantoooooooooooooooooooooooooooooooo

the seven islands are a cute postgame addition, i don't think i ever fully completed it as a kid either

got jynx and swept the game easily with her

2023

the main character is not a bunny girl. its a hat her hat has bunny ears on it but shes not a bunny girl

coming off of wild arms 1 it was interesting to see what they changed and what worked and what didn't

i had a lot of fun playing and the game has a lot of pretty high highs but those lows really kicked my ass and made me wanna stop playing

to name a few: a lot of the dungeons are just complete hell, the battle system is still really simple and easy to a detriment, the translation is written really dry and boring, the story pacing is kinda bad, the puzzles can be infuriating..

still, i had a fun time playin thru it. nothing wrong with some classic ps1 jrpg slop. also i did a 100% run and filling up the monster album was complete torture, i would not recommend doing that at all

fun janky oldschool ps1 jrpg, good ost but couldn't call myself a fan of the graphics/aesthetic. story was nice and engaging though. i can tell why this one's a classic

also i found out there's a dupe glitch you can do almost immediately after getting the party together that lets you steamroll through the entire game with max stats. i swear i didn't do it the game is pretty easy without it

(okay, maybe i did after beating the game so i could kill the optional superbosses but listen i was not going to grind for like an hour)

pokémon pokémon pokemon pokemon pokemonnnnnnnonononpokepokepokepoke
...
What is there to say? Been a long time since I played Platinum. Everything feels really slow, from the framerate to the battle animations. It's not unplayable at all, but it was something I absolutely came to notice. Gameplay is the same ol' tried-and-true formula as any other game. I had some fun revisiting it.

...Though, I'm more of a Gen 5 person myself.

This review contains spoilers

What an experience.

While a great deal of the plot is, indeed, references to 10+ year old in-jokes formed on an internet message board that has been dead for quite a while now, it's easy to relate if you've ever been a part of an internet community, especially one that's no longer around.

There is also something to be said, I think, about the narrative twist revealed near the last few levels - GameSpy being hostile invaders planning to take over fansites and turn them into profit-driven websites. While GameSpy may be long dead by now, the twist is still relevant for today just the same as it was back in the early to mid 2000's (Fanon/Wikia as an example off the top of my head.)

As far as the gameplay goes, it's great. Deus Ex with some updates to the formula. I had a ton of fun. I went WC and ended up banning Scara once I realized that was an option.

Play it, especially if you liked Deus Ex! It was recently updated with new maps by some of the original team.

I had fun, but the story failed to grip me and keep me invested after a while. And with gameplay as simple (albeit flashy stylish) as it was, if the story wasn't keeping me invested, my interest was going to inevitably wane.

One of my biggest gripes was the fact that cutscenes just felt like they went on forever. Often enough, the only gameplay break inbetween cutscenes would be walking five meters to the left to talk to a story NPC to queue up yet another cutscene!

I thought I would be more invested in the game.

Crystal Project feels like a proof of concept in a lot of areas. The OST is almost entirely royalty free music, the game's graphics and pixel art have been bought from asset packs, and the story is barebones to practically non-existent.

However, the gameplay is where Crystal Project shines, I think. The job system from Final Fantasy is used to its fullest potential here, with a surprising amount of classes available to level and mess around with, each one feeling unique in some way. The subclass and passive skill systems highly encourage experimentation and the leveling of multiple classes. In addition, the threat/hate/aggro system translates really well to a turn-based combat setup. I had so much fun finding a new boss, figuring out their attack patterns or whatever gimmicky attack they had, and constructing a setup to deal with it.

The overworld exploration (another big selling point for the game) is not as unique or polished as the game's combat systems are, I think, but there's still a surprising amount of care put into it regardless. There are a lot of mounts to unlock that give you overworld abilities, such as jumping higher or gliding through the air. There's secret bosses and treasure chests and even some small side quests hidden in pretty much every corner of the map (which is quite large too!)

I had a lot of fun with Crystal Project. Great game and an easy recommend.