[Main Story]
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A story that leaves a tear in the corner of the eye, accompanied by a beautiful soundtrack. I liked the pair of scientists and the puzzles.

[Main Story] + [DLC]
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The best franchise of all, just missing the graphics of fallout 4. This was a replay. I joined the legion, all vault clean, Main map all explored, I did all the possible side quests, i passed all DLC's but the Dead Money DLC is a pain in the ass for real.

[Main Story]
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I never played the original, but I loved playing this remake. I did play with Leon first and did play the second round with claire. And think that the whole game was over in one night.

[Main Story]
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Strategy is not my favorite genre. So I did play on Easy mode. Although I managed to pass the game. I did some optional missions. I liked the Avitus unit.

[Main Story]
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After the player completes the Prologue of the story she will have to choose one of the boys to start his romance over the various chapters.

After choosing the boy, most interactions are focused on the player and the chosen boy. In the various existing choices the player may or may not accelerate the romance between boys. Many of the answers the player has between two or three choices and unfortunately many times it is not possible to understand well which is the right answer. While in other Novel looks the player already has a firmer idea of the identity of each character here, it is more a game of luck in the answer.

The background music unfortunately did not satisfy me enough to like it, many of the situations romance, danger, etc. I do not extract these emotions well.

The Visual Novel look has a reasonable history, but I felt something was missing.

[Main Story]
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This was in fact the first Visual Novel that I played and loved, not only for the quality of the drawing itself but for the story. Each story is unique and holds the screen who plays. If you have never played a Visual Novel you should play this to start and you will not regret it. Let's say it's an interactive anime with the player.

[Main Story]
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I played in PS2 the first time, so many good hours. I did complete all mission on easy mode. The soundtrack is one of my favorites one this title.

[Main Story]
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I finished the game with two endings of the guardian tiger. Unexpected endings :c. But in all I found the story interesting. For those who like romance between gods and a boy and never played a visual novel you can try this one.

[Main Story]
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The story is quite interesting, but the combos system screw up the gameplay a little.

[Main Story]
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Sword of Asumi is a Visual Novel that could have been something with a great potential, but that was not the case. The story to a certain point becomes boring. It could have been more developed since we are talking about clans, ninjas and assassinations (it's something I like). Who knows if there might be a Sword of Asumi 2, do not come up with a more elaborate plot.

2015

[Main Story]
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I have enjoyed a thousand times of passing this game than of Amnesia darkness ascender. Despite being a bit of the same type. The story itself was very enjoyable and the ending surprised quite a lot.

[Main Story]
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History a little cliché in my opinion. But apart from that I enjoyed being a ghost and detective at the same time. I did some side quest that I found along the way.

[Main Story]
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A game that explores the depths of human emotion and raw relationships as the player paves the way through the unimaginable horrors hidden in a seemingly tranquil hotel.

The player wears the skin of Joe Davis who as a child knows ivy already had feeding problems, being marked by a terrible event with his brother.

It has been several years since this event. Joe finds ivy, falls in love and gets married. But over time their relationship gradually gets cold and Joe wants to save his marriage.

One of the things the player can look at is the monochromatic color palette that Dev used to create his characters and game scenarios, combining the ambient sound with the lighting and soundtrack making a great combination. Given that certain vivid colors like red from a bow or jewel, sky blue reminds you that the palette is not just black and white.

There are times when the player will notice the lights turn off, there are whispers, scratches or suspenseful scenes such as the ax man approaching slowly, leaving a brief tension in the player.

As you progress through the game, you may see some slightly disturbing images, such as open wounds, dismembered body parts, etc. that may not be in everyone's stomach.

The various lighting levels that exist in the game can somewhat change the mood of the player. Like going through a corridor with several windows where rays of light illuminate the entire room around the player, for example.

Much of the horror of the game can be seen through the various conversations with the hotel characters. The various options that exist in the game as the player progresses in the game begin to become a difficult choice of how Joe should express himself. Through various dialogues the player may or may not realize Joe's level of mental health.

You should explore a relationship that is about to end, where each party knows exactly how to hurt each other by saying painful things or treating silence.

There is a hint of black humor in some of Joe's conversations, such as in a place where death is on the line and each participant adds some humor and underlying threat.

Each choice you made will affect the end of the game. These decisions the player may notice a small light, like a flash on the screen.

All the choices I made were all based on the good side of Joe and the ones that made the most sense in that field. Even though Ivy always upset. In the end I missed only 2 skulls to have 100% in the game.

The voices of the characters are not all bad in my opinion, like that of Agnes who conveys relaxation and positivism, Joe himself who conveys love, anger, frustration and sadness in his voice and Ivy with her voice always sad and tired.

There are several characters the player will meet at the hotel like the 4 Sophie, the idiot of Harrison, the doctor z experimenting with crazy socks, The Queen of Maggots (who also appears in the cat lady) with her terrifying voice and susen of the cat lady game.

There are several puzzles to make throughout the game to keep up with the story, but nothing too complicated.

[Main Story]
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I must say this game was how I met the Corrosion projects.
The Japanese theme is something that always interested and the fact that you can be the leader of a rebellion, create my own character led me to buy this game.

The game is an open world in which it gives the player a main objective, but not only, as long as the player will explore the map world other places will be unlocked, having side quests, recruit companions, etc.

With this the player will gain fame and resources in which he will have to make decisions for the most part based on his leadership of an army being able to transmit command of policies and constructions of commissions.

The battle system in my opinion is well balanced (but not for all tastes) can be a bit frustrating at first but with the right choice of various skills the frustrating will ends up soon.

The weapons and armor are quite decent, being some better than others, bearing in mind that some weapons and armor is necessary to unlock the Skill to be able to use. The weapons and armor have durability so it is necessary to repair from time to time.

The soundtrack of the game has a touch of Japanese music which I loved.

What I missed in this game was a more elaborate plot. But apart from that I think the game is pretty polished, given that it uses rpg maker software.

[Main Story] + [DLC]
**
I want to congratulate the team who developed this project. Since I started playing I do not want anything else.

The realistic environment (survival system, day and night system, etc.) that surrounds the game makes us cling to the screen to the point of thinking that we are even survivors of the post-apocalyptic world in search of our family.

The gameplay is good and balanced without exaggeration. The game itself is not boring, in my opinion, as there are lots of things to do and explore in a vast open world (Side Quest). I loved the idea of being able to create our own colony, since I think this is the first game made in rpg maker vx ace to have it (of which I have already played).

I recommend everyone to try this game with a smell of Fallout. My Fallout Maker :)