2014
2017
2020
2017
Enjoyment - 5/10
Difficulty - 3/10
Charming but tedious game. While cleaning up the trophies, I experienced some nasty bugs. On top of that, this game has numerous buggy trophies. Started a second playthrough and could not pick up a key item because of cutscene, resulting in a semi-softlock that could not allow me to progress through the game. s a d
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Difficulty - 3/10
Charming but tedious game. While cleaning up the trophies, I experienced some nasty bugs. On top of that, this game has numerous buggy trophies. Started a second playthrough and could not pick up a key item because of cutscene, resulting in a semi-softlock that could not allow me to progress through the game. s a d
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2018
2019
Enjoyment - 4/10
Difficulty - 1/10
Promising story, but unfortunately fell flat. Similar to the Telltale formula, the game uses branching arcs, meaningful decisions, and cinematic methods to drive players through the game. However, its execution is lacking, leaving us scratching our heads by the end of the experience.
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Difficulty - 1/10
Promising story, but unfortunately fell flat. Similar to the Telltale formula, the game uses branching arcs, meaningful decisions, and cinematic methods to drive players through the game. However, its execution is lacking, leaving us scratching our heads by the end of the experience.
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2015
2019
Enjoyment - 5/10
Difficulty - 3/10
Hot take incoming. This game is painfully average. Moments of greatness, but lets itself down with certain creative decisions. Experimental storytelling is admirable, but the methods shown here are disengaging. The internal monologues during conversations DO NOT provide interesting emotions or insights and actively ruins the rhythm of what is being said, losing its effectiveness. The gameplay loop loses its charm in the first four hours. This game for me is the definition of 'on the fence'.
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Difficulty - 3/10
Hot take incoming. This game is painfully average. Moments of greatness, but lets itself down with certain creative decisions. Experimental storytelling is admirable, but the methods shown here are disengaging. The internal monologues during conversations DO NOT provide interesting emotions or insights and actively ruins the rhythm of what is being said, losing its effectiveness. The gameplay loop loses its charm in the first four hours. This game for me is the definition of 'on the fence'.
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