For the love of God, play Mary Skelter 2 before you play the Mary skelter remake. I beg you. Please. I am on my knees. It bothers my OCD too but it's the way it's intended to be played, so please, IM BEGGI

Unique, clever, heartwarming, and touching. A very well executed idea that does not overstay its welcome, with stories that interweave and change the trajectory of multiple lovely characters.

It's interesting to see just how far some characters can go for their ideals, and how willpower is ultimately the defining factor in everyone's fate.

You play as a God that answers letters from people in need. By re-arranging their sentences, you change their meaning and by proxy, their fate. You can choose to unlock every end, or leave a character in a bad ending. The choice is yours and leads you to whatever end your actions take you. Through the game, you will have to question just how true the events in the letters are, or if what they are writing is plausible.

Some of the stories are definitely hit or miss. But in my opinion, after I got attached to 2 timelines (4 characters total) it far outweighed the stories I was not really invested in. Even the stories I lost focus on managed to keep me engaged and interested in the characters, but that interest was dropped when my favorites got new letters to rearrange.

A logical game that challenges how you think and throws some curveballs at you that you may not know right off the bat.

This game offers you two difficulties, one where you are given hints to help you along and one where you are blocked from seeing hints. I played this game with hints off, similarly to how I've adjusted to play Fire Emblem games on classic mode now that I know that's how the games were intended to be played. You can always turn the hints on in the menu, and I personally did not find anything too difficult that warranted hints.

If you have a chance to pick this game up on sale, I highly recommend trying to unlock everything! The game is well worth the full price in my opinion, but I still encourage taking advantage of a sale in case you are not too fond of text-based games or novels.

This is not a game you can play in the background while you listen to other things or watch shows. It requires your attention unless you are randomly guessing your way through the game. If you have a quiet moment to think, sit down in a nice cozy room, get some tea, warn your neighbours in case you start screaming, and have a pack of tissues ready for when you begin to cry. It truly is a wonderful world.

love my little fairy sidekick that always looks out for me

funny little bug

A masterfully written game that was crafted in memorial of the singer for the classic butterfly dream song. Easily the best digimon game in the entire franchise, with an amazing soundtrack, additional Kowloon stages, more variety when it comes to sidestories and quests, as well as more character development and lore that was absent from the first game.

Far superior to the original cybersleuth, and in my opinion, a standalone that makes the previous game obsolete. The first installment of cybersleuth was erroneous and set up a premise that would not allow you to fail since your powers in cyberspace relied on being an anomaly (a glitch that could easily access anything and everything, making the tension very slim). I personally think you can always make up bullshit to get your characters into trouble, but you should never make up bullshit to get them out of trouble. Cybersleuth (the original) set up a world where the main character simply could not be defeated, which ruined any stakes and allowed us to only experience the plot because the main character became a glitch (gathering information otherwise inaccessible, meaning it would be impossible to reach the ending unless you became a glitch).

This time around, we are playing a regular every-day character with a lively and expressive personality. Instead of being the only source of power and acting alone, you join a team and work together with characters that eventually become your family.

The interesting thing is that every character in this circle cares deeply for one another, but each and every one of them is keeping secrets in hopes of protecting the other. This is where our protagonist (Keisuke) becomes a pivotal part to the story, bridging gaps between characters and allowing us insight into how some characters view each other and what their dynamics are. By Keisuke's help, each character is allowed to flourish and blossom, or crash and suffer- depending on how he acts (and both cases are true- giving the scenario more weight by showing that you can not always succeed even with the best of intentions).

I think what this game excelled in the most is communication. It allowed us to see when communication failed, was avoided, or misunderstood or kept secret, and how it impacted the plot and characters. There are numerous instances where a simple glance or quiet dialogue spoken in mere expressions can mean so much when you replay the game. The very first scene with Yuu and Keisuke in the cafe shows us a silent conversation that consists of nothing but nods and expressions. Upon first playthrough, it seemed just like any normal conversation. After having finished the game and replayed it, I now know what Yuu was feeling when he was trying to convey his feelings to Keisuke about how "he should be enough".

Having 100% completed cybersleuth, and knowing the ending, I can safely say I was aware what would happen, but was not prepared for just how the game tore my heart out and ruined me. Thinking about it now makes me feel all types of emotions.

The appeal of this game is not just in the battle system (although it's addicting and fun) nor in the areas, the music, or even the lore in the end- it's about a journey to complete a puzzle that no one knew was missing a piece. The group was one as a whole at the start of the game, united, but distant because of their traumas and hardships. Keisuke becomes the piece that no one knew was missing, allowing the puzzle to finally be completed.

I love this game. It's the only game I replayed immediately as I was done going through the end credits. My tears had not even dried before I was back at the start of the game, eager to go through the story yet again just to catch all the hints and foreshadowing added to the story.

If you want a meaningful game that will capture your heart and make you understand what it means to mend a friendship no one knew was broken and grow closer because of it, this game is 100% going to satisfy you.

And if you just care about a guy being obsessed with the protagonist so much he wants to kiss him on the mouth, don't worry, this game is also 100% for you.

Basically, if you breathe, this game is for you.

An amazing storybook adventure with a lot of lovely secrets and heartwarming dialogue. This game made me cry and effortlessly got me attached to all the characters.

If you want a 5-7 hour game that will warm your heart, make you feel good, and offer you stunning music and visuals as you play, this is hands down the game for you.

The only reason this game is not 5 stars is because it is sadly not perfect as far as mechanics go, but everything else more than makes up for it. It does not overstay its welcome, and it takes you on an emotional journey that will make you want to replay it.

I consider this game the pinnacle of environmental storytelling.

The amount of lore and history you get just from observing your environment and interacting with it is indescribable to me.

You are walking through a living jail. As you play, you will definitely begin to realize this place is not just given a title of "living" but that it is, in fact, living as an organism.

Through the game, the jail will ask you to satisfy its hunger, it's libido, and it's sleep. If you ignore its desires, the jail becomes enraged with you, and the monsters become much stronger. If you are exploring and hear a door closing, but you notice you never passed through a door... it's a sign a nightmare is following you. Some areas will have eyes that follow you, while some areas do not. This significance becomes relevant only later in the game, but it's important to note that the characters constantly interact and ask questions that try to explain the Jail's mood and thoughts. If your surroundings get misty, a nightmare is close. If you are spotted by a nightmare, you have now entered the mist, and it becomes increasingly harder to see. The map is now gone, and you need to use your team to escape. Having no ability to simply teleport to safety or use an item to escape, you have to risk running in circles (or worse, a dead end) in order to escape. While you make a run for it, other monsters known as marchens will attack you, and if you happen to get caught in battle, the nightmare will catch up to you and join their battle. In a turn-based combat with strategy, but a real time element that allows the nightmare to outspeed you and skip everyone's turns if you take too long to make your choice.

An experience that keeps you at the edge of your seat as you adjust and learn how to use your units to conquer your surroundings. The story builds upon a lovely set of unfortunate events that took place in Mary Skelter 1. However, the events of Mary Skelter 1 should only be experienced after this game (it is how the true ending to Mary Skelter 1 is unlocked).

I can not say enough good things about this game. Few games have so much love and effort put into it to keep you immersed, and I felt myself closely attached to the game and its environment as if I was living in it. Observing, thinking, and trying to figure out what is going on with the characters themselves is an amazing experience. I really can't recommend it enough. I have always adored Pokemon games for how they used to immerse me in their world and make me feel like I was part of it. I never thought a game would be able to do it better, and in such a small amount of time compared to the catalogue of Pokemon games I have explored.

With a complex and beautiful plot, colorful characters, a banging soundtrack featuring violins whose melody will pull at your heartstrings, this game is an amazing experience worth having, even if you hate first-person dungeon crawlers (as someone who used to hate first person dungeon crawlers).

2016

Interesting, beautiful, clever, and captivating.

You go through the game with a protagonist that changes face and personality, accompanied by a little girl that was born from a dragon egg. Her power is to eat lies, and the mechanic is more or less just like a normal RPG with moves and attacks when fighting the lies. The fun in it is figuring out which enemy is a lie or not. You can roughly figure out which enemy is a lie based on the end screen in order to give you context clues to the 3 chapters to come.

The only reason this game is not 5/5 is the limited soundtrack (though beautiful) and limited playtime (3 chapters, roughly cleared in less than a day). I feel as though a lot of information was pushed into the last chapter in order to conclude the story, and the only other downside is that I assumed the neutral ending was the true ending (I had to look it up). The true end concludes beautifully, but it feels rushed regardless. I assumed we would go through 5 worlds, but I am happy we got such beautiful pixel art for 3.

The characters are loveable, the lore is interesting, every person in each chapter has their motivations and development fleshed out. The most endearing part is the bond between the protagonist and the dragon girl. You switch between them in order to fetch information, and some characters will only ever give information to one of the characters, so it pays off to talk to everyone.

Additionally, exploring every item and clicking on every corner may yield you legendary items that really cheese the game (this becomes necessary later). Grinding is fun, fast, and doesn't take much effort once you get to a very high level or you find the legendary item for the area.

A cheap, clever, and emotional RPG with gorgeous pixel art and mild horror/gore aesthetic. The most interesting part is character development and interaction, but also the world in which the characters live in. We get a limited amount of knowledge, but from what we get, everything we see and hear makes sense and evokes more curiosity. I really wish the game would get a sequel or additional in-between chapters, since I adore the concept, artwork, gameplay, and the ideas used to create a narrative. Like I said, the only sad part and reason this game is not 5/5 is because it was so short, and I was hoping to get to know more.

If you enjoy the classic GBA pixel art, soundtrack, and miss the old school graphics that would classify games as retro games, this is the perfect experience for you. For the first time in years, I got to play a game that took me back to my childhood when the peak of my day was turning on my gameboy and playing pokemon silver or yellow. It's worth it just for the experience to throw you back into a world no longer that present in modern games.

"We don't need another Yellow remake!"

Speak for yourself, I loved travelling with my squeak squeak. My round bububu. Little angry mouse squishy.

I genuinely could not have been more excited for this game. I felt so nostalgic seeing the titles switch back to colors, both legendaries looked equally as stunning, and the new features seemed genuinely useful and fun even in competitive. Coupled with some lovely characters (Arven, and a number of teachers) why am I rating it only half a star? I'd honestly rate it 0 if I could.

I'll tell you what I love about it. I love the fact that when you hover over the pokemon in the wild to scan them with your pokedex, you can tell which pokemon are actually dittos or zoruas in disguise. I love the fact you can bathe, talk, walk, and explore with your pokemon and even quick battle with them. I love the ability to explore the mountains, the sea, and the sky just like we did in Pokemon Arceus. There is so much I actually love about this game, and I wish I could keep saying nice things about it-

if I was able to play it.

I bought it on launch, and I finished it maybe... a week after I got it. It was one of the worst gaming experiences I've ever had, and it's for reasons that should not have left this huge a gash in my review, but it did.

0/5 My game crashed almost every 5 minutes. I turned the auto-save feature off because I enjoy saving manually when shinyhunting and training, so that made the game a lot more frustrating.

0/5 I was unable to actually enjoy the final fight in the pokemon league because the theme LOOPED the first few seconds and was only patched after I already completed the game. My friend commented "im so glad I played the league after they patched the music" and I remember replying "wow, must be nice".

0/5 It's all "Haha, funny glitches" online until you happen to get stuck in one area and freeze until the game crashes. At times, I'd glitch into walls and objects (like the floor) with Miriadon, and he'd just float for 5-10 seconds until the game blackscreened and sent me back a distance away from where I glitched. All good, right? That would be fine if it happened a handful of times, and if all instances were as simple as a blackscreen, but most of the time, the game would crash.

0/5 Unless you speak with Arven, you will not unlock any of the things needed for Miriadon to explore the world effectively, such as rock-climbing, swimming, and flying. Arven was the last route I did. I finished the pokemon league, penny, and only then realized Arven gives me power-ups for my dragon. Which brings me to the next point-

0/5 For a game that felt proud to say "make your own journey" I've never felt like I've played a game wrong until Pokemon SV. It feels like I was punished by "choosing my own journey" aka- I played by what I loved doing the most, collecting pokemon, shinyhunting, and exploring. I faught the gym leaders based on who I was most excited to see, so I started with Rhyme and Grusha. I did the same with penny, which means I started with Ortega and Eri. As you can tell, I played the game mostly "backwards" but because the map doesn't work like it does in classical pokemon games, your road isn't linear, which means I genuinely had no idea what gym or boss I was supposed to fight first. But as I was told in the trailer- that shouldn't matter, because you can pick to do whatever you want!... No, you really can't.

By doing things out of order, you trigger scenes that normally shouldn't/would not trigger as early as they want you to. By the time I finished fighting Ortega, I already knew everything about team Star because they explain everything after his fight, which makes it even more offputting when the last person I fought was Mela. I didn't seek to play this game backwards or in a messed up order. I was going by who I liked the most and what/who I found most interesting, and I LOVED Nemona! Unfortunately, the only main side character student with any substance to their name is Arven, who actually got a plotline with character growth.

3/5 This is the least of my concern, but still a big one. I've never once complained about lag (and I've played old school Destiny with a very shitty router at the time that disconnected very frequently during PVP, and I STILL never complained about lag or how slow my game was running) so, when I say "the lag was bad" I mean- the game was absolutely unplayable. I mean, the lag was so bad that the music would slow down with the game, and my pokemon would fall very, very, very slowly if I jumped off cliffs. Soon after, the game would crash. There were times where I just put the game down in frustration and considered not finishing it at all because it became unplayable.

For reasons I'd rather not mention, Pokemon is a comfort franchise. I'm incredibly easy to please, and while I don't praise all the pokemon games as masterpieces or perfect (by far, there only is one perfect pokemon game and it's PMD EOS) I at the very least ENJOY the journey in every last one of them. I have fun. I escape from what makes me sad and I play pokemon like I'm 10 years old again. It's one of the few joys that I always have. If I want to have a good time? Mindless little fun? Play a pokemon game, any pokemon game. They're cute, they're fun, they're relaxing, they're usually full of many cool things you can do. If you don't like doing 1 thing, you can do another 5 that you do actually love.

But it just wasn't possible with this game.

I couldn't fight the gym leaders because the game would freeze and it would crash. I couldn't catch pokemon because when I escape from battle in a crowded area, 6 other pokemon swarm me and make it impossible to get out until the game crashes. I can't surf or fly because the lag makes it hard to see, and eventually, the game crashes. I can't move from point A to point B fast enough, and if I do happen to go a little under 50fps by some miracle, rest assure, the game will crash again.

I'm a shiny hunter. Finding shinies was not fun.

I thought i'd enjoy the new shinyhunting method.

I couldn't.

Because by the time I got the shinycharm, I'd already encountered all the shinies I wanted by random in the wild. Sometimes, multiples of the same shiny. At one point, I swore to my friend, "if I can throw all these shinies away just to have the game run normally without crashing for 1 day so I can actually complete it, i'd do it without hesitating".

"Ok, we get it, the game sucks, whatever."

No, that's not what this is. The game DOESN'T suck. The characters are charming. The plot was interesting. The ideas were worth exploring and developing on.

The issue here is that there was no possible way for me to actually enjoy it. Not because I didn't try, but because the gaming experience was just so frustrating and awful.

Pokemon games have made me cry before (happy tears, sad tears) but this time, I actually cried out of frustration. This game really broke something in me. I didn't expect much. I just wanted to have a good time. I didn't expect perfect story, perfect characters, and you know what really sucks? I would have adored this game had I been able to play it as intended. I love the idea of a professor so obsessed with their work they become the final boss. I love tech and past and time travel. I love seeing characters grow closer with pokemon like Arven. This. THIS should have been my FAVORITE pokemon game.

And yet, it's the worst thing I've ever played.

I'm a completionist to a fault. I got the pokedex, got the useless shinycharm I never got to use, and never went back in to re-challenge the gym-leaders because the lag was not worth it and there was nothing the game could offer me to make it worth 15 crashes in 30 minutes.

Not angry. Just sad.

Just sad and disappointed.

A heartwarming and short puzzle adventure game (roughly 3 hours depending on how fast you are at solving the clues) with a lovely soundtrack. It features a story revolving around music and expression, and shows a journey of two people who were unfortunately separated by an ill fate.

A game with no dialogue, but lovingly crafted storytelling through music and animation. I reccomend this game to anyone who enjoys violins, beautiful art, and a story told trough calming music rather than traditional dialogue. The benefit of games like this that they can be universally understood no matter what part of the world you live in, and I think that's amazing.

Nia and Morag are the highlight of this game and the only reason I didn't glue the cartridge between two rocks and fling it into a river.

Hated the story, characters and themes.

The 3 stars are all for P3FEMC Hamham, and the 1 interaction Goro and P3MC Minmin had in the last maze.

That's all.

But mostly Hamhams.

One of my biggest gripes with the first game was the fact Joel decided to kill the doctor that was going to perform the surgery on Ellie. I had no choice but to go in and do it. The game did not let me choose, and this game decides to explore the consequences of Joel's actions.

Which is all well and good, but it's execution in how it handled it was poor.

Instead of focus on exploring a character traumatized by Joel's actions (Abby) and desperate need of revenge, the game off's Joel very early to increase player suffering (since they know the fanbase loves Joel) and end up spending the rest of the game trying to justify Abby's actions.

The problem here is that they did this in the wrong order for us to actually feel empathy or compassion for the other character. This game should have been Abby's story, much like the first game was not Ellie's story, or our (the player's) story. It was Joel's story. And our lack of control over who to kill to save Ellie in the end was the selfish choice of a man that had already lost one daughter, and decided to protect his new family member from the entire world, let the world burn around them. A touching sentiment that tests your moral compass.

However, imagine how this game would have played out if we saw Joel kill the doctor brutally first-thing in the game. Only to then give us the backstory. I don't think many of us would be sympathetic to a man that would try to kill a man that would save all of humanity.

The problem is not the concept. The problem is the setup. And the way this game focuses to maximize player frustration and suffering rather than stringing together a cohesive narrative that is easy to follow and understand.

This should have been Abby's story. But there are so many sub-plots and plots that the message of the game gets so convoluted that it feels as if the characters and environment are only there in a way to remind you that the world is a terrible place and that everyone in the game is terrible towards one another.

The ending in and of itself, could have been good, but they squandered the opportunity of telling us to "let go of revenge" when they made Ellie pick up the chase for Abby a second time. In the end, what made Ellie finally let go of Abby was not the realization that she was becoming someone she hated, or harming someone because of her trauma, but the fact she got closure with Joel. In life, most people are not so lucky to get closure, and I wonder if this ending would have played out differently had Ellie not gotten closure with Joel.

There were amazing points in the game that I remember vividly and enjoyed a lot, but I am a person that is invested in characters first, story/lore second, and gameplay third. The characters were all unlikable because of their execution and actions (some were just terrible and existed only to cause a stir), the story was barebones and basic, and gave us nothing new or emotional to add to in the TLOU universe. Having played both games very close together, there's a clear and sharp difference in how the characters were prioritized over the narrative. The point of the first game was not the fact Joel was trying to save humanity. It was never about a noble cause. He was a man that was trying to survive, and found a light where he'd otherwise have continued to live in darkness all alone. Being offered the ability to see again, he chose to protect that light, even if it would mean putting everyone else into darkness as a consequence.

You can relate to him even if you do not agree with what he did.

TLOU2 offers no relatability, unlikable characters, a plot that repeats itself and its themes so many times it gets tiring. I and my friend were genuinely at one point only playing it to see how it ends.

The good parts of this game can be counted on one hand. 1) Abby. 2) Abby's companions and their story. 3) Abby as a character in and of herself without anyone else in mind.

The only reason this game gets 2 stars is because it offered a wide range of playability to those that may not be able to play it as designed because of disability or limitations. And because Abby as a character was so compelling, I ended up only caring for her, and her comrades (save for her shitty love interest, fuck that guy).

Couldn't make it through this review without shitting on mr. CEO of white guy nation, Owain. From the deepest and darkest pit of my cold, tiny black heart. Fuck that guy.

Don't play this game if you value yourself or your time.

If you find yourself with 70 hours you need to waste on something just to waste them, good news, there are a plethora of short and amazing indie games that will give you equally as many hours of playtime combined for a far cheaper price and a far better experience! If you do not feel like looking them up, here are my reccomendations: Gris, The liar princess and the blind prince, She Remembered Caterpillars, The Bridge, She and the Light Bearer, The King's bird, Child of Light, and another one that was actually featured DIRECTLY in this game! - Hotline Miami!

Surprisingly complex with a lovely and unique puzzle mechanic. I've sometimes been stuck for ages, and other times, just breezed by. The story is given to you in fragments but is packed with feeling and character development. The world and plot is not spelled out for you, but you retrieve memories of what is going on as you are playing. Beautiful, soothing, and sad. If you play this, you'll most likely come out of it having felt some sort of emotion you can relate to, and that's a strong achievement for any game in my opinion.