155 reviews liked by Noctishy


Pretty comfy game tbh. Art is very pretty, cutscenes looked great, music is really good, and the gameplay is nice. It's definitely 100x more fun played co-op which I was able to do for a couple hours but even solo it's pretty doable except for the last boss which is just pretty damn annoying.

BIG TIP: It took me like 15 hours to realize you could set weapon shortcuts to the d-pad so hopefully no one else makes that same mistake.

The game is absolutely fucking terrible.
The puzzles range from bad to tedious.
The graphics are lackluster.
You spend the biggest chunk of the game walking up and down the same 3 roads.
The story is nonexistent for 70% of the game.
When the last 30% of the story does pick up it makes no sense.

Soundtrack is good though.

But the game still, in spite of all of this, manages to weave an engaging experience. You might not understand the narrative, but you will be engrossed by it regardless. You might hate the walking, but you still want to see what happens next. You might not want to do another tedious puzzle, but you still want to read the witty dialogue after.

If you play this you'll come to see all these glaring issues aren't really issues at all. Everything about the game feels deliberately crafted to deliver a certain experience. And regardless of the merit you get out of this game, it definitely conveys what it wants to convey. How you interpret that is up to you. And you have to respect games like those.

After a week I already miss waking up in the morning and playing this on my 3ds.

[From Media Thread]

I’ve been fixated on Suda51 games for a FEW months now, and no game has ever made me feel so many things like this game has, nothing will EVER come close to doing so. I wish I could re-experience it again.

This game kinda sucks but something about it always stuck with me. Like the sunny vibes, the writing, the setting, it's so good. So fuck it this game rules.

Goodbye, Losspass. Goodbye, Paradise. A fever dream and a half, one that I oddly didn't wish to wake up from.

Story and dialogue-wise I would probably give it a 5, gameplay-wise... well. It depends on how much you love math and walking (and the movement system on the DS can be a doozy sometimes with the camera angle switching). Not gonna lie, I did end up loving some of the guidebook puzzles though. But it can definitely be a chore, funnily enough, just like it intended. Or maybe I've developed some weird stockholm syndrome for this game.

Its absurdist and 4th wall-breaking humor is definitely right up my alley, and the contrast between the bleak mystery and the casual, at most times even cheerful soundtrack and landscapes creates an interesting disconnect. It's both hilarious and unsettling. Its at (most) times incomprehensible dialogue and narrative really keeps you guessing and asking, and barely any answers are given to you outright which works to its advantage, in my opinion.

I haven't played Silver Case but this game definitely made me want to check it out immediately. Even though I still have a lot of questions and a lot of the plot probably went over my head (I'm still processing it as I'm typing this), I can recommend this game based off vibes alone.

Sumio Mondo is my spirit animal. Please play this game.

Another comfort game. Much like all of Suda51’s games, I feel inspired whenever I play Flower, Sun, and Rain. Makes for a great summertime romp, at least for me. Its willingness to intentionally annoy the player will probably frustrate most people but I love it. It’s part of what makes it so interesting. I can’t think of many other examples where the gameplay and writing are this effective at putting the player on the same page as the player character. When you have to repeatedly walk through several large, empty areas, you understand why the protagonist is so grumpy all the time. One of the funniest games I’ve played too. The protagonist punches a child at one point. That alone is worth a perfect score.

I ended up putting this game off for a long time despite knowing I’d really like it. So color me surprised when I played it and… I liked it. The insanely tedious and repetitive tasks each day when combined with the immaculate tropical atmosphere makes for one of the most unique experiences I’ve ever had in a video game. The writing is also really clever and metatextual, and I appreciate the ties this game has to The Silver Case both narratively and thematically. Plenty of other reviews on this site have said why this game is so great, so I’m not gonna waste your time with a long analysis of the sort. funny blah blah blah DS feeling! meta! ludonarrative! vibes! localize the PS2 version! suda!!! mondo!! KILL THE PAST! For my second KTP game, it’s another swing and a hit as far as I’m concerned.
KILLER7 IS COMING SOON….

Pay my 50,000!

The second game in Suda51’s intriguing Kill the Past series. Intrigue is what drives this game and it’s fucking brilliant. Suda leaves me speechless once again goddammit. I went into this with minimal expectations and for the first half of the game I certainly thought it was good, but was a little confused by all the praise it receives from other bros on the site. Once everything came together it was magical and heightened my appreciation for Flower, Sun, and Rain, and Suda himself. In my last review of The Silver Case, I had mentioned that I can’t find the right balance between overtly referencing The Silver Case and articulating my own thoughts which is seemingly ironic now considering that’s exactly what this game does and surprisingly well.

Flower, Sun, and Rain’s iconic monotonous gameplay loop was absolutely despised by critics back in its Western 2008 debut. Another obvious video game critic L at first glance, but it’s understandable I find. There’s a specific mindset behind this game that the player has to recognize and connect with. Playing this game with a strict mindset focused on the gameplay is not what was intended. The gameplay is supposed to be monotonous. A constant reminder of Lospass’s confusing existence and a great device to build suspension. During my long walks between prominent story moments, I found myself on the edge of my seat. These walks only delay the inevitable, which is a simple yet effective method to create more intrigue. I also think that these walks are just, immersive lol. You’re meant to take in the superficial calm and relaxing summery vibes of the island, despite the story’s clear tonal contrast to this. Yeah it’s not that pretty on DS, but that’s still the implication and it definitely works in the PS2 version. Finally, I think the walks also give you time to soak in the story. When shit gets crazy you’re gonna need a minute to process it all lol. All of this I believe was completely intentional which creates an amazing connection between the story and gameplay that shapes this experience.

This was quite a great refreshing breather coming off of The Silver Case’s dark postmodern themes. Suda continually gets wacker as he finds his footing in the gaming industry. Loved the fourth wall breaks as they add comical flair to the story while not taking away from its much higher stakes. A lot more silly things happen here than in The Silver Case which is a bit more my speed despite loving TSC. Now I’m not really sure which story I prefer. FSR has a much better buildup to its main points while TSC has the better main points. It’s very weird to try and compare these games. FSR’s somewhat reliance on TSC both makes it simultaneously better and worse? Not sure. Although this is a spoiler free review I HAVE to express how the TSC returning characters and other shit made me feel. Insanely hype all around. Tokio Morishima I LOVE you. Also Eleki Island’s connections to the Silver Incident fucking got me so excited lmao. So many important points connected to TSC while remaining its own new thing. Although what really fascinates me is how the fuck people in 2008 played this shit on DS. People were probably completely lost at moments story-wise that are very clear with TSC knowledge. For all the mfs who had to wait until 2016 to help clear up FSR for themselves, my hat’s off to you.

Another amazing soundtrack! Great original tunes and remixes of famous tunes. Encapsulates the atmosphere as well as its predecessor. Invokes the paradise-y vibes while still having some of the suspicion present in the rest of the game.

All I have to say at the end of this is, play it! Play The Silver Case first of course though. I adore this game and its insane story. Mr. Mondo is an engrossing character that is our relatable connection as a player to these ludicrous events. He is (or continues to be?????) a great character. Also him finally being able to wake up and not fall over is some of the greatest character development in a video game. Very much excited for the 25th Ward after this.

Kill your past.

The whole idea of it is very good and the game is quite funny but its too short and im not fan enough of the gameplay to rate it higher. If there was more to it theres definitely grounds for a kick ass game here, but hard to complain much about demon girls in suits

I respect the fuck out of vanripper for making a game specifically tailored towards generating art of demon girls in suits and succeeding spectacularly.

Fun fact, this game's music was provided by a guy who used to make furry porn flash games. The more you know!

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