Quirky take on Star Wars, in Lego form. It's a fun way to play around in the Star Wars universe, but it's not the most well designed Star Wars game.

This game is a definition of its time, combining elements of urban culture, techno music, and modern Japanese aesthetics. Honestly this is just one of my favorite games of all time. The only complaint I would have is the controls can feel clunky at times, but it makes sense because you're on rollerskates and they're hard to move around in. A Dreamcast classic and a definite add to anyone's library.

Bullet hell at its finest. There's not much else to say about this brilliant package.

2018

A beautiful atmospheric adventure that delves into themes of depression and anxiety. GRIS may not be everyone's cup of tea, but it's great for fans of games like Journey.

I remember when this game first came out and there were articles everywhere, but it's just... Trying too hard to be that kind of quirky "haha bad game" game that 2013 had an abundance of.

Being a fan of Shu Takumi's work in the Ace Attorney series, I was very excited for this title when it was initially released. Clever writing, inventive gameplay, and a cast that you'll absolutely fall in love with all the way through the end leaves you with an unforgettable experience.

While having a relatively smaller cast compared to some SNK fighters, the technical skill involved in playing creates a game that is easy to learn but difficult to master (in terms of fighting game standards). Definite fun time.

A lighthearted interactive story with inventive controls. This lovely game lasts around 30 minutes to completion, but it's well worth if you're interested in the exploration of narrative in games and its evolution.

While better story-wise than its counterpart, Birthright, it still struggles from the same issues; a pretty two-dimensional cast, a pretty poor story, etc. This is the better Fates game, so if you're REALLY eager to play every entry in the series, play this half rather than Birthright and skip Revelations.

Fates is the black sheep of Fire Emblem, even in comparison to the other recent titles. The characters are quite bland and it doesn't expand much on the introduced mechanics in Awakening. The story is also pretty dumb, to be honest.

As far as recent Fire Emblem games go, Awakening is probably the least outstanding, yet well-rounded of each. Introducing multiple mechanics to the series, this is where it starts to become the "waifu chess" that people commonly criticize due to the direction the series is heading. If it's your first entry in Fire Emblem, I feel like it'd be more enjoyable than if you're a returning veteran of the series. It's still a very enjoyable game, however it doesn't leave you with much once you're finished. Characters aren't very memorable except for Chrom, Lucina, and Robin, unfortunately.

Honestly it's not as bad as it's famously known for, but it's nothing great either. Common joke about this game is that it's "always hallways", which is pretty accurate when you compare it to other entries in the franchise. Visually this game is stunning, but in story it's a little lacking. If you're interested in getting into the XIII trilogy, prepare yourself for a non-traditional black sheep entry in Final Fantasy.

A great entry in the Final Fantasy series. For first timers to the series, I would probably recommend this first. Great story combined with expanded upon gameplay that's familiar to JRPG fans. Though, the one thing I truly did not like was Blitzball, but it's few and far between each time you play.

I wanted to like this game, and I really did for the first ~10 hours. It's unfortunate that this open world was so quickly closed off and cut into linear bits until the very end. I thought the beginning of the story was a little stretched out to accommodate the initial open world, however it rushes itself a little too fast in my opinion. The bromance among the protagonists is quite enjoyable through the whole game, and is probably the best aspect of the game.

2012

Phil Fish is well known for two things: Fez and being an ass. Which is quite a shame, considering Fez is a fantastic puzzle platformer that dabbles in the concept of perspective while transitioning between 2D planes that are all part of the same 3D space. It's a great collectathon that tickles your brain, and it's still worth a pickup today.