Overcoat
2021
2015
2013
2019
pretty fun game, even more so if you're into paranormal things
definitely very impressed by the graphic effects all throughout the game, even though cutscenes were a bit buggy (at least for me, but either way the game thankfully doesn't have a whole lot of those), as well as the fact that literally the entire environment reacts to your abilities
definitely very impressed by the graphic effects all throughout the game, even though cutscenes were a bit buggy (at least for me, but either way the game thankfully doesn't have a whole lot of those), as well as the fact that literally the entire environment reacts to your abilities
2019
2020
2020
this game held me in a chokehold for years after it released
but moving on from it, i can't really say the magic of what originally enticed me to play it is there. the character designs still are amazing, the environment art is beautiful, the main story is fairly interesting and the game boasts a great OST.
the problem comes from the game's systems i believe; while the character designs are great there's only like 5 model bases for them and after a while every design looks copy-pasted onto the base, losing some of their individuality; the environment in-game reuses many textures and cuts corners in order to be playable on mobile as well, leading to brand new areas looking bland; any story content aside from the main storyline is so OBNOXIOUS to go through, especially event stories. i'd say the soundtrack is the only thing unaffected by the monotony of the game, but looking at the albums you quickly realize how you only hear 10% of the music in game, as you often go through the same areas, repeating the same tracks, and you kill everything so fast that the battle music doesn't have time to ramp up.
obviously, other gameplay mechanics such as the grind ultimately led me to burn out, but i won't go in depth as many others already have done it. it was just disappointing after trying out HSR to see that hoyoverse could improve on those things yet chose not to bring genshin up to date
but moving on from it, i can't really say the magic of what originally enticed me to play it is there. the character designs still are amazing, the environment art is beautiful, the main story is fairly interesting and the game boasts a great OST.
the problem comes from the game's systems i believe; while the character designs are great there's only like 5 model bases for them and after a while every design looks copy-pasted onto the base, losing some of their individuality; the environment in-game reuses many textures and cuts corners in order to be playable on mobile as well, leading to brand new areas looking bland; any story content aside from the main storyline is so OBNOXIOUS to go through, especially event stories. i'd say the soundtrack is the only thing unaffected by the monotony of the game, but looking at the albums you quickly realize how you only hear 10% of the music in game, as you often go through the same areas, repeating the same tracks, and you kill everything so fast that the battle music doesn't have time to ramp up.
obviously, other gameplay mechanics such as the grind ultimately led me to burn out, but i won't go in depth as many others already have done it. it was just disappointing after trying out HSR to see that hoyoverse could improve on those things yet chose not to bring genshin up to date
2019
2016
2022
2022
2016