oh my god it's rimworld but cooking

That was a call of duty alright

Press L2 to dog

pretty fun game, even more so if you're into paranormal things

definitely very impressed by the graphic effects all throughout the game, even though cutscenes were a bit buggy (at least for me, but either way the game thankfully doesn't have a whole lot of those), as well as the fact that literally the entire environment reacts to your abilities

played this at a house party, was really odd and confusing, even with the minds of 8 people working together trying to figure out what to do next at every single possible step

+ half a star for having a dog you can interact with

MACHINE. I'M GOING TO COMMIT AN ACT OF TREASON

builds an interesting premise for the rest of the series, but pretty mid as a standalone

cutscene animations are really cool

pretty fun and funny to go through, but it gets a bit annoying after a while considering how many bugs games could get away with back then

played for about an hour or two before giving up and watching a playthrough

this game held me in a chokehold for years after it released

but moving on from it, i can't really say the magic of what originally enticed me to play it is there. the character designs still are amazing, the environment art is beautiful, the main story is fairly interesting and the game boasts a great OST.

the problem comes from the game's systems i believe; while the character designs are great there's only like 5 model bases for them and after a while every design looks copy-pasted onto the base, losing some of their individuality; the environment in-game reuses many textures and cuts corners in order to be playable on mobile as well, leading to brand new areas looking bland; any story content aside from the main storyline is so OBNOXIOUS to go through, especially event stories. i'd say the soundtrack is the only thing unaffected by the monotony of the game, but looking at the albums you quickly realize how you only hear 10% of the music in game, as you often go through the same areas, repeating the same tracks, and you kill everything so fast that the battle music doesn't have time to ramp up.

obviously, other gameplay mechanics such as the grind ultimately led me to burn out, but i won't go in depth as many others already have done it. it was just disappointing after trying out HSR to see that hoyoverse could improve on those things yet chose not to bring genshin up to date

The second chapter took the interesting premise laid out by chapter 1 and expanded on it, making for a really engaging story. Animations are really good as always, and the gameplay, while basic mechanic-wise, is used for many different puzzles.

played solely for the HoO and HoFi patch, really cool designs

Really, really cool ending to the trilogy. Keeps you guessing right up until the end, but everything clicks in the most satisfying way possible

interesting idea, but didn't really do it for me

truly one of the horror games of all time

cool visuals, but i'm too stupid to understand anything else