To be brief, this game is a waste of potential, yet it manages to be really enjoyable. It's all thanks to your great move set and the core mechanic of rewinding time.

Had its writing and level design had been on par with its mechanics, it would have been absolutely brilliant. As it stands, the world that surrounds you is truly bereft of any uniqueness or personality.

I had hoped to finally find another worthy succesor of MegaMan Zero, and in some ways it is, but to my dismay the Gunvolt games are still the only thing to come close in terms of polish and cohesion.

Oh well, at least the music is quite good.

EDIT: This game made me crash my car into a wall at 3:00am. This is not a joke.

For the first game in the franchise, and for a what is essentially a mode 7 tech demo, F-Zero holds up remarkably well.

It feels surprisingly fast, and races on higher difficulties put you on the edge of your seat while you're trying to turn tight corners without crashing into walls or other cars. I mostly played on handheld Switch, and the excitement got me involuntarily steering the entire console when pulling a tight
turn.

Collision with vehicles is he biggest source of frustration, because your tragectory upon impact is largely unpredictable. It's also a very short game, which is a positive or a negative depending on your play habits. I spent around two weeks with it (I suck at racing games), and I ended up feeling pretty satisfied with its length.

If you wanna go back to the humble beginnings of a long forgotten Nintendo franchise, steer clear from Star Fox and speed towards F-Zero.

P&R Reshrined was sort of underwhelming.
It may just be me, but the way most characters control is way too stiff, and some bosses and enemy encounters are just too overwhelming with the tools you are offered.

The game looks and sounds gorgeous, and some bosses are very enjoyable, but it kinda ended without reaching any real peaks. The story is rather incoherent too.

It does look like this game might be a lot more fun with two players (as long as it doesn't pull a Wild Guns Reloaded), but I don't understand why it would lock multiplayer behind the story mode. I waited a fair bit for my physical copy, and was rather disappointed I couldn't hop right into it with a friend.

Radiant Silvergun utterly consumed me for a good three weeks, both inside and out of the game.

The other day I was falling asleep in the middle of class, and whenever I started dozing off, my mind would unconsciously channel a world of flight at blistering speeds, filled with red, blue and yellow dots or objects flying towards me. I simply could not get away from its field of influence.

I'm definitely no expert at the game tho, I could only beat it thanks to story mode, with all weapons maxed out and at least 61 ships lol. That said, it never stopped being fun; RS is the kind of game that I love, one that really entices you to keep improving with every run despite overwhelming odds.

Looks great, sounds great and plays great. It's the whole package

This game really defined me. My connection with it is probably one of the deepest I have with any game, let alone the MM series.

I got a pirated copy when I was 8, and fatally, it couldn't save a damn thing. The solution? Playing and playing til I was good enough to beat it in one sitting. Lemme tell you, that sort of stuff really does something to you at such an age. I barely even knew english back then; I could hardly follow the plot, but even still, nothing could or has been able to compare to what I felt when I got to the last stage for the first time and heard the incredible music.

It's unbelievably corny for me to say this, but I think Zero 2 really taught me what it meant to persevere against all odds.

I've beaten Mega Man 3 before, yet compared to 2 or 9, I rarely revisit it.
I believe it's one of, if not the most overrated Mega Man game.
Terrible hitboxes and inconsistent level design, plus some cheap robot masters.

RE: Revelations is pretty short, yet it still feels longer than it needs to be. The ship is great, but anything besides that feels like a waste of time, specially for such a non-sensical plot.

The game's still pretty impressive for a 3DS Resident Evil, pretty much as good as it can get. I quite like the atmosphere and there are some good scares. However, it's hard to justify its existence in 2022, as RE4 and other mainline titles are playable on Switch.

Pyron was such an asshole, but somehow, after losing 30 times or so, I managed to take both rounds in a row with a perfect at the end. Neat.

Super C is probably the best aged game I've ever played. I seriously doubt there'll come a day when this game feels old. It's as basic a game as any; you run, you shoot, you jump and dodge... and yet, that's all you really need.

This applies to Contra too, but Super C is way more demanding and also ups the insanity. These are still some fantastic bosses for a run n gun. There's some bullshit here and there, but the game never feels terribly unfair.

Sadly, the final boss is quite underwhelming. A second phase would have gone a long way in capping off Super C as a complete masterpiece. Oh well.

This is still one of the best examples of a perfect difficulty curve. Once you get good at it, you can pretty much beat it every time, even after not playing it in years, but it never stops being exciting.

I still think Super C is bigger and better, but there's nothing as consistently great as the first Contra.

PD: The stage 4 boss is stupidly creative. I've never had another boss purposely make me cross my eyes in such a disorienting fasion.

It's pretty bad, but somehow I had fun with The Adventure??
I can see some bright spots behind poisonous miasma that unfortunately spreads through out the entire game. The enemy design isn't half bad and the music's up to par with what I could've expected from a CV on gameboy. What kills it is the controls and poor performance.

I only did a playthrough with Kunioichi, but I was expecting a little more. Her moveset's pretty fun and you can pull off a lot of cool maneuvers, but the enemies aren't too varied or interesting. Generally speaking, The Ninja Saviors is very repetitive, and it ends without any real high points. Even the final boss is kinda lame, and the ending sorta left me scratching my head.

Normal mode is exponentially harder than the original game. It took me twice as long to beat the final stage as the rest of the game lmao

Wow, this is quite the gem. I'd deffinitely take it over any 2D Sonic game.

It's a shame that the dialogue and voice acting are so cringe worthy. Oh well, the actual game is really fun and sufficiently challenging.

Also, that 7 Force cameo