Add this game on your Steam account as a non-Steam game through RPCS3 as Yakuza Dead Souls spelled exactly like that, and boot up the game and set your in-game controls to control type B
Steam stores community configs for non-Steam games that you can easily download through Steam provided your non-Steam shortcut has the right name
Then go browse the community control configs and download my lovingly crafted input config that automatically induces a mode shift causing your right analog stick to be read as a left analog stick only when you press R2, therefore enabling Right Stick Aiming without messing with your camera controls or movement, like a modern game
I might revisit this idea for another Steam community control scheme that puts aiming on L2 and shooting on R2 respectively, relocating some of the other top inputs to make room (if I do I will also upload it to Steam, so check that space if you're interested), but for now I'm using a controller with two remappable back buttons to also put R2's aim onto the left back button, and Square's shoot onto the right back button, therefore approximating modern aim/shoot controls
And for emulating it I've found the most success and least crashes with a combination of undervolting my CPU to make it run stronger and cooler, using frequent save-states to mitigate the consequence of crashes, and setting my preferred SPU threads in the emulator to 2. I'm getting a wonderfully frame-paced 30fps in combat which is where a consistent framerate matters most, and at a beautiful 4K, using my i7-9750H CPU
Enjoy! This is a better game than people give it credit for with the control mapping issues and framerate fixed
Best played immediately following Yakuza 4 imo

You used me...for LAND DEVELOPMENT

"Bullet Witch" is the name of Bayonetta's legally distinct Spirit Halloween costume

You're about to be mesmerized. It's here! It's wild! It's sweeping the planet! It's... "LACHIEMI!"

Cantoran: "Lachiemi...Like I don't know what it is but it's the coolest thing ever and I can do it!"

Hi, I'm Lunais and THIS is "Lachiemi". We're gonna show you how to unlock the secrets of "Lachiemi: the Magic Gravity Orbs". NO STRINGS! NO TRICKS! Magic? MAYBE! An illusion? YOU DECIDE! You can make "Lachiemi” defy gravity and appear to float in MIDAIR with maneuvers like the "Plasma Geyser", the "Colossal Blade", the "Lightwall", and so many more... It floats, it levitates, it will confuse the senses with its mind-blowing movements. Young or old, big or small - anyone can "Lachiemi" - from the minute they pick up "The Magic Gravity Orbs". And with a little practice, YOU can conquer "Lachiemi!"

Winderian townsfolk: "This is so amazing!" "I think it's fabulous." "I get it now!"

Everyone loves "Lachiemi"; and you don't have to be a Time Messenger. It's relaxing, even therapeutic. Best of all, it's just amazing!

Neliste: "It floats." "It's awesome!"
Queen Aelana: "Lachiemi. Hehehehehe."

From basic maneuvers to the advanced, even control more than one "Lachiemi" at a time! YOU can do this!! Mystify, amaze, and confuse your friends in just minutes! Now it's YOUR turn to master "Lachiemi".

Vilete soldiers: "LACHIEMI!" "It's sick it's so much fun I love it."

Genza: "IT'S AMAZING!"
Emperor Nuvius: "I LOVE IT!"
Genza: "ME TOO!"

Faron: "My son, he's 20, he would love one of those. I'm gonna buy it right now."

Call now to order "Lachiemi: the Magic Gravity Orbs" for only 1999 Entropy gems. And when you order, we'll send you a free memory that will teach you everything you need to know to unlock the secrets of "Lachiemi." Just pay processing. CALL NOW!

core memory from the primordial pre-speech time when fantasy animals adorned with bright colors making goo-goo ga-ga noises was enough to keep my autistic ass mesmerized for hours on end

not enough people mention how much of a treat this game is if you're a big fan of Castlevania
it's amusing how much trouble Bloodstained: Curse of the Moon does to invent its own versions of all the iconography when Vampire Survivors just borrows everything, bibles are bibles still, holy water is Santa Water, etc, but also goes through a lot of trouble to make sure every enemy and character still have their own flavor
and I'd love to see this developer make a game with all the Vampire Survivors iconography they've implemented but just make a Castlevania clone this time, make a Classicvania or Metroidvania-styled game with all these interesting takes on the old favorites, and make it tough as nails to prove wrong all the people who say that you "don't know how" to make a hard game, and you can make it a bit roguey still like Dead Cells or something if you're trying to justify it as still being distinct from Castlevania
I do think there are certainly moments of challenge in Vampire Survivors, maybe I'm just not good at multitasking but I can't completely tune out while playing this
There are bosses and enemies that restrict your movement like memorably the one you fight while fleeing from rising water
And it's not just "walk in a direction", there are weapons you can fire in a direction of your choosing, therefore aim does matter a lot of the time, this game is stripped-down but there's a reason people keep making the comparison to twin-stick shooters
Skip the slot machine animations with the circle button, you don't want the game to jerk you off that much, it's a bit much already even if you skip them
On Steam Deck I force a 1920x1200 resolution because the sort of downscaling that results in is easier on the pixel art than what appears to be uneven nearest-neighbor scaling by default for 1280x800
have they ever said why the game only uses a 16:10 resolution? maybe for playfield legibility as opposed to 16:9? it befits the Steam Deck perfectly but results in awkward black bars for everything else
Decent game for like 20 hours or so, idk if I'll continue it now that I've mostly ran out of new maps, enjoy in moderation and it's better on a handheld where it doesn't feel like it's sucking away time because you're sneaking in a couple games
by the way, you diskhorse fiends have gotta calm the fuck down, I don't know what it is about this game that brings such intense emotional responses out of people, maybe it's their latent bigotry towards Italians...

And where the fuck is Bisconte Draculó? You seriously telling me you never get to fight the guy on the cover?
rated 4 stars for Schedule IV

I like it and it made an enjoyable toilet journey on the Steam Deck but it didn't really need to exist, because if you've played Nightmare in Dream Land or Amazing Mirror, and you've played Kirby's Dream Land, you have implicitly already played this game
it's cool and it's faithful but you can extrapolate exactly what it is with no surprises

This review contains spoilers

HILLARY CLINTON frickin BLEW HER BRAINS OUT o_O

some joker made it so when you search Pokemon Diamond this game doesn't come up even though it is CLEARLY the original
try it for yourself
Well, have you had curry?/10

This is a game about ponies.

it's the same Meaty-O's you know and love but without those wonderfully sensorial Masahiro & Michiko Sakurai menu aesthetics so I'm docking half a star
the reason that game was great was primarily due to its effortless sense of style, and without that it's just a little bit lesser

I don't think there's a single review of this game anywhere online, sure there's footage and a leaked build, but no review. Let's change that!

A relic of Capcom's prematurely terminated "Namco Generations" remake series, produced by the absolute fucking legend Hideo Yoshizawa who leant his cinematic flair to Ninja Gaiden and then Klonoa, Aero-Cross would've been the third release in the lineup after Pac-Man Championship Edition DX and Galaga Legions DX, remaking the classic Metro Cross, but took two years in development hell before taking a cancellation to the face
Probably should've played Metro Cross before writing this but I haven't, and we're here

I had always been fascinated with this game since years ago when I saw on PSNProfiles it's one of the few games in their trophy database that has exactly one person that achieved its trophies, and that's because it never came out and the single player was a tester, similarly to its other canceled (and still unleaked!) sibling, which was a remake of Dancing Eyes, Namco's mid-90s 3D evolution of the "Qix, But Horny" subgenre (think Gals Panic)

Aero-Cross is decent for a canceled game, basically feature-complete, I like the soundtrack and the vibes of "caffeinated overly-literal interpretation of The Running Man (1987 film)" that it lends, I like the weird hypnotic robot announcer voice saying things like ground trick, jump trick, slipstream ad infinitum, makes the game feel like past-visions-of-the-future ASMR where mankind's problems have been fortunately solved, everything has become fully-automated luxury communism and the only thing left to do for humans is to perform acrobatics on floating strips of anti-grav highway
But it's definitely the kind of game that makes an exhausted executive take fifty (50) tries to beat Stage 2-2, then they beat Stage 2-3 on his first try (this happened to me) and then they shitcan the whole game for having fundamental problems, like not really being apt at teaching somebody how to play it

The official trailer (https://youtu.be/qt00OxDKXb4 is really like night and day compared to former prototype discussion forum Assembler-Games member Protodude's footage (https://youtu.be/i0wPPy1Pbdw)
This fella has put more time into it than I have and he's still falling into pits and running out of time before the stage is over
The timer always runs out too quickly, if you play about as well as a normal human can be expected you will make it with fractions of a second left, and due to the poor depth perception of the side-angle view I'm falling off a lot more than the guy in the trailer who is hitting every jump, somehow
It can't be input lag because some shmup guy did some tests on his favorites and documented the emulator only added like a quarter-frame of input lag, god bless shmup guys

There are these floating orbs that hang over the stage that you're supposed to tap A when you make contact with their hitbox in order to perform a Jump Trick, but good fucking luck triangulating their position in 3D space in order to do that, so you're going to fall into the pit, and then there will be the laborious animation of you climbing out of the pit while the timer still annoyingly ticks down, you knowing full-well that you have already blown the stage before you're even halfway through
Some other details; stage 4 is rainy, which we always love, also there's a customization shop where you can trans your gender and even your race, as well as buy uwu cat-ears, the outfit from the original Metro-Cross, and of course, Pac-Man paraphernalia like wearing his severed head
I wish I could check that succulent checkbox and tell you that I am the only human being on the planet outside of the original dev team who has mastered this game, but I couldn't even get past the third stage, the fact of the matter is that the only people who mastered this game were the people who likely spent a couple hundred hours designing and tweaking its levels
Hideo Yoshizawa could've saved the whole NG initiative from that persnickety executive if he added 30 seconds to the timer on every level, and removed all the bottomless pits, and added some kind of light-up HUD element that tells you that if you press the A button while it's lit up, you are guaranteed in-range to perform a trick and gain air
Here's hoping what with the wheels coming off the whole endeavor, that it didn't immolate the bridge between him and his former employer so hard that they'd never allow him back for Klonoa 3

P.S.: there are two leaked builds of this game, one is the PS3 demo which only lets you play the first stage, and the other is the complete(?) Xbox 360 version which is the subject of this review, and which you can only emulate through Xenia if you extract it out to a folder and boot the .xex file, otherwise it hangs infinitely on load
Presumably the PS3 demo contains all of the content too, as the file size is actually bigger, but nobody has been able to crack it into letting you play all six stages, if that's even possible
Have fun for an hour until you get bored! If you somehow figure out how to master this game I'd love to hear your tips in the replies below, and if I ever figure out how to play it really well I'll do just the same

Unhand this game from its wretched exclusivity at once