55 Reviews liked by PikaTyler


Pikmid fans only hate it because it’s actually good

Woke propaganda that teaches players to pick men as their sexual partners

Pong

1972

The Donkey Kong Country games are truly devoid of merit. If you shill this terrible generation of Donkey Kong madness, you are stupid! Yes, I know. That's insulting, but it's also the truth

Never played but obligated to give it a 10/10 because of how much enjoyment I get from joining a new MegaTen server, making a joke about how Persona 3 was the first Persona game, turning notifications on my phone, and then shoving it up my ass

Game so bad the reason most people play it today is because they want to skip most of it

It’s about making the most of your short time in life yet it’s 82 hours long? Hypocrisy much?

THIS PIKMIN 2 SHIT IS SERIOUS BUSINESS
IF YOU’RE NOT PREPARED TO DIE FOR YOUR SIDE OF THE DEBATE, THEN HAUL YOUR ASS BACK HOME SO YOU CAN PLAY WITH YOUR DOLLHOUSES AND TEA PARTIES
THIS IS COMBAT, MAGGOT

Nagi is the first video game character I've ever been able to smell

moon:

Videogames can not only be impactful, fun and emotional but also inspirational. Games like moon makes me want to create something unique wheter it's a little videogame or even just a video.

Moon is very hard to decribe, but it essentially is an anti-rpg which you live in this amazing little JRPG town to gain love by talking to people or catching spirits simillar to bugsnax, discover and wander around it. There is a day and night cycle and there are 7 days from echoesday to the coinsday you need to adapt to it's nature, everybody has their own routine in this town which makes it lively and magical. This might make the game sound tedious but it actually motivates you to check in on some places you've been to while also having a lot of more ways to gain love or just interact with the world.

Since the whole game is taking place in a town, there are a lot and I mean a lot of things to flesh this place out and make it feel all the more special and lively, so many characters have their backstories and motivations for them to live. For example you go to an American house one time and one guy there is a comic writer but he doesn't know what to write about and searches for an inspiration, so there is this one time where The Hero who is the person that kills "enemies" to get exp to beat the "final boss" comes around and you fight him with a burning costume and he gets the inspiration there, then several days later you come back to his house and you can read the comic you inspired. This isn't even close to being some of the best moments of this game but these little things make this town and the game stand out amongst so many other places in videogames, the game just feels very magical and I can't help but love it for that.

I also want to touch on some other things that makes the game unique, for example there aren't any music playing in most areas of the game only environmental sounds. So you have your "Moon Disc" with you which you can get and buy discs for to play music on your own, and these songs are sooo good I can't stress this enough. Apparently the music were composed by over 30 independent musicians which makes sense because there is a huge diversity in this soundtrack which also makes sense because there is so many strange and different places in this town. Your Moon Disc not only is amazing because you control it and you have your own program and such but it can also affect people and environment in the world. For example this one time I was just wandering around the town with a music I thought was fitting for the place then I talked to this woman and she reacted to the music and made me gain love, again this just makes the game feel so magical, I've never been immersed this much in a game's world.

A game that has been recently localized after 23 years was worth the wait, I can't thank Onion Games and people who helped to make this come true enough. Please experience moon, its just 19 dollars on the switch eshop and you don't want to miss out on one of the most magical, unique experiences of all time.

Pokemon Scarlet/Violet are an event horizon for Pokemon games. It is actually unbelievable how unfinished these games are. It's when playing these games that you realise that every single Pokemon game since they went 3D about 10 years ago has been unfinished. Every single one has blacked out the screen in place of actual animations whenever a character does anything even remotely active, every single one up until now has re-used the same Pokemon models and attack animations, and every single one has had barebones world design, plot and characters that you're just railroaded along with no freedom because the devs likely didn't have time to design anything other than an incredibly linear experience.

When I tell you this game is unfinished, I mean that there are frame drops during the opening cutscene and the CREDITS. THE CREDITS. THERE ARE LITERALLY FRAME DROPS ON A BUNCH OF FUCKING NAMES SCROLLING DOWN A BLACK SCREEN. This game's technical performance is unbelievable in the absolute worst way, there is never a moment where its utter lack of polish is not a total distraction. Frame drops, hideous PS2-looking textures, egregious pop-in everywhere you go, NPCs fading out of existence because they can't make it up a flight of stairs, Pokemon turning invisible mid-battle. I could go on. I have never played a game in a state as rough as this.

And what pisses me off the most about that is that it puts a huge damper on what is otherwise a really fucking good Pokemon game, the best since Generation 5, in my opinion. Fundamentally, from a design perspective, I think this is just really good shit - it does a lot of things I've been pining for from the series for a long time. The open world isn't a lie, it truly is open! Shockingly so, in fact! Even with the supposedly open world being all over the marketing I really was expecting this game to do the classic Pokemon, "oh you can't go there yet there's been an outbreak of Sugma" or whatever and have some fuckin' dude blocking my way at 3/4 of the exits of every city, but nope! You really are just let loose in this world, allowed to beeline straight to areas with Level 50+ trainers and Pokemon and get your ass beat right away! It's super refreshing to not have my hand held every step of the way! Yet it does subtly tell you which parts of the map are intended to be taken on later through some nice and sensible design. There's a cave in the southwestern part of the map that leads to a city with a gym, but to get through the cave your "mount" (the game's "box legendary") needs to unlock a high jump that you get from progressing elsewhere in the game. HOWEVER that city is not blocked off from you entirely early on because there's a slightly harder-to-find hidden path that lets you get to the city without needing to unlock the upgrade! Wow! Thanks for telling me that the area is hard but not entirely blocking me off from going there anyway, Game Freak! Junichi Masuda leaves and suddenly you learn game design! What's up with that?

Scarlet and Violet despite having similarly condescending and 2-dimensional dialogue (even by kid's game standards) to previous Pokemon games, do also genuinely have a pretty good story! There's some interesting stuff going on here ESPECIALLY towards the game's climax! Narrative-wise, I think the last 4 hours or so of this game are some of the best stuff Pokemon has ever done!

A shame then, that all the cutscenes and moments around this part of this game and indeed all the way through are undercut by the devs only having time to put like 6, whack-ass MIDI sounding songs in it, and having to constantly watch hideous textures glitch out in the background whilst none of the characters emote or animate at all. At this game's emotional climax, it plays this incredibly cheap, wafer-thin "emotional music cue" song that you've heard numerous times throughout the game, and that on top of everything else just robs it of all its emotional weight. This game frequently deserves better. It has genuine freedom, a fair and reasonable sense of difficulty and challenge and a story with far more intrigue and nuance behind it than any other Pokemon game in the last decade. What a shame that it's buried under the weight of what has to have been a horrible amount of crunch.

For the first time in a long time I find myself feeling sympathy for Game Freak. No dev ever wants to release a rushed or unfinished game, and they will definitely have KNOWN what state it was in before it came out. There is no doubt in my mind that the state of Pokemon Scarlet and Violet are far less to do with incompetence on Game Freak's part and far more to do with corporate interference and this increasingly ridiculous and unsustainable "new generation every 3 years" release pattern that well and truly killed them here.

How sad. If these games had been given another year or even 6 months in the oven they would have absolutely been the best Pokemon games ever in my mind. My dream scenario is that some kind of "Deluxe" version of these games comes out in a few years (and maybe for SwSh too, which were also clearly unfinished) for the next, more powerful Nintendo console that includes all the DLC from jump, HUGELY touches up the graphics and technical performance, adds in some new animations and general polish and maybe adds just a few little extra bits of content here and there. Realistically I think the best I can hope for is that they continue on with Scarlet/Violet's open world design philosophy in the next games, which I'd like to get excited for! But if they have to shit out another one in just another 3 years?

I don't know. Just give them more time next time. Jesus christ.