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Completed

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--

Days in Journal

1 day

Last played

May 25, 2022

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DISPLAY


Man, it'd probably be more reasonable to let my opinion settle before making a bold statement, but this series hasn't consumed my mind over the past several months for nothing. I spent a good 90 hours on Trails in the Sky SC only to come out thinking "yeah, this is one of the best games I ever played."

I've barely scratched the surface of this series yet and I'm both amazed at how I simultaneously feel like I've already found an absolute peak story and that there's still so much more to uncover in this series' lore. The world feels incredibly fleshed out thanks to the abundance of flavor text and dialogue but it never feels like every answer is just given to you as there are always hints of bigger, more sinister events taking place behind the scenes. Even though Trails is often seen as a slow burn, I never found myself bored with the story as I found it interesting to let my mind wander and guess where the story will go and I can't say I've experienced many games that strike such a rich balance.

The stakes of the story in SC are much higher than that of the first game and that game's set of already established characters are all given time to shine in some of their most emotional and badass moments yet. It definitely helped that most of the characters were likeable from the get-go but now they feel far more fleshed out with backstories being explored and development taking place throughout the story. I don't want to give too many details for the sake of spoilers but I'll let you know that this game left me speechless more than once. And that doesn't even get into Estelle and Joshua's relationship which was a huge emotional Rollercoaster throughout the game and led to some of the absolute peak of JRPG writing if I've ever seen it.

I am slightly disappointed that they mainly reused locations from the first chapter as I liked the new location the game starts out in, but I never found this to be a major hindrance as the aforementioned world-building gives each location enough depth to feel like fully realized settings and the new dungeons revealed in these previous locations contributes to the sense of mystery in this world. The combat similarly went through little change though I found it significantly more addicting this time around, but maybe that's because I actually made stuff resembling character builds and liked playing with the new arts/orbments. I'm almost inclined to do a second playthrough to experiment with more combinations, which rarely happens with RPGs for me.

Either way, I have no clue why it took me so long to try the Trails series. It doesn't really revolutionize the genre but the concepts, mechanics and storytelling are so well executed that I find it hard to call this game anything less than a masterpiece.