I was both pretty bored and interested while playing this.
Waiting around for things to happen, playing some mini-games to pass the time until you get your next letter to progress the story.
You don't really know what's going on and the way the game is structured, you might either get so bored you drop it, or wanna see it through since it's not a long game anyway.
I did the latter and I'm not exactly sure how to exactly feel about the game or the message it tried to convey.

The combat system, music, story and were ok. Graphics were there.
This has to be the only game which I've 100 % on accident.
I needed all the best items, otherwise I couldn't have beaten it, and I had to grind for those quite a bit.
I recommend not playing this game and instead trying out its remake - Oath in Felghana. It's a vastly superior game in every single regard.

Charming art style, pretty good story, good music, fine turn-based combat system. The game, however, lacks some QoL features which brings it down.
Unlike the first game, the lore book isn't there which makes it harder to track quests and refresh your memory about parts of the story.
Automatic comparison of equipment isn't there.
It also felt like there were more cutscenes and dialogue than gameplay. Around a 65/35 % distribution. I didn't mind it, but bear that in mind before playing.
You also begin at a pretty high level, so the need to grind is minimal.
The only time I had to grind was before the final boss battle.
The game took me a little over 9 hours to beat.
Overall, It's pretty close to a great game, but a lack of QoL features bring it down.

I did not like this game at all.

The graphics feel very early 2000s-ish and haven't aged well IMO. Makes the game lose a lot of charm in a way.

The main character is incredibly slow. So slow that if you increase the speed through the console, you can save 2-3 hours of game time and a lot of frustration.

While it has a concrete story unlike the first game where it felt like you were wandering around the world, I actually think this hurts the game a lot. The story isn't gripping and there are too many cutscenes to sit through.

The level design IMO also felt pretty underwhelming.

I find it to be a bad game, but ultimately you should try it out and decide for yourself.

While objectively a half-baked game in plenty of regards, even without mods, it's still insanely enjoyable.
Start from the bottom, recruit some peasants, get into fights, choose what side you'll support, and all of that just to ultimately create your own country in the middle of all the political intrigue.
Of course, if you don't like the base game, give mods a try. Some of them push the game in a direction you might find more enjoyable.

The game is an improvement over the NES game graphics wise, but outside of that, there aren't any other redeeming qualities.
Like the NES game, this one is also pretty short and can be beat in 20-30 minutes, give or take.

An interesting concept severely brought down by the incredibly unfair difficulty the game has.

It feels like an incredibly basic RPG maker game, which outside of the story, who some might find amusing, isn't good at all.
The turn-based combat is very basic, custom assets are non-existent and characters get little to no development.

It's an incredibly slow game, which doesn't work like your regular clicker game.
You wait for money to come out and then you upgrade the money machine and then wait some more and repeat until you max out everything and then win.
The overall interactivity you can have with the game is pretty limited, which hurts it a lot.

While the concept itself - a game which looks cute on the surface, but gets progressively more terrifying isn't a bad one, the execution is.
The overall game feels pretty buggy and the horror is mainly a few cheap jump scares.

A pretty well-designed and very easy to get the hang of tower defense game.
Split over 50 levels in 5 stages, the game introduces a new plant after you beat each level. Not every plant is exactly good, but the variety is welcome and it's good to experiment sometimes.
Enemy variety was overall pretty good too.
After beating the main game, there are some gimmicky levels to keep you playing for a little while longer, but if you want to test your mastery of the game, it's best you try out survival endless.
Then there's Zen Garden, a garden simulator with not much going for it.

A pretty good game, that can turn into a gigantic time sink.
The way it's structured lucky allows for shorter sessions too and each nation's location, national focus trees and circumstances, in addition to some customisation options like making nation chose an ahistoric route of development prior to beginning a session allows for a wide variety of gameplay styles and runs.
In comparison to most grand strategy games, this felt pretty easy to get the hang of, but still hard to master.
It's regrettable that to experience everything the game has to offer, you have to buy a lot of DLCs though.