A pretty challenging beat 'em up, divided into 28 levels and ready to show you no mercy.

You'll need a lot of patience and to be prepared to die quite a lot. It isn't an easy game and getting used to it can take a bit. Once you do, it can feel satisfying, to a point. I would recommend playing it in shorter sessions to get more out of it. Especially since the most difficult parts begin in the second half of the game.

Combat isn't terribly deep, but can be fun at times. You have a variety of moves to unlock and they can be chained to make some neat combos, but there is something a little puzzling. The game doesn't have mid air deflect and dodge unlocked by default, which is awful. These are very important moves and there isn't enough money to buy a lot of the good upgrades anyway, so it's being a little unfair with that.
When you attack an enemy, you'll also get a prompt which involves pressing two buttons. One of those buttons varies in length, which makes little sense and can make the difference between winning an losing a level depend on luck.
There were also other luck elements involved. Sometimes, enemies could drop items that restore your HP or not. It's the same for an item which allows you to summon mercenaries.
Making levels rely on luck luckily only extended to the last quarter of the game, but those are the hardest levels anyway, so it was quite frustrating.
Another issue which emerged was deflecting. Basically, by deflecting, you not only take no damage but also stun the enemy whose attack you deflected for about a second.
Unfortunately, beginning from the 2nd half, the game decided it would be a good idea to add plenty of instances where you'll be in a tight space, surrounded by a lot of enemies whose attack you can't all deflect, so even if deflect 1 hit, you just have to take the other 4.

Story is just there and music is alright. Nothing wrong nor outstanding with those.

The game somewhat reaches the status of a hidden gem, but the design of the later levels don't do it any favours. It becomes more of an unfair challenge rather than something that's satisfying to beat. If you see this game on sale and are looking for a challenging brawler, check it out. Otherwise, you can safely skip.

At its core, it's an alright and very short puzzle-platformer, where you use various math operations to remove, add, increase the size of or reduce the size of blocks.
Puzzles are overall pretty easy and the game introduces these operations at a pace where it never gets confusing.

Unfortunately, the game suffers from a few technical issues which make it annoying to play. There are visible frame drops (at least on Windows 10) and the controls and jumping are unresponsive at times. It sometimes took me pressing the space bar thrice before the character properly jumped.

Overall, not a bad idea and could be expanded into a fun, complete game, but due to its current technical issues, I wouldn't recommend it.

A very short post-apocalyptic visual novel, which seems to center on the themes of loneliness, endurance, freedom, and acceptance. The game doesn't give too much info and is open to interpretation, however.

2016

Linear, relaxing and very short, Abzu has some nice visuals and a good atmosphere. Similar to a lot of exploration games, that makes it pretty much a one and done deal.
There seemed to be some frame rate issues which was unfortunate. And the linearity can feel a little weird considering this takes place in the ocean.
Regardless of that, take your time and don't try to rush, since this is meant to be an experience first and foremost (and the game is only a little over 2 hours long anyway).

While a ridiculous Pepsi advertisement more than anything else, Pepsiman turns out to be a decent game that kinda grows on you as you play it.
The game is an auto-runner, which is a genre you'll be familiar with if you've played games like Temple Run or Subway Surfers.
You have 4 stages and each stage is divided into 3 subsections (called scenes), so it ends up being relatively short. (Completed it in 3 hours)
You have limited lives, though luckily losing them means you begin at the start of a scene rather than the start of the stage.
Sometimes you may end up missing a checkpoint and combined with the fact you'll need to have split second reactions in plenty of cases, it ends up being quite tough. The last stage especially requires pretty much perfect timing.
Overall, it ticks a lot of the boxes of an arcade experience.

The 2D pixelated graphics are simple, but effective and the music is pretty good.

It's very challenging, but despite dying hundreds of times, the game rarely felt frustrating due to instant respawns and checkpoints being placed on pretty much every screen. Each death is a learning experience and finally beating a section, however long it took, was satisfying.

Of course, sometimes a certain section may be far too difficult, and luckily, this game decided to included flexible accessibility options, which allows to either make that section a little easier or pretty much skip it.

It's in parts a shooter, a turn-based game, an action game, and an RPG. BRS blends these things well enough and creates a combat system which is fun to play. You aim, you shoot, use skills and can pause to use various items, but you can't move in a normal way and have to dodge instead. You can't just spam either, as trying to brute force, although possible in some cases, will make you go into overload and not be able to do anything for a few seconds.
There is a certain rhythm you have to find in order to beat what the game throws at you. It's fun but what severely brings it down is the rather limited enemy variety.

The game is divided into 6 stages, each with 5 main levels (with the exclusion of stage 6 which has only 2 levels) and by the time stage 3 started, it already felt like the enemy variety began drying up, which diminished a lot of the enjoyment. The bosses at the end of each stage remained pretty cool though.

The story is anime, basically, and was alright. Without spoiling too much, it takes place in a post-apocalyptic setting.
I haven't watched Black Rock Shooter (which I probably should have), so I can't say whether it was a good or bad adaptation.

Overall environmental design felt ok, although with the exclusion of the last two levels, there weren't any memorable set pieces.

The game is structured in a way where it's perfect to play on the go. As I already mentioned, there are 6 stages and 27 levels in total. Each level can be completed rather quickly and with the exclusion of some bosses, it isn't that difficult. Beating the base game took me about 10 hours. Although it's short, I would recommend playing it in 1-2 hour sessions at a time, since the rather limited enemy variety can make it a bit of a slog otherwise.

An overall decent game with a fun combat system and cool boss battles, but stuff like the lack of memorable set pieces and limited enemy variety prevent it from being great.

The game is a definite improvement over the first one in terms of art style, music, and audio design. This time it also included some point-and-click elements, which, at least for me, didn't feel like they added anything to the experience, but didn't detract from it either.

Without going into too many spoilers, the story takes place shortly after the end of the first game and explores the psyche and struggles of the main character with far more depth.

The game is pretty short and there are 5 different endings, but getting them didn't feel very intuitive, at least in my opinion.

An overall pretty enjoyable Batman metroidvania game.
The scale isn't grand and that was for the better as it allowed for the game to focus on a few characters and locations along with giving them the appropriate development.
Combat is on the simpler side, but enjoyable regardless.
There are plenty of instances where you'll have to use stealth and those areas were designed pretty well.
Platforming, even if on the slightly automated side was nice.
Overall atmosphere and vibe were fantastic.
The story is pretty much what you'd expect from a standard Batman comic or movie.
Bosses felt on the more gimmicky side, but I didn't mind that.

While a pretty iconic game and the beginning of what would become a great franchise, unfortunately, it hasn't aged very well. The controls feel a bit off, the overall gameplay is sloppy and the roster is pretty limited.

I decided to go back and replay this game. I still had a pretty enjoyable time, but there are a couple of things I noticed on this playthrough that brought my enjoyment down a bit.

The story is filled with a lot of holes, which I won't mention to avoid spoilers. The main selling point of the series was never the story, so it gets a slight pass due to that.

Combat still felt pretty fun, especially when using the Blades of Chaos, and the varied and mostly fun way to play against enemies carried this game. The Arms of Sparta are an interesting weapon, but they are acquired a bit late into the game, and by that point you'll have invested a lot into the Blades of Chaos, so their usefulness outside of a few sequences is a bit limited because of that. If you've already played most of the other games in the series, at this point, you probably won't be blown away by what this game offers, but if you like what you played in the other games and want more of that, you won't be disappointed. A series fatigue setting in, especially if you've binged through the series before reaching this game, can definitely be felt, though.

Puzzles are nonexistent, which may not appeal to some people, but I didn't mind it.

The game only took a little over 5 hours to beat, and the most unfortunate part was how the section before the final boss felt pretty underwhelming. It was like a hodgepodge meant to add an extra 30 minutes to an already short game. The final boss and ending were even better than I remembered them though, and at least wrapped things up nicely.

Despite the lack of stage, game mode and vehicle variety, the game is still incredibly fun.
Gameplay is exciting and always keeps you on the edge of your seat.
Visuals are pretty colourful and vibrant.
The OST is also great.
There are some things which kinda ruin the enjoyment like limited lives.
Combined with the fact this is a hard game, you'll find yourself needing to analyze and memorize AI and course patterns to an extensive degree if you wanna 100 % this game.

Pretty short and doesn't add anything of note to the Alan Wake narrative.

Gunplay feels better than the first one, but the story is meh and the general atmosphere feels like a big downgrade from the first game.
Not to mention the second half of the game is basically reusing the first half's levels without changing them too much, which I personally wasn't a fan of.

If you're a big fan of the series, you could give this one a try. Otherwise, it's a pretty safe skip.

There are 6 levels and in each level, you're given a series of riddles and try to find an item which matches that riddle. Levels are rather narrow, and after a certain amount of items have been found, you move on to the next level.
Not a bad concept, but the execution is not good and the overall polishing is severely lacking.

The in-game English translation feels pretty off, with grammatical errors and unintentionally hilarious word choices like "blood of the salad anatomy" being present.
Voice acting feels like it's been largely made with text-to-speech and there were occasional glitches like people phasing out of existence.
As already mentioned, the translation is off and this can make the riddle descriptions hard to understand; "Your legs are the legs of this mechanical horse" being one example. Regardless, you can roam around and interact with everything. You'll get the correct answer sooner or later this way.

If this was more polished, it could be an alright game for someone who is just getting into video games and wants something simple to play.
I got it for free and even though it's a short game (won't take more than 3 hours), in its current state, I wouldn't recommend it.

Majestic beauty and unimaginable splendor have intertwined and bestowed upon us this gem of a game.
A gem of such incredibly bad quality, but is at the same time so amusing you feel glad you've delved deep enough to understand and appreciate its intricacies.
Despite being a terrible game in every regard from its story to the overall way everything is presented, try to shut your brain off like you would while watching a bad comedy and you'll find this was worth playing through.
Definitely one of the video games ever made.