This review contains spoilers

This game follows the same route that is common for many other horror games: it stops being even somewhat scary by the end of the game. Moreover, I felt annoyed when I entered the last hour or so of the game. The first half, on the other hand, was actually able to keep up the tension and atmosphere which made me feel uncomfortable in a good way. The sound design, although sometimes repeating, was actually helping with this feeling of unease, and the feeling of someone following. This all fell apart basically in the first encounter with the monster, which happened to be just a human-like pig. Not only was it underwhelming, even though it was already spoiled through the notes, and through the game's title, but the enemy itself was very primitive, and every encounter was either the most basic stealth mission impossible, where you just hide behind a barrel and then, if needed, run, or annoying chase scenes, in which you would simply run forward until you find a door or a glitch in your character's head will move you somewhere else. Besides that, the level design also took a plunge, by being much more linear and filled with primitive puzzles.
Story-wise, the game also feels awkward, as it tries to be serious and dramatic, but instead, you feel that the story exists solely to somewhat justify or give meaning to your actions in the game. Besides, the plot is also very poorly represented through the gameplay (I am talking here about the street section of the game and how it was meant to show the evil plan of the main villain (you).
So... The game's main value is its first 2-3 hours until you basically encounter the first enemy, the story is poor, even though is ambitious. The music is nice, but doesn't feel as part of the game, because, once again, I wasn't able to feel the weight of the story. The game after the initial 3 hours starts feeling really dragged and makes you want to be done with it as quickly as possible.
Rating: 3,75/10

This review contains spoilers

I found the gameplay quite nice. It immerses you in the game, and this process is neatly supported by the game's atmosphere, where even the slightly loud sound makes you jump a little. However, there is not much else a game can offer. It feels like a nice game for one night. Oh yeah, and the jump scare at the end sucks and feels very anticlimactic, which cost the game half a point.
Rating: 6/10

A unique puzzle with captivating visuals. Really liked this game. Every puzzle is satisfying to solve and feels very well structuralized inside the setting it is in, because of which each solution is logical and there is no sense of bullshit. I have nothing to say about the story since I didn't follow it that much, so the deeper layers are unavailable to me, but it is good enough even on the surface to be fitting for the game of this genre.
Rating: 7.3/10

A cute and fun little game that shares this witty spirit and meta structure with "The Stanley Parable" (since they were made by the same author)

I liked this game's visuals and the gameplay for the most part. However, by the end of it, the formula gets too repetitive all the while the locations, especially the final one, more tedious, which makes you want to fish even less. The atmosphere is nice, and the world is crafted very neatly. Although not outstanding or even "good" as a separate story, it still adds to the overall feeling and atmosphere.
Overall: 6,3/10

This review contains spoilers

A game with a very cool concept, but with a far-from-ideal execution. The first 2-3 levels are pleasant to play, but the latest ones are taking too long to finish. The last levels have tracks 10+ minutes long with 10+ characters that you have to follow and listen to in order to make certain conclusions. This comes with mediocre to bad acting and lackluster plots that usually exist only to contain info necessary to solve the puzzle. However, there are still stories that are fun to go through and have various twists to them that you have to follow, like the gallery or police department levels.
Besides, why being unique conceptually, it feels like the game just scratched the surface of what could've been done. The entire gameplay loop is listening to dialogs and monologs. I feel that the game would only benefit from including other ways of interacting with sounds like footsteps that actually play a role or different sounds that indicate some sort of interaction between a character and an object.
Despite all the flaws of the game, I still do recommend it just for the experience and the first 2-3 levels
5,5/10

Imma have to be real honest here chief, this ain't it

If only it wasn’t for the Frigid Outskirts

This game feels extremely chaotic, where a lot of gameplay elements seem out of place. At first, I did enjoy the puzzles and found them interesting because of the unique approach. And by the end, I still didn't mind them that much, but that's about it. It felt like the approach to puzzles in the first hour or so had vanished and now I had to deal with much more boring ones. Most of them started being nothing but just run there in time, or click this and that in the right order. At some point, I solved a puzzle completely by accident. I wasn't lost and still was looking around and then I randomly clicked something that I didn't know I could click, I didn't even know this thing was there, and the puzzle got solved. Besides that, most of the puzzles don't rely on your wit to solve them, but rather on you traversing large areas and finding all the objects to, again, click in the right order. I did enjoy the visuals of the game, especially in the first hours of the game, but after that, I found myself traversing long distances and still being in the basically same area, without anything changing, but the rooms that you go through which themselves are empty and not memorable at all. I recognize that this is the intended mood and design of the game, but I would much rather prefer the areas to be smaller, or at least the paths that you have to traverse. If you have a walking sim and cannot make those long runs actually interesting, then the game has a lot of problems. Honestly, I found most of the platforming to be fine. It was the most fun part of the gameplay, but quite often I got lost during the platforming because the game showed me multiple paths to choose from and each one of them led to nowhere except for one that actually was the right one. On one hand, I do appreciate that the place isn't linear because it does fit this game, but, again, there wasn't absolutely anything in the paths that I took that were the wrong ones. You go, you see a wall or a precipice, and then you go back and choose another path. I really don't like dropping games that I already decided to play and where I already made decent progress, but at the end I just felt annoyed and wasn't enjoying anything that the game gave me, which is usually rare. This is a shame, because, the first hour and then the first half of the city area were really engaging and felt unique and made me look around and actually want to investigate the place. Ah, yeah, and the checkpoints fucking suck. Instead of letting you save the game for yourself, you have to walk thousands of kilometers in some moments because you accidentally got stuck in one of the places, where the game technically allowed you to go, but from where was no place out. Or when you fail a puzzle and die and have to go for half a minute or so to actually get back to solving the puzzle.
It's not a terrible game, don't get me wrong. It really has a dense atmosphere with breathtaking visuals, but it just stops working because of the gameplay after some point.
Grade: 4/10

The game has an interesting story that is hidden behind the rubble of atrocious gameplay that is absolutely butchered by the camera. Everything, from exploring to platforming and combat, is several times worse than it could have been because of the camera. The locations, even without this problem, are monotonous and not very interesting, but with it, are a chore to explore. The combat is already too repetitive and clunky because of the camera work, but it is even worse since when you explore the locations, the enemies respawn and appear out of thin air, which made me want to just run through them without doing anything. Maybe it was much less clunky on ps2, but on pc it just didn't work.
Upd: I dropped it. I really didn't want to struggle through the camera problems. I had several instances where I wasn't physically able to see the solving to the puzzle because of the camera restrictions, or that I fought invisible enemies because my view was cluttered by a tree in the middle of the screen. I am, however, interested in the story, but it is hidden behind this chore of the gameplay sections, so I’d rather watch all the cutscenes on yt

Such a great puzzle. I honestly see no negatives in the entire game. Even though the gameplay is relatively simplistic, there is no sense of repetitiveness to it and every episode has a unique approach to it with different types of riddles. I had multiple moments during the game where I had a tricky puzzle and then I would go through the entire case and figure out the puzzle because of some small detail which at first you wouldn’t notice or would find insignificant, but then at the end realize that it fits the picture perfectly. This game is often compared to Return of the Obra Dinn since they are both of the same genre and since they both were able to nail the feeling of being a detective. What I do find TCotGI has done better than RotOB is its story. It has a really nice atmosphere of a classical mystery detective and even throws out some twists and turns along the way. Nevertheless, I do still think that these both are excellent and exceed in different places while still being of equal quality.
Rating: 9/10
Update: I replayed it and decided that it’s definitely worth a 10/10 or at least 9.75/10 for me personally. One of the most enjoyable games.
Rating 2.0: 9,75-10/10


A cool shooter, but I’m not the biggest fan of this genre. It is fun to play a level-two once in a while, but not more
Grade: 6/10

This review contains spoilers

The story is very straightforward, but still enjoyable, mainly due to the likable characters. All of them are very simplistic and follow the most basic character tropes, but are still appealing. The first half of the game is perhaps its worst part, since it feels too forced. The entire crime-solving element was done primitively and some of the problems that have arisen during it, are too superficial. The most prominent example is that I simply couldn't lift the platform without a certain item, even though it wouldn't be hard to find it around the castle or just deal without this item at all. There is too little freedom given in this problem, and the complexity of the riddle is very artificial and lazy. The second half, however, was a pleasant surprise and I found it more interesting. The problem with this game is that its gameplay cycle is too minimalistic for such a scale, which kind of makes the game too straightforward. It would've been nice to have a larger variety of different strategies that can be applied to make the experience a bit different. For example, yes, sure, you can be an asshole to the peasants or your family, but there is almost no motivation to actually be an asshole, or at least to have to be when no other option seems good enough in terms of utility. Surely, you can lose at this game, but you have to try hard to fuck it all up.
I don't consider this game bad, quite opposite, it is very charming, and, although, very simplistic, still enjoyable. However, I believe that it could have done much more in terms of story and mechanics to make the experience more enjoyable. I hope that the sequel, given the success of this game, will improve on the shortcomings of this game.
Grade: 6/10

First of all, I think it would be most appropriate to compare this game with "Sunless Sea" and "Sunless Skies", cause it is most obvious that it not only took a lot of inspiration from these titles but also that it shares with them every single major gameplay mechanic. The best part of A House of Many Doors is its writing, which is among the best games I've played. It does manage to transmit the world setting and its different aspects (characters, locations, monsters etc.). It does stay on par with both games from Failbetter Games. It is quirky, witty and mysterious almost everywhere it has to be. Nonetheless, I had a feeling that in every other single aspect, the game falls short and doesn't deliver as much as the other two games did. This might be the budget thing, which I can understand, but with having already experienced "sunless sea" and "sunless skies", I feel that the world is much more empty and doesn't have much to offer. There is almost nothing to do in between locations, therefore, there is no sense of exploration, which, for me, was one of the strongest cards of the other two titles. The world looks too similar everywhere and does not offer any interaction with it. I have heard positive things about the combat in the game and how it is much less annoying than in "Sunless Sea". Tbh, I disagree with this point completely. I agree with the fights being a tad less primitive, but they are also less immersive and still underdeliver in terms of gameplay. At first, it seems complex, but once you get the gist of it, it becomes mundane and boring, and in most of the fights you just have to destroy the guns of your enemies and then just destroy their ship entirely. Immersion-wise, I don't like how you only fight other kinetopedes and cannot fight any monster at all (haven't finished the game and there might be a chance to fight monsters, but in my 12-13 hours I only fought bandits and occultists). Besides, I don't like that this is not implemented in any way into the world itself and is happening completely isolated, like a mini-game. That's why, even though I can accept criticism of the combat in "Sunless Sea", I do still think that it still is good enough for such a game as it is. It gives you much more flexibility in how to approach the battle. All the upgrades that your ship can get, can be used in a fight. In "A House of Many Doors", you depend only on your staff and your guns. Other upgrades play a much lesser role and are needed only for exploring. Exploration in this game, as I said, is boring, it is basically nonexistent. The layout of the map is the same everywhere, with the same houses, the same ruins, and, thus, the same interactions, and the same music, both in cities and outside in the house's rooms. In Both SSs you had different mobs in different map areas, different weather effects, and different visuals overall. In addition, you had different music, which was great and made every other aspect much more colorful and atmospheric. When you approach a port, you are able to see how it looks from the outside, along with seeing the mobs around it and the music playing, which gives you an initial impression of what's to come. In AHoMD, you just go through empty corridors and then suddenly find a city or some other location. The transportation here feels more like a burden and a waste of time between the cities. The areas (cities and other hubs) are done well, mainly because of writing, as I already mentioned. The crew of your kinetopede is, I think, definitely better than in "Sunless Sea", and is either on par or a bit better than in "Sunless Skies". Everyone has their quirk and unique interactions which you don't expect in the other two games. The thing is, again, all these cool mechanics could've been even better if the other elements were done successfully. The last thing: this game is not as challenging as the other games. I had much fewer problems with surviving in this game because the resources were easily manageable, and if there was any real threat to my ship, I could just run away to another room, which wasn't really hard if you juke in the ruins well enough.
Even though I did criticize this game heavily, I don't think it's bad, since it does have its own strong points. I just could not go without comparing it with the other two games, of which I think very highly. I think, it deserves a 6/10 for me, but, if you haven't played "Sunless Sea" or "Sunless Skies", you might as well start with this one, and you might like it more than me.

This review contains spoilers

God what a good fucking game. Not without its problems, but still a great experience. The story is touching and there are moments where you cannot not cry. The only downsides, although significant, are shitty controls and sometimes problematic Trico’s AI where his lack of responsiveness would make you stuck in certain places for a couple of minutes. Sometimes it would even make me think that the solution is something different. But in totality, Trico is an outstanding companion that you really bond with and care about.
Grade: 8.4