Q___
258 Reviews liked by Q___
Feel like we all know the is the best BL2 DLC. You are literally playing DnD with Tiny Tina and the rest of the gang and it's hilarious. Skeletons, other characters reimagined for a DnD setting, blowing up the ocean (almost), this DLC has got it all.
SPOILER But even with it's whimsical tone and world, it still has serious moments. Tina confronting Roland's death is one of the best scenes in the Borderlands series. BL2 had writing that they probably won't ever match again.
SPOILER But even with it's whimsical tone and world, it still has serious moments. Tina confronting Roland's death is one of the best scenes in the Borderlands series. BL2 had writing that they probably won't ever match again.
This one is also good.
The new areas are may be not so appealing to me as the ones from tKoD, but they do look unique, and it's always cool to see new Dunwall districts, 'cause every of them is something special in terms of its purpose and stuff.
Oh, and Brigmore Manor is prolly the most beautiful location in the game, if not in the enitre series.
The gameplay was expanded a bit, like, they added new type of mines (which doesn't kill), and there's a new ability —pull. Kinda strange that it was added only here, but okay, it doesn't make pull a bad ability.
The plot here continues the one from the tKoD, so don't expect anything super new: it's basically a logical extension of the first DLC intrigue (and somewhat of a prequel for Dishonored 2). The new characters are cool, though.
Summing up the whole thing, both the DLC are great. These are good extensions for the original game, which actually important in terms of the game world and the sequel. They're not an ordinary filler DLC to make some money, no, these are some real expansions, and this is one of that moments that makes them valuable and good. Arkane Studios did some real good job here, and I can only say thanks them.
The new areas are may be not so appealing to me as the ones from tKoD, but they do look unique, and it's always cool to see new Dunwall districts, 'cause every of them is something special in terms of its purpose and stuff.
Oh, and Brigmore Manor is prolly the most beautiful location in the game, if not in the enitre series.
The gameplay was expanded a bit, like, they added new type of mines (which doesn't kill), and there's a new ability —pull. Kinda strange that it was added only here, but okay, it doesn't make pull a bad ability.
The plot here continues the one from the tKoD, so don't expect anything super new: it's basically a logical extension of the first DLC intrigue (
Summing up the whole thing, both the DLC are great. These are good extensions for the original game, which actually important in terms of the game world and the sequel. They're not an ordinary filler DLC to make some money, no, these are some real expansions, and this is one of that moments that makes them valuable and good. Arkane Studios did some real good job here, and I can only say thanks them.
This is actually a good addition to the main game, which drastically expands the lore and makes Daud one of the best characters in the series.
The locations are as atmospheric as in the original, and it was really cool to see a whale alive. Things like this make me appreciate this DLC more, 'cause I really love the world of Dishonored, and every little piece of fan service satisfies me a lot.
The new abilities are fun to use, especially the blink. It's just thousand times better than the one that Corvo has, just trust me.
The chaos system here is as frustrating as in the main game, but for some reason it seems less... annoying? I don't know, maybe it just seems more authentic here, though the gameplay limitations still suck.
I love this.
The locations are as atmospheric as in the original, and it was really cool to see a whale alive. Things like this make me appreciate this DLC more, 'cause I really love the world of Dishonored, and every little piece of fan service satisfies me a lot.
The new abilities are fun to use, especially the blink. It's just thousand times better than the one that Corvo has, just trust me.
The chaos system here is as frustrating as in the main game, but for some reason it seems less... annoying? I don't know, maybe it just seems more authentic here, though the gameplay limitations still suck.
I love this.
While David Gaider’s departure is sad, (not to mention all the BioWare employees laid off after the completion of Dreadwolf) I think this DLC is a sign that Patrick Weekes and the team around them is well equipped to at least write a good story for Dreadwolf. A properly great conclusion to the main game that’s sadly locked behind a paywall. This actually got me hyped for Dreadwolf.
I'm making my way through Mass Effect 3 to finish off the Legendary Edition. Most of the downloadable content to this I never played at the time. The biggest possible compliment I can give is that most of it blends in so well with the main game most of the time I don't realize I'm playing the downloadable content until I'm halfway through the missions related to it.
Mass Effect 3: Leviathan is one such piece that it actually blows my mind that this is extra content not included in the base game at all. It's not something I can discuss in depth without having to spoiler tag but the story and lore to this content absolutely should have been part of the main game and it's pretty nuts that so many people, (myself as an example only playing this 10 years later) would have, could have, and did miss it. Based on other reviews I've read since playing through, it looks like that's a fairly unanimous consensus.
Not much else I can say about it. It's only a couple of hours with a few missions with several new locations, weapons, war assets etc. but it really isn't one that should be missed if you're a Mass Effect fan. I had a good time with it.
Mass Effect 3: Leviathan is one such piece that it actually blows my mind that this is extra content not included in the base game at all. It's not something I can discuss in depth without having to spoiler tag but the story and lore to this content absolutely should have been part of the main game and it's pretty nuts that so many people, (myself as an example only playing this 10 years later) would have, could have, and did miss it. Based on other reviews I've read since playing through, it looks like that's a fairly unanimous consensus.
Not much else I can say about it. It's only a couple of hours with a few missions with several new locations, weapons, war assets etc. but it really isn't one that should be missed if you're a Mass Effect fan. I had a good time with it.
The weakest of the original trilogy but still does some really unique things for the time. You can see the emergence of collectathons before we had 3D games yet. It falters, however, in its level and enemy design. It feels like they were scraping the bottom of the barrel by the end compared to the first 2 games.