Perhaps we treated you too harshly

It's a solid time. Nintendo could've absolutely just printed money if they got to this idea first and (not as an insult to these guys) it'd be pretty low effort for Nintendo at least. Also this should've been the Pokemon game not made by Nintendo to blow up instead of Palworld.

It's fine, it brings back the leveling and customization of the old Tiger Woods games which I appreciate but it lacks the course creator and and some of the style of the recent 2K/Golf Club games. It's a more respectable sports game than recent Madden and NBA2K but not much more than that.

Just a bunch of gamers locked in a room for a 100 years dropping banger after banger.

The mods and outfits are completely unnecessary additions, it's honestly subtraction by addition in my opinion. It also has a distractingly bad soundtrack. I do really like being able to see the physical cars in the garage as opposed to the pictures in 5 and 6. But then it easily has the worst looking garage and menus of the three Xbox one Forzas in my opinion, it also removed the forzavista. But either this or Motorsport 6 does have the best driving, 7 also has the best graphical fidelity of the three obviously, but at points I feel like it's colors don't pop quite as well as the other two.

The menus, garage, and Forzavista all look worse than 5. But the racing looks and feels way better than 5. It also has way more content and cars. Night and weather races are a great addition too. I like the stories of motorsport and showcases that have been added to the career mode. Overall it's pretty easily my favorite Xbox One Forza Motorsport.

I like the UI and the menus, they're clean and probably my favorite of the modern motorsports. The Top gear crew's intros of cars and series really add a nice touch as well. The career progression is good, also probably my favorite of the three, really prefer the ability to select different leagues like in this or Motorsport 7. But unfortunately its driving is the worst of the three and it by far has the least amount of content and cars of the Xbox One Forza Motorsports.

60 years of alternating between releasing stone cold classics and confusing garbage.

Absolutely top tier art style and soundtrack I just didn't love the feel of the moment to moment gameplay and didn't love the structure of progression in general.

Forza Horizon 5 has it all, a gigantic map, hundreds of activities, a roster full of the most exciting cars in the world and almost instant access to all of it. You want for nothing in Horizon but when you want for nothing you end up having little to strive and work towards.

Horizon 5 is still a great game, it looks great, sounds great, plays great, it's well made, it's polished and you could get lost in it for hours at a time or just hop in for a race a day. But it didn't quite hook me after playing Horizon 3 and Horizon 4 for hundreds of hours each. Maybe that's just a bit of fatigue on my part but ultimately I feel there's just too much Horizon 5 and too much all at once. Even going slow unlocking festival sites there's dozens and dozens of map markers in just a few hours and a garage full of half a million dollar sports cars almost instantly. I get that it provides full freedom in what you want to do and when you want to do it and even with that accelerated pace there's still hundreds of hours of content but the trade off is you don't really get to savor any of it. I have like 5million dollars in 25ish hours of playing but why buy cars when Horizon gives them out like candy. There's plenty of excitement to be found in playing but no excitement upon unlocking anything, no excitement on finally saving up to get that expensive Ferrari or Lamborghini after driving Golfs or beat up off-roaders for a while. You can only go so big with these games and I would love to see more purposeful and focused progression for Horizon 6 a bit more restraint in rewards, I just think Horizon is due for a bit of a change up.

Unironically one of the better career modes in a racing game.

Mario 64 × Dark Souls

Movement, physics, atmosphere, sound, and level design all are phenomenal. It's open ended design, paired with super high skill ceiling movement makes traversal, progress and finding little secrets and skips really rewarding. The negative side of that open ended level design and movement that let's players skip parts is there is nothing to get players back on track if they get lost, there were a handful of times I didn't know if I wasn't doing something right or was missing an ability, or figured out I got partly into an area I didn't have the ability for by breaking sequence a bit, for me its middle just lost a bit of focus. But it's worth a bit a wondering in the middle because so many of its elements are among the genres best, forget platformers, if every game had the movement and physics of Pseudoregalia they would be the better for it.

EDIT Actually can't begin to fathom how anyone played this before they added a map. Got lost/frustrated a handful of times WITH it.

Has some real "we have Inside at home" vibes unfortunately, because it has some nice visuals and a cool World at War esque alien invasion story, it's just not fun to play.

I still have some significant gripes with some gameplay elements, gunplay and movement still don't feel very good, a lot of the mission structure isn't great , and I'd like to have a strong word with whoever decided you should fail missions if you deviate three feet from the person you're walking with. However, it's an absolute cinematic achievement, a combination of attention to detail and scale unmatched or even attempted since, and just one of the best narratives in gaming.

As I grew up with Mario 3 and Mario World and both remain two of my favorite games of all time I fear I am nearing the time of falling into the boomer "this isn't the "insert thing here" I grew up with" stance. Cause Mario Wonder isn't the Mario I grew up with that Mario is gone. For good and for bad, there are absolutely brilliant stretches of levels here but there's also a lot of badge and extra levels that add a bit of bloat and ultimately don't stack up to the best levels. But I can't believe how many of the new enemies are fantastic, the hit rate is pretty crazy honestly, Condarts, Outmaways, Maw-Maws, Missile Megs, Seeker Bullet Bills, Armads, and Konks are all new enemies I really enjoyed both mechanically and design wise. I just wish it pushed those new enemies, as well as new powerups, and level mechanics I really enjoyed even farther iteratively than it does. I would love to see Nintendo follow up on this really quickly Galaxy 2 style, really push even further what they have here.

Ultimately my highest praise and harshest criticism is one phrase I said probably a dozen times over the course of playing thru Wonder: I can't wait to see what we can do with this enemy/block/mechanic/theme in Mario Maker 3.