Honestly would say the game is overrated, I guess the game has slightly more fair level design on average compared to 1? Weapon balance is disgusting, pretty much all of the weapons bar Metal Blade feel horrible to use during the stages.

Also I think the Wily Stages in this are much worse than in 1 and casually has the most annoying boss I fought so far. Still decently fun to play.

The game is crust and truly has some ??? moments in terms of level design and such. But the game was still enjoyable overall

Best one so far, I really like the stages, weapon balance is amazing. All of the weapons were fun to use throughout the stages.

This game is decently fun. The thing that captivates me the most is the adventure feel of it and traveling through different "planets" lets say.

The MC has a lot more to say and entertaining than lets say Genshin, which despite having Honkai in the title, the game is more similar to the former. Having a crew is really fun though, I am liking everyone there so far and their dynamic is great. I can see myself growing more attached to them in the future.

Presentation is great, but as expected when they have several of these under their belt with the budget to back it up. I can tell the love they put into writing the game with what kind of stuff they put in it.

Haven't fully caught up on Honkai 3rd, but I have read/played enough to know its deal with one of the characters. I am still trying to catch up, so I can be fully prepared when the game is throwing more Impact stuff at us. (I would rather be caught up now while it is still new than to play catch up later)

I am seeing myself playing this game in future.

People who think Agnea's story is the worst thing ever are joyless

main character is just like me fr

The one Nasu VN I was completely blind on

Went in and I got character writing that spoke to me, I am a big fan of character interaction in the most natural/casual way possible. I feel like this VN did it perfectly, on top of the main cast being as excellent as they are.

On top of the "in between" the heavy action being really enjoyable, the action moments when they happen are engaging while giving me several emotions (looking at you Chapter 12).

Anyway, easily one of my favorite VNs. I think it made me realize how much I love this kind of structure in any media.

Just did a replay immediately after finishing my playthrough. The game is super fun.

Glad that more scores and reviews came in from people that actually played and finished the game. And not just review bombers or people who played like 10 minutes of the game.

This game is actually amazing. Story wasn't anything special, but it I like some of the story beats and how it incorporated its story into gameplay quite a few times. Definitely a lot of great moments present, and it is unfortunate that people will write it off.

There were plenty of times where you are powerless in the story, and then on the same map the game exactly makes you feel the same way. Something we have been missing in Fire Emblem since arguably Thracia?

The game goes back to the GBA days and make supports very quick and simple, meaning after a map you don't have to spend a long time reading all of the supports. Not to say the characters are hot garbage, there are definitely good ones even with the change of length in them.

I played the game on Maddening and the gameplay itself is REALLY player phase heavy, which is awesome because that means you spend time more strategizing which is very welcomed for a strategy game. Generally the maps have a very consistently alright to good quality (with some really cool ones). Paralogues are definitely the maps with the lowest quality, but I'd argue you could blame the respective games for its quality. (on Maddening they are NEAR identical to the source material)

I had fun, only issue are the hit rate getting pretty shake late game and it gets kinda annoying when using the turnwheel doesn't even reset RN. It takes the FE12 H3 endgame approach where you want to fucking finish every late game map as fast as possible and the Thracia approach of using your entire arsenal to deal with every problem. Which I think is a fine thing at least, but a kinda annoying while dealing with hit rates.

My other complaint is that the UI has been a downgrade compared to its predecessors, a lot of design choices baffles me and it shouldn't be this hard just to look at a might of a weapon.

An insane amount of tools that the game gives you, story that works with the game, pretty good fanservice for older fans, amazing animations, beautiful looking world. A lot of steps forward, I am very content with this game. Definitely a favorite in the series for me.

They really made Celica dumb in the story by adding stupid plot stuff. It was fine in gaiden, they just had to add dialogue in between. They made Duma Tower worse in the story, that moment in Gaiden was one of the few great ones.

Impressive how a remake in 2017, made the story of a 1992 game worse. But hey, I guess the extra fluff in dialogue is nice.

This wasn't so bad actually, except for some big shitters, but lets be honest. They are in pretty much every FE game.

We must appreciate the fact that the world allowed us to exist.

Hector Hard Mode is the most anti-fun difficulty in the series. Also I do not like how really bad and not rewarding most units are