A sort of Robotron isnpired free roam schmup. The background music can get a bit grating.

I wouldn't call it a driving game despite you controlling a pseudo-anthromorphic car. The collecting gameplay is really dull and the entire thing just feels nonsensical and not in a good way.

Feels like a refined version of Space Panic that develops a few different ways of dealing with the evil unicorns, and with better visuals and music to boot.

Uglier, more generic version of Mappy.

Vertical racing game that adds a little bit of flair by switching up the perspective on you, and making the premise of the race a cannonball run across the US with a constantly improving position ranking to motivate you to keep going.

A vertical shooter very similar to Xevious, but without the land/air aspect. I can't decide if the background music is annoying or funky.

A maze game that feels like a slowed down version of Crystal Castles, but with its own twist. Giving you the option to collect or shoot your way to a level clear is a nice touch. Decent sound effects, but could have used more interesting levels. Just having two layers didn't really add much to the experience.

Decent sidescrolling schump with nice background graphics, but very basic gameplay.

1983

I'm a sucker for adorable sprites, and give this points for the trampoline physics, but beyond that it's a rather standard platformer of its day.

If Gravitar and a platformer had a baby, mixed with some dull space schump segments.

Someone got it into their heads that swapping Galaxian sprites for planets would be a genius idea. It's really not, but the sound effects and music slap.

I admire the idea behind the laserdisc backgrounds, but the graphics themselves are so cartoonish that the moment the missiles explode over footage of real ports the result just looks comically stupid.

A game similar to Qix, but a lot more graphically intense with a quirky aesthetic and pleasant soundtrack. The gameplay follows the same general "outline" idea as Qix, but with more pattern complexity.

1983

Five minigames, mostly about shooting in arenas, that are as forgettable as the movie.

I don't understand what the objective of the parallax conveyor belt design was here. The enemies float around in a void before they look like they're popped onto this stellar treadmill to fly towards you. It doesn't really add anything to the game itself, which has a good sense of speed to it, but wears thin quickly.