Only recommended for those who want an easy platinum trophy.

A mile wide and an inch deep.

The game seemed to learn nothing from Banjo-Tooie's missteps, as it is loaded with overly-large levels that are impressive in scale but mostly empty. The gameplay itself is also rather unfocused, cramming in variety for the sake of variety and not doing anything particularly well. Unmemorable characters, lackluster boss encounters and unoriginal level themes hold back what could have been a very charming platforming game.

It is a shame really. I love 3D platformers, and I love to see them in the modern age, just not this one.

I wanted to give this game a perfect score, but I can't judge games based just on the first half. With that said, the first half of Grim Fandango features witty dialogue, meaningful puzzles, endearing characters and one of the finest stories you will experience in any game.

While I would never claim the second half has none of that, the settings in year 3 clash with the city/noir aesthetic established in the first half of the game, and the settings in year 4 are mostly reused from years 1 and 2. I found the puzzles more cheap and frustrating as the game went on, the main villain was a disappointment and the story, while still wonderful, did feel rushed at points as the adventure neared its conclusion.

All grievances from the weaker half of the game aside, I believe this is a game every gamer should experience at least once. Or, if you're like me, play it once a year!

As a game, very fun. As a remake, poor.

More so than any other remake I've played in years, this one feels like its doing the bare minimum. The game's development was rushed to coincide with the release of the new movie, and it shows. There is almost nothing new here, you can't replay boss fights, the concept art bonus is even worse than the original and the overall presentation just isn't as good as it should be. I noticed graphical glitches, pixelated shadows and many instances of a character's mouth movements not matching what they say. I can still recommend the game to someone who hasn't experienced the base game before or is drawn to the portability from the switch version.

If you have the original on GameCube, you're probably better off with that.

I did not remember Ratchet being this much of an a**hole

My first GameCube game, not a good note to start on.

One of the most rushed, unfair development cycles in gaming history brought us this ugly, glitchy, over-before-you-know-it beta test of a game. Please don't get mad at the developers, they wanted to make a good game.

Gimmicky, uninspired and abandoning everything that made the previous games so special. Much like a cheap dollar store sticker, this game will be faded and in the garbage long before it can leave an impression.

Resident Evil 7/10

If you play this game, you should definitely buy the gold edition. 9/10, That's a separate review.

Instead of reviewing the game, I'm just going to describe some of the things that happened in my playthrough:

I went to the Lincoln Memorial, put a stealth boy on and went up behind a slaver to stick a grenade down his pants. The others couldn't detect me since I was invisible, so they said, "huh, must have been the wind" after the first one blew up, and I repeated the process until half of them were dead.

I went to Father Clifford in Rivet City and baselessly claimed that Diego was having a sexual relationship with Angela. The moron believed me and turned around to Diego, who was about three feet away, and excommunicated him from the church. Diego got over it pretty quickly, turned to Angela, who was about three feet behind him, and proposed. They will be getting married soon.

(I'm smirking just as I write this)

I went to Tenpenny Tower and spoke to Gustavo over the intercom, demanding to be let in. He boasted that he was safe on the other side of the wall and told me to scram. I took out my mini-nuke launcher and fired a shot over the side of the wall, killing Gustavo and sending his lifeless body flying over the side of the wall. After looting his corpse, I went back to the intercom and spoke to Gustavo for the first time since blowing him up. He still wouldn't let me in.

My goodness, you need to play this game.

It would be five stars if not for those swimming controls

I feel very alone in the world as a man who would list Drake's Deception as his favorite Uncharted game. My only real negative about this game is the nonsensical, Looney Tunes story. There are far too many ridiculous things that happen to be quickly listed here. Suffice to say, it is nonsense, and I wouldn't have it any other way.

I love this game for a similar reason that I love Resident Evil 4, because it says, 'screw it, let's just make a really fun game.' The set pieces in this game are amazing even ten years later. The gameplay has more memorable moments and overall variety than just about every other Uncharted game combined. I find it fitting that such a ridiculous game have such ridiculous moments. I don't see it as an issue, because this game's drama comes from its characters, not its story.

If you asked me to sum up why this is my favorite game in the series, the exchange would go something like this:

Me: Who is the greatest character in video game history?
You: Karl Heisenberg?
Me: The other one
You: Victor Sullivan
Me: Which Uncharted puts the most focus on him?
You: 3
Me: Any further questions?

The interactions between Nate and Sully in this game have resonated with me so much since I first played the game. I loved seeing them meet, Sully saving Nate, their mature conversations and literally every other scene with Sully in it. His final word to Nate in the story never fails to make me emotional. Altogether, I think that no Uncharted game has more heart, character or charm than this one.

An improvement over the first game in nearly every regard.

Much more interesting and varied settings, better enemy variety and a story that made me want to learn all about this disturbing nightmare world. Little Nightmares 2 incorporates more puzzles than the first game and is a masterful example of sound direction done fabulously well in a game.

The game, like part one, is still lacking in replay value, and levels two and three do outstay their welcomes in my opinion. Still, there is far more good here than bad.

An interesting, yet minimal experience. The game is deficient in terms of puzzles and lacking in overall gameplay and setting variety. I think it is rather unacceptable for such a short game to be so lacking in replay value. Nothing about the lore or characters of this world drew me in and I was never tempted to explore the mysteries of the Maw. I can recommend a single playthrough for those who are curious, but go in with measured expectations.

This review contains spoilers

Note: I have not payed the original RE2 on PS1. Take my review with a pinch of salt, as I do not have that perspective. With that said...

I wasn't impressed with this game at all. The game boasts four campaigns while giving a single campaign with mostly cosmetic changes. The game seems to expect me to play it over and over, but I was honestly done by the end of playthrough 3, liking it less than 2, which I liked less than 1. Mr. X is a ridiculous non-threat who is far too easy to avoid, but he isn't as hilariously unintimidating as William. His first appearance was somewhat imposing, but decayed exponentially with each iteration. I had to fight the urge to burst out laughing when he appeared as the final boss of Clair's campaign. I have no problem believing that this framework provided an incredible experience back in 1998. But, twenty years later, I found the characters bland, the story unmemorable and the overall package to do little beyond being polished and functional.

The game looks great and does have a thick atmosphere. I did enjoy some of the enemy variety and altogether would have recommended the game based on my first playthrough. However, RE2 remake ultimately did not sit well with me, and I am hesitant to recommend it to anyone who cannot get it on sale.

Final note: The Ghost Survivors mode is AWFUL!!! It is the game's only side mode, which looks pathetic next to the treasure trove of excellent content gifted to us in the RE7 gold edition, two years prior! Ghost Survivors is a controller-snappingly difficult slog which takes place in a confusing alternate reality, and I found myself hating everything resident evil every second I was playing it. I seriously considered bumping the game's score down to a 5 because of it. Do not play this mode!