Raykins
2007
2014
2014
Solid remake. I liked the option to go back to the original soundtrack, although I didn't feel like that was necessary for most tracks. Some redesigns are worse than others.
What struck me negatively was how unnecessarily detailed the first game was (with the incredibly unique designs for the dragons you free) and how rushed the third game felt. I rather would've had way more generic dragons in the first game and more polish for the third game.
Also the loading times on the Nintendo Switch are abysmal, I'm a patient person but it's been going on my nerves ngl
What struck me negatively was how unnecessarily detailed the first game was (with the incredibly unique designs for the dragons you free) and how rushed the third game felt. I rather would've had way more generic dragons in the first game and more polish for the third game.
Also the loading times on the Nintendo Switch are abysmal, I'm a patient person but it's been going on my nerves ngl
2016
I was very much surprised by this game. I expected a simple little game with a very dumbed down story, but I found the story surprisingly good and very charming. The gameplay is fun, but did suffer from its simplicity longterm. Mild spoilers about the game's progression ahead so proceed with caution
Thanks to Miitomo (RIP ;_;), I have a bunch of close friends that I "met in mii form", so this was perfect for this game. It was super fun to see us interact in the game, I shared tons of screenshots cause there was a lot of funny shit happening.
The class system (Jobs) in the game is very creative. While it does feature boring RPG staples such as Mage and Thief, it also features more extraordinary roles such as Cook, Imp, Cat and Tank.
Its biggest weakness is the simplicity of its gameplay. You can only control your own character - you have very little to no influence on the 3 other team members. It's unavoidable that they will sometimes do dumb stuff, and some Jobs are kind of bad if controlled by an AI.
This becomes especially grating in the post-game since it can get very grindy. I did beat the post-game boss but it was not very fun to get there, to be honest.
I'd give Miitopia a 4/5 - if it weren't for the ABSOLUTE BANGER of an soundtrack. I have no idea why they went so fucking hard on the soundtrack for this silly little game but they sure did. Additionally to that, the game uses pitch and speed changes in certain situations, so it really adds a lot to the games' enjoyment in my opinion.
Thanks to Miitomo (RIP ;_;), I have a bunch of close friends that I "met in mii form", so this was perfect for this game. It was super fun to see us interact in the game, I shared tons of screenshots cause there was a lot of funny shit happening.
The class system (Jobs) in the game is very creative. While it does feature boring RPG staples such as Mage and Thief, it also features more extraordinary roles such as Cook, Imp, Cat and Tank.
Its biggest weakness is the simplicity of its gameplay. You can only control your own character - you have very little to no influence on the 3 other team members. It's unavoidable that they will sometimes do dumb stuff, and some Jobs are kind of bad if controlled by an AI.
This becomes especially grating in the post-game since it can get very grindy. I did beat the post-game boss but it was not very fun to get there, to be honest.
I'd give Miitopia a 4/5 - if it weren't for the ABSOLUTE BANGER of an soundtrack. I have no idea why they went so fucking hard on the soundtrack for this silly little game but they sure did. Additionally to that, the game uses pitch and speed changes in certain situations, so it really adds a lot to the games' enjoyment in my opinion.
2014
2013
This game was clearly not made for the multiplayer mode. The camera in multiplayer makes the game wayyy harder than it is alone, since it's not focused.
Great level design, difficulty goes up harshly after beating the main game (which is the way it should be), there's some insanely challenging levels.
Just as basically all 3D Mario games, going for full completion is a grindfest and - in my opinion - neither especially fun nor rewarding.
Great level design, difficulty goes up harshly after beating the main game (which is the way it should be), there's some insanely challenging levels.
Just as basically all 3D Mario games, going for full completion is a grindfest and - in my opinion - neither especially fun nor rewarding.
2017
2020
2012
2017
2021