This is the best Paper Mario game. Sorry but I don't make the rules. Only game where you can fight a giant Nazi Zombie Fetus as a Jew with David Hasselhoff's head.

It's fine. Not as bad as the concensus says but nothing remarkable either. It's a decent simplistic button masher and the card based roguelike elements do elevate it a bit but it does get old after a while. I'm sure it's more fun with friends but as a solo experience my enjoyment waned pretty quick.

This game is rad, just the epitome of rad. Everything in it is rad. The on rails sections are rad, the more open dogfighting sections are rad, the on foot sections where Fox is basically Arnold Schwarzenegger are rad. I can't believe it took them 10 years before they made another Star Fox game for console and it was Star Fox Zero now it's been almost 10 years since that and we have nothing. They need to make another Star Fox game like this for Switch 2. Fuck Slippy tho.

Can't comment on the multiplayer because I haven't played it since this was new and I'm not even sure the servers are still active but the campaign is good. Like Call of Duty the campaign of these games is essentially a playable trashy Michael Bay movie and this era was the peak of those campaigns.

Really cute game. Short but sweet. Exploring is very fun, there's so much interactivity in the world and a surprising amount of verticality. I'd honestly give it 4 stars if it was a bit more polished. Glitches are one thing and can be patched (though I did have one that prevented me from completing an achievement which is annoying) but the camera frequently gets stuck on walls and jumping can be finicky. Sometimes it's hard to tell where you'll land when aiming a big jump and you can't cancel a jump either. There's no death in the game so when you fall you just have to climb back up but it can get pretty frustrating when you fall from a high spot through no fault of your own. Still it's a very cute game and is a great palette cleanser between bigger games.

I've never been as heartbroken by a video game the way I was by this. I love Final Fantasy, I love FF7, I love Remake and I loved this for a time. It starts off so well. The combat is fantastic, I love spending more time with the characters and seeing them interact more but this game is too big for its britches.

There are 8 open-world areas that are all essentially the same. The environments are different but every activity is the same, the amount of every activity is the same. And you're not rewarded for exploring either, there are no interesting landmarks or places to discover, you go to Ubisoft towers to fill your map with checklist items. And it's that 8 times! It's all optional but it's indicative of the game's main problem, meandering excess. There's too much here and too much of it is just meandering. When the story is good it is GOOD but so much of it is just meandering to keep you in the areas longer. So much of it is just of so little consequence and you just want things to happen, it's nice to get more time with the characters but after a certain point the bubble bursts and you just want it to move on. There's simply too much game here and not enough to justify it. Remake is the first part of a story stretched into a full 30-hour game but it feels like a full 30 complete story. This is the middle part of a story stretched into a full 80-hour game and it feels like a middle section stretched out beyond what it can justify.

When I first played Remake I ended it feeling excited. Excited for the future, excited over the game I just played. When I finished this I felt deflated and despondent. I just wanted it to end. I'm so sad.

Um, this sucks. Some of that has to do with age. The controls and camera are both bad and that can be blamed on technical limitations but most of this game is a time-wasting slog and that's a design choice. The hub area is a godawful exercise in padding out the playtime, as is forcing you to essentially 100% the game. Most of the jiggies boil down to annoying, obtuse objectives that are made more frustrating due to the aforementioned bad camera and wonky controls. It all culminates in one of the worst 1-2 punches of a final boss I've ever played. I hope whoever decided to make the penultimate level of this a game show got what they deserved. I don't know what kind of member berry nostalgia cocktail people are drinking when they talk about this because I can't even imagine this being good in 1998, the year of Spyro, Crash 3, and Sonic Adventure.

It's good, it's very good but I can't shake the feeling that I played a different game than everyone else. The music, character design, and sprite work are all outstanding but I just didn't find the story that compelling. It's fine, it's not bad but it's pretty standard JRPG fare as far as stories go, time travel aside I've seen these beats before and I just wasn't fully sucked in. Same with combat, it's good but it's pretty standard. The characters are likable enough but once I found a party comp I liked I rarely switched so I never really got to interact with the other characters that much. I don't know maybe it was hyped up too much so I was expecting something Earth-shattering. It's really good but it didn't exactly leave me clamoring to play it again.

Somehow this is a legit game. It's not great but it's surprisingly decent time with good enemy variety and simple but fun combat. It has the same problems most of these kinds of games do but it's actual gameplay is fun enough to have a good time.

One of the best games I've ever played. Immaculate in lightning, sound design, atmosphere, art style, cinematic and gameplay. A melding of genres, and art forms that's only possible in a video game. The fact I'll never be able to play it for the first time ever again leaves me with almost nothing else to live for.

It's a cute little RPG. I've never played the original so I have no attachment nor do I know how similar it is but it's quaint. Gameplay is fine, world and story are cute, music is okay but very repetitive. It's a good palette cleanser or introductory RPG.

An absolutely immaculate experience with but 1 Bliztball sized blemish

Kirby remains the master of sucking and blowing while remaining wholesome.

One of the most refreshing open-world games I've ever played. It asks you not to just simply explore its world but to become one with it, to connect with it, and to respect it. It's the antithesis of so many modern AAA games that only have you running through a world as its sole focal point. The systems in the gameplay loop are familiar but they're done in a way that's much more thoughtful to how you interact with the world and forces you to truly connect with it on a deeper level than just as a map filled with things.

Full review here: https://rongopro.ca/2024/02/06/avatar-frontiers-of-pandora-review-anti-far-cry/

The levels are fun but half of the boss battles are so shoddily designed and overly long that they made me want to spin dash into oncoming traffic